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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation
This commit is contained in:
@@ -89,7 +89,7 @@
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if("delete")
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for(var/datum/d in objs)
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del(d)
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qdel(d)
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if("select")
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var/text = ""
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@@ -736,7 +736,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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var/obj/item/weapon/storage/backpack/backpack = new(M)
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for(var/obj/item/I in backpack)
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del(I)
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qdel(I)
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M.equip_to_slot_or_del(backpack, slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/mop(M), slot_r_hand)
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var/obj/item/weapon/reagent_containers/glass/bucket/bucket = new(M)
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@@ -146,40 +146,16 @@ client/proc/one_click_antag()
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return 0
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/datum/admins/proc/makeWizard()
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var/list/mob/candidates = list()
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var/mob/theghost = null
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var/time_passed = world.time
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for(var/mob/G in respawnable_list)
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if(istype(G) && G.client && (ROLE_WIZARD in G.client.prefs.be_special))
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if(!jobban_isbanned(G, "wizard") && !jobban_isbanned(G, "Syndicate"))
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if(player_old_enough_antag(G.client,ROLE_WIZARD))
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spawn(0)
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switch(G.timed_alert("Do you wish to be considered for the position of Space Wizard Foundation 'diplomat'?","Please answer in 30 seconds!","No",300,"Yes","No"))//alert(G, "Do you wish to be considered for the position of Space Wizard Foundation 'diplomat'?","Please answer in 30 seconds!","Yes","No"))
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if("Yes")
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if((world.time-time_passed)>300)//If more than 30 game seconds passed.
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return
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candidates += G
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if("No")
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return
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else
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return
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sleep(300)
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var/list/candidates = pollCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", "wizard")
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if(candidates.len)
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candidates = shuffle(candidates)
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for(var/mob/dead/observer/i in candidates)
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if(!i || !i.client) continue //Dont bother removing them from the list since we only grab one wizard
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var/mob/dead/observer/selected = pick(candidates)
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candidates -= selected
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theghost = i
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break
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if(theghost)
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var/mob/living/carbon/human/new_character=makeBody(theghost)
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var/mob/living/carbon/human/new_character = makeBody(selected)
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new_character.mind.make_Wizard()
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return 1
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return 0
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