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synced 2026-08-29 23:17:02 +01:00
Added shrapnel from projectile wounds and altered scanner readout.
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@@ -347,6 +347,28 @@
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m_amt = 100
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origin_tech = "magnets=2;syndicate=3"*/
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/obj/item/weapon/shard/shrapnel
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name = "shrapnel"
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icon = 'icons/obj/shards.dmi'
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icon_state = "shrapnellarge"
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desc = "A bunch of tiny bits of shattered metal."
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/obj/item/weapon/shard/shrapnel/New()
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src.icon_state = pick("shrapnellarge", "shrapnelmedium", "shrapnelsmall")
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switch(src.icon_state)
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if("shrapnelsmall")
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src.pixel_x = rand(-12, 12)
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src.pixel_y = rand(-12, 12)
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if("shrapnelmedium")
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src.pixel_x = rand(-8, 8)
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src.pixel_y = rand(-8, 8)
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if("shrapnellarge")
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src.pixel_x = rand(-5, 5)
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src.pixel_y = rand(-5, 5)
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else
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return
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/obj/item/weapon/SWF_uplink
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name = "station-bounced radio"
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desc = "used to comunicate it appears."
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