Merge pull request #4346 from Fox-McCloud/overdose-rework

Overdose Rework and Food Poisoning
This commit is contained in:
TheDZD
2016-05-04 20:52:37 -04:00
15 changed files with 619 additions and 210 deletions
@@ -336,7 +336,7 @@
message = "<B>[src]</B> faints."
if(src.sleeping)
return //Can't faint while asleep
src.sleeping += 10 //Short-short nap
src.sleeping += 1
m_type = 1
if ("cough", "coughs")
@@ -791,14 +791,9 @@
continue
// Now, we don't have this:
//new /obj/effects/fart_cloud(T,L)
// But:
// <[REDACTED]> so, what it does is...imagine a 3x3 grid with the person in the center. When someone uses the emote *fart (it's not a spell style ability and has no cooldown), then anyone in the 8 tiles AROUND the person who uses it
// <[REDACTED]> gets between 1 and 10 units of jenkem added to them...we obviously don't have Jenkem, but Space Drugs do literally the same exact thing as Jenkem
// <[REDACTED]> the user, of course, isn't impacted because it's not an actual smoke cloud
// So, let's give 'em space drugs.
if (M == src)
continue
M.reagents.add_reagent("space_drugs",rand(1,10))
M.reagents.add_reagent("jenkem", 1)
if ("help")
var/emotelist = "aflap(s), airguitar, blink(s), blink(s)_r, blush(es), bow(s)-(none)/mob, burp(s), choke(s), chuckle(s), clap(s), collapse(s), cough(s),cry, cries, custom, dap(s)(none)/mob," \