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Refactors objectives, expands team functionality, and custom teams (#22374)
* step 1 * renaming 1 * how could I forget this * renaming 2 * renaming 3 * add matching proc, even if unused can remove later * rename team obj to match * oops * okay more stuff * okay more stuff * fix this stuff * okay more stuff * needs_target = FALSE * OKAY MORE STUFF * OOPS AGAIN. * self-review * more round_end stuff * stuff 119 * yeah fix that too * EVEN MORE CHANGES * grammar * fix * s34n review * fixes custom teams with no antags not showing objs * makes objectives work properly with teams * a
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@@ -21,8 +21,7 @@ GLOBAL_LIST_EMPTY(empty_playable_ai_cores)
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SSjobs.FreeRole(job)
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if(mind.objectives.len)
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mind.objectives.Cut()
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if(mind.objective_holder.clear())
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mind.special_role = null
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else
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if(SSticker.mode.name == "AutoTraitor")
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