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Merge pull request #686 from tigercat2000/CryoSpritey
Cryo will now show occupant inside on sprite. (Bayport)
This commit is contained in:
@@ -1,7 +1,7 @@
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/obj/machinery/atmospherics/unary/cryo_cell
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name = "cryo cell"
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icon = 'icons/obj/cryogenics.dmi'
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icon_state = "cell-off"
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icon_state = "pod0"
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density = 1
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anchored = 1.0
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layer = 2.8
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@@ -17,7 +17,7 @@
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var/current_heat_capacity = 50
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var/efficiency
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l_color = "#00FF00"
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l_color = "#FFFFFF"
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power_change()
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..()
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if(!(stat & (BROKEN|NOPOWER)))
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@@ -282,7 +282,7 @@
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if(occupant || on)
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user << "<span class='notice'>The maintenance panel is locked.</span>"
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return
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default_deconstruction_screwdriver(user, "cell-o", "cell-off", G)
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default_deconstruction_screwdriver(user, "pod0-o", "pod0", G)
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return
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if(exchange_parts(user, G))
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@@ -306,13 +306,52 @@
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return
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/obj/machinery/atmospherics/unary/cryo_cell/update_icon()
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if(on)
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if(occupant)
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icon_state = "cell-occupied"
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return
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icon_state = "cell-on"
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handle_update_icon()
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/obj/machinery/atmospherics/unary/cryo_cell/proc/handle_update_icon() //making another proc to avoid spam in update_icon
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overlays.Cut() //empty the overlay proc, just in case
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icon_state = "pod[on]" //set the icon properly every time
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if(!src.occupant)
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overlays += "lid[on]" //if no occupant, just put the lid overlay on, and ignore the rest
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return
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icon_state = "cell-off"
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if(occupant)
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var/image/pickle = image(occupant.icon, occupant.icon_state)
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pickle.overlays = occupant.overlays
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pickle.pixel_y = 22
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overlays += pickle
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overlays += "lid[on]"
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if(src.on) //no bobbing if off
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var/up = 0 //used to see if we are going up or down, 1 is down, 2 is up
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while(occupant)
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overlays -= "lid[on]" //have to remove the overlays first, to force an update- remove cloning pod overlay
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overlays -= pickle //remove mob overlay
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switch(pickle.pixel_y) //this looks messy as fuck but it works, switch won't call itself twice
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if(23) //inbetween state, for smoothness
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switch(up) //this is set later in the switch, to keep track of where the mob is supposed to go
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if(2) //2 is up
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pickle.pixel_y = 24 //set to highest
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if(1) //1 is down
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pickle.pixel_y = 22 //set to lowest
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if(22) //mob is at it's lowest
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pickle.pixel_y = 23 //set to inbetween
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up = 2 //have to go up
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if(24) //mob is at it's highest
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pickle.pixel_y = 23 //set to inbetween
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up = 1 //have to go down
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overlays += pickle //re-add the mob to the icon
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overlays += "lid[on]" //re-add the overlay of the pod, they are inside it, not floating
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sleep(7) //don't want to jiggle violently, just slowly bob
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/obj/machinery/atmospherics/unary/cryo_cell/proc/process_occupant()
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if(air_contents.total_moles() < 10)
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