Fixed a light issue in Security Maintenance (thanks to muskets).

Update to Bridge.
More updates to CentCom. Added doors (elevator sprite) to CentCom but they are inaccessible at the moment.
Added new weapon sounds: blaster, laser, pulse, wave, emitter, and one for the marauder canon. Not all are used at the moment.
New sounds for the energy sword on and off states (they're unlicensed, I promise).
Added/changed alien attack sounds.
Added some more messages for aliens attacking mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@700 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2010-12-25 08:30:40 +00:00
parent f0fa7bb9bd
commit 7d0ad606e4
30 changed files with 5461 additions and 5381 deletions
+1 -1
View File
@@ -115,7 +115,7 @@
if (targloc == curloc)
return
playsound(chassis, 'Laser.ogg', 50, 1)
playsound(chassis, 'marauder.ogg', 50, 1)
var/obj/beam/a_laser/A = new /obj/beam/a_laser/pulse_laser(curloc)
A.current = curloc
A.yo = targloc.y - curloc.y
+10 -2
View File
@@ -213,9 +213,17 @@
/obj/mecha/attack_alien(mob/user as mob)
if(!prob(src.deflect_chance))
src.take_damage(15)
//TODO: Add text
playsound(src.loc, 'slash.ogg', 50, 1, -1)
user << "\red You slash at the armored suit!"
for (var/mob/V in viewers(src))
if(V.client && !(V.blinded))
V.show_message("The [user] slashes at [src.name]'s armor!", 1)
else
user << "No effect"
user << "\green Your claws had no effect!"
src.occupant_message("\blue The [user]'s claws are stopped by the armor.")
for (var/mob/V in viewers(src))
if(V.client && !(V.blinded))
V.show_message("The [user] rebounds off the [src.name] armor!", 1)
return