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Ports TCC style windows (#19488)
* window * fix plasma window and spawners * this now works well * Apply suggestions from code review Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com> * Empty-Commit * Empty-Commit * colour tweaks * further colour tweaks * last tweak * edges * false wall sanity * Update code/__DEFINES/icon_smoothing.dm * stealth conflict begone Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
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@@ -95,7 +95,8 @@ DEFINE_BITFIELD(smoothing_flags, list(
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#define SMOOTH_GROUP_SURVIVAL_TIANIUM_POD S_OBJ(14) ///turf/simulated/wall/mineral/titanium/survival/pod, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod
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#define SMOOTH_GROUP_HIERO_WALL S_OBJ(15) ///obj/effect/temp_visual/elite_tumor_wall, /obj/effect/temp_visual/hierophant/wall
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#define SMOOTH_GROUP_BRASS_WALL S_OBJ(16) ///turf/simulated/wall/mineral/brass, /obj/structure/falsewall/brass
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#define SMOOTH_GROUP_REGULAR_WALLS S_OBJ(17) ///turf/simulated/wall, /obj/structure/falsewall
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#define SMOOTH_GROUP_REINFORCED_WALLS S_OBJ(18) ///turf/simulated/wall/r_wall, /obj/structure/falsewall/reinforced
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#define SMOOTH_GROUP_WINDOW_FULLTILE S_OBJ(21) ///turf/simulated/indestructible/fakeglass, /obj/structure/window/full/basic, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /obj/structure/window/full/reinforced
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#define SMOOTH_GROUP_WINDOW_FULLTILE_BRASS S_OBJ(22) ///obj/structure/window/brass/fulltile
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