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Get rid of laggy construct Bump code
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@@ -62,40 +62,6 @@
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usr << msg
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return
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/mob/living/simple_animal/construct/Bump(atom/movable/AM as mob|obj, yes)
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spawn( 0 )
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if ((!( yes ) || now_pushing))
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return
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now_pushing = 1
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if(ismob(AM))
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var/mob/tmob = AM
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if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
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if(prob(5))
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src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
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now_pushing = 0
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return
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if(!(tmob.status_flags & CANPUSH))
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now_pushing = 0
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return
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tmob.LAssailant = src
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now_pushing = 0
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..()
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if (!( istype(AM, /atom/movable) ))
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return
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if (!( now_pushing ))
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now_pushing = 1
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if (!( AM.anchored ))
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var/t = get_dir(src, AM)
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if (istype(AM, /obj/structure/window/full))
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for(var/obj/structure/window/win in get_step(AM,t))
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now_pushing = 0
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return
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step(AM, t)
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now_pushing = null
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return
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return
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/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
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if(istype(M, /mob/living/simple_animal/construct/builder))
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health += 5
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