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Beacons are no longer radios (#25559)
* lets goooo * name change * yes * dgamer review * Update code/modules/projectiles/projectile/special_projectiles.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> --------- Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -38,12 +38,12 @@
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//This proc re-assigns all of engine beacons in the global list to a local list.
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/obj/item/enginepicker/proc/locatebeacons()
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LAZYCLEARLIST(list_enginebeacons)
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for(var/obj/item/radio/beacon/engine/B in GLOB.engine_beacon_list)
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for(var/obj/item/beacon/engine/B in GLOB.engine_beacon_list)
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if(B && !QDELETED(B)) //This ensures that the input pop-up won't have any qdeleted beacons
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list_enginebeacons += B
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//Spawns and logs / announces the appropriate engine based on the choice made
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/obj/item/enginepicker/proc/processchoice(obj/item/radio/beacon/engine/choice, mob/living/carbon/user)
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/obj/item/enginepicker/proc/processchoice(obj/item/beacon/engine/choice, mob/living/carbon/user)
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var/issuccessful = FALSE //Check for a successful choice
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var/engtype //Engine type
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var/G //Generator that will be spawned
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