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reverted to my way of doing it, sans Uncrossed
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@@ -1,5 +1,23 @@
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/mob/dead/forceMove(atom/destination)
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// Overriden from code/game/atoms_movable.dm#141 to prevent things like mice squeaking when ghosts walk on them.
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var/oldloc = loc
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loc = destination
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Moved(oldloc, NONE, TRUE)
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// Same as parent, except that it does not include Uncrossed or Crossed calls.
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var/turf/old_loc = loc
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loc = destination
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if(old_loc)
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old_loc.Exited(src, destination)
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if(destination)
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destination.Entered(src)
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if(isturf(destination) && opacity)
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var/turf/new_loc = destination
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new_loc.reconsider_lights()
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if(isturf(old_loc) && opacity)
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old_loc.reconsider_lights()
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for(var/datum/light_source/L in light_sources)
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L.source_atom.update_light()
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return 1
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