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Fixes issues:
#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm) #2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point). Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline) Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely. Possible cause of #2627 and maybe #2451, but those need tested and I did not have time.
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@@ -1121,26 +1121,15 @@ datum
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reagent_state = LIQUID
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color = "#660000" // rgb: 102, 0, 0
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//Commenting this out as it's horribly broken. It's a neat effect though, so it might be worth making a new reagent (that is less common) with similar effects. -Pete
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/*
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reaction_obj(var/obj/O, var/volume)
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src = null
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var/turf/the_turf = get_turf(O)
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if(!the_turf)
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return //No sense trying to start a fire if you don't have a turf to set on fire. --NEO
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var/datum/gas_mixture/napalm = new
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var/datum/gas/volatile_fuel/fuel = new
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fuel.moles = 15
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napalm.trace_gases += fuel
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the_turf.assume_air(napalm)
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new /obj/effect/decal/cleanable/liquid_fuel(the_turf, volume)
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reaction_turf(var/turf/T, var/volume)
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src = null
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var/datum/gas_mixture/napalm = new
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var/datum/gas/volatile_fuel/fuel = new
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fuel.moles = 15
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napalm.trace_gases += fuel
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T.assume_air(napalm)
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return*/
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new /obj/effect/decal/cleanable/liquid_fuel(T, volume)
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return
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on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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M.adjustToxLoss(1)
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