diff --git a/code/game/machinery/bots/medbot.dm b/code/game/machinery/bots/medbot.dm
index 24fdc2fff7a..8e4381baf24 100644
--- a/code/game/machinery/bots/medbot.dm
+++ b/code/game/machinery/bots/medbot.dm
@@ -33,18 +33,19 @@
var/heal_threshold = 15 //Start healing when they have this much damage in a category
var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents.
//Setting which reagents to use to treat what by default. By id.
- var/treatment_brute = "bicaridine"
- var/treatment_oxy = "dexalin"
- var/treatment_fire = "kelotane"
- var/treatment_tox = "anti_toxin"
- var/treatment_virus = "spaceacillin"
+// var/treatment_brute = "bicaridine"
+// var/treatment_oxy = "dexalin"
+// var/treatment_fire = "kelotane"
+// var/treatment_tox = "anti_toxin"
+// var/treatment_virus = "spaceacillin"
+ var/reagent_id = "inaprovaline"
var/shut_up = 0 //self explanatory :)
/obj/machinery/bot/medbot/mysterious
name = "Mysterious Medibot"
desc = "International Medibot of mystery."
skin = "bezerk"
- treatment_oxy = "dexalinp"
+ reagent_id = "dexalinp"
/obj/item/weapon/firstaid_arm_assembly
name = "first aid/robot arm assembly"
@@ -263,6 +264,9 @@
if ((C == src.oldpatient) && (world.time < src.last_found + 100))
continue
+ if(C.getOxyLoss() < 5 && reagent_id == "inaprovaline" && !src.emagged && !src.reagent_glass)
+ continue
+
if(src.assess_patient(C))
src.patient = C
src.oldpatient = C
@@ -333,25 +337,18 @@
continue
//They're injured enough for it!
- if((C.getBruteLoss() >= heal_threshold) && (!C.reagents.has_reagent(src.treatment_brute)))
+ if(C.getBruteLoss() >= heal_threshold)
return 1 //If they're already medicated don't bother!
- if((C.getOxyLoss() >= (15 + heal_threshold)) && (!C.reagents.has_reagent(src.treatment_oxy)))
+ if(C.getOxyLoss() >= (15 + heal_threshold))
return 1
- if((C.getFireLoss() >= heal_threshold) && (!C.reagents.has_reagent(src.treatment_fire)))
+ if(C.getFireLoss() >= heal_threshold)
return 1
- if((C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(src.treatment_tox)))
+ if(C.getToxLoss() >= heal_threshold)
return 1
-
- for(var/datum/disease/D in C.viruses)
- if((D.stage > 1) || (D.spread_type == AIRBORNE))
-
- if (!C.reagents.has_reagent(src.treatment_virus))
- return 1 //STOP DISEASE FOREVER
-
return 0
/obj/machinery/bot/medbot/proc/medicate_patient(mob/living/carbon/C as mob)
@@ -374,8 +371,6 @@
src.last_found = world.time
return
- var/reagent_id = null
-
//Use whatever is inside the loaded beaker. If there is one.
if((src.use_beaker) && (src.reagent_glass) && (src.reagent_glass.reagents.total_volume))
reagent_id = "internal_beaker"
@@ -383,9 +378,7 @@
if(src.emagged) //Emagged! Time to poison everybody.
reagent_id = "toxin"
- if (!reagent_id) reagent_id = "inaprovaline"
-
- if(!reagent_id) //If they don't need any of that they're probably cured!
+ if(C.getOxyLoss() < 10 && reagent_id == "inaprovaline") //If they don't need any of that they're probably cured!
src.oldpatient = src.patient
src.patient = null
src.currently_healing = 0
@@ -409,6 +402,7 @@
src.icon_state = "medibot[src.on]"
src.currently_healing = 0
+ reagent_id = "inaprovaline"
return
// src.speak(reagent_id)
diff --git a/code/game/objects/storage/bible.dm b/code/game/objects/storage/bible.dm
index f8d409bc87d..d9e216e2b04 100644
--- a/code/game/objects/storage/bible.dm
+++ b/code/game/objects/storage/bible.dm
@@ -6,20 +6,20 @@
new /obj/item/weapon/spacecash(src)
new /obj/item/weapon/spacecash(src)
-/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
+/*/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/heal_amt = 10
for(var/datum/organ/external/affecting in H.organs)
if(affecting.heal_damage(heal_amt, heal_amt))
H.UpdateDamageIcon()
- return
+ return */
/obj/item/weapon/storage/bible/attack(mob/M as mob, mob/living/user as mob)
- var/chaplain = 0
- if(user.mind && (user.mind.assigned_role == "Chaplain"))
- chaplain = 1
+// var/chaplain = 0
+// if(user.mind && (user.mind.assigned_role == "Chaplain"))
+// chaplain = 1
M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])")
@@ -28,10 +28,10 @@
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
user << "\red You don't have the dexterity to do this!"
return
- if(!chaplain)
- user << "\red The book sizzles in your hands."
- user.take_organ_damage(0,10)
- return
+// if(!chaplain)
+// user << "\red The book sizzles in your hands."
+// user.take_organ_damage(0,10)
+// return
if ((user.mutations & CLUMSY) && prob(50))
user << "\red The [src] slips out of your hand and hits your head."
@@ -47,7 +47,7 @@
M << "\red The power of [src.deity_name] clears your mind of heresy!"
user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!"
ticker.mode.remove_cultist(M.mind)
- if ((istype(M, /mob/living/carbon/human) && prob(60)))
+/* if ((istype(M, /mob/living/carbon/human) && prob(60)))
bless(M)
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [] heals [] with the power of [src.deity_name]!", user, M), 1)
@@ -59,7 +59,7 @@
M << "\red You feel dumber."
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [] beats [] over the head with []!", user, M, src), 1)
- playsound(src.loc, "punch", 25, 1, -1)
+ playsound(src.loc, "punch", 25, 1, -1) */
else if(M.stat == 2)
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [] smacks []'s lifeless corpse with [].", user, M, src), 1)