diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm index 95bdf0b20e5..f9e31b558eb 100644 --- a/code/game/gamemodes/blob/blobs/blob_mobs.dm +++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm @@ -13,7 +13,7 @@ atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 maxbodytemp = 360 - universal_speak = 1 //So mobs can understand them when a blob uses Blob Broadcast + universal_speak = TRUE //So mobs can understand them when a blob uses Blob Broadcast sentience_type = SENTIENCE_OTHER gold_core_spawnable = NO_SPAWN can_be_on_fire = TRUE diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index 57f65d3b860..1408db828da 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -4,9 +4,9 @@ icon = 'icons/mob/blob.dmi' light_range = 3 desc = "Some blob creature thingy" - density = 0 - opacity = 0 - anchored = 1 + density = FALSE + opacity = FALSE + anchored = TRUE max_integrity = 30 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 70) var/point_return = 0 //How many points the blob gets back when it removes a blob of that type. If less than 0, blob cannot be removed. @@ -126,7 +126,7 @@ if(!T) return 0 var/obj/structure/blob/normal/B = new /obj/structure/blob/normal(src.loc, min(obj_integrity, 30)) B.color = a_color - B.density = 1 + B.density = TRUE if(T.Enter(B,src))//Attempt to move into the tile B.density = initial(B.density) B.loc = T diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 09cf69e420d..96df06aa6cb 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -262,7 +262,7 @@ item_state = "blindfold" see_in_dark = 8 invis_override = SEE_INVISIBLE_HIDDEN_RUNES - flash_protect = TRUE + flash_protect = FLASH_PROTECTION_FLASH prescription = TRUE origin_tech = null diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 279524d9d05..d54c84226d7 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -16,11 +16,11 @@ /datum/game_mode var/name = "invalid" var/config_tag = null - var/intercept_hacked = 0 - var/votable = 1 + var/intercept_hacked = FALSE + var/votable = TRUE var/probability = 0 - var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm - var/explosion_in_progress = 0 //sit back and relax + var/station_was_nuked = FALSE //see nuclearbomb.dm and malfunction.dm + var/explosion_in_progress = FALSE //sit back and relax var/list/datum/mind/modePlayer = new var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist var/list/secondary_restricted_jobs = list() // Same as above, but for secondary antagonists @@ -33,7 +33,7 @@ var/secondary_enemies = 0 var/secondary_enemies_scaling = 0 // Scaling rate of secondary enemies var/newscaster_announcements = null - var/ert_disabled = 0 + var/ert_disabled = FALSE var/uplink_welcome = "Syndicate Uplink Console:" var/uplink_uses = 20 diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 4c8280f1ac5..b4404e0361b 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -261,11 +261,11 @@ name = "doomsday device" icon_state = "nuclearbomb_base" desc = "A weapon which disintegrates all organic life in a large area." - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE atom_say_verb = "blares" speed_process = TRUE // Disgusting fix. Please remove once #12952 is merged - var/timing = 0 + var/timing = FALSE var/default_timer = 4500 var/detonation_timer var/announced = 0 @@ -281,7 +281,7 @@ /obj/machinery/doomsday_device/proc/start() detonation_timer = world.time + default_timer - timing = 1 + timing = TRUE START_PROCESSING(SSfastprocess, src) SSshuttle.emergencyNoEscape = 1 @@ -303,7 +303,7 @@ return var/sec_left = seconds_remaining() if(sec_left <= 0) - timing = 0 + timing = FALSE detonate(T.z) qdel(src) else diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm index fa7dec57524..a0b9b0d176b 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction.dm @@ -14,7 +14,7 @@ var/list/datum/mind/agents = list() var/list/datum/objective/team_objectives = list() var/list/team_names = list() - var/finished = 0 + var/finished = FALSE var/list/datum/mind/possible_abductors = list() /datum/game_mode/abduction/announce() @@ -188,7 +188,7 @@ if(con.experiment.points >= objective.target_amount) SSshuttle.emergency.request(null, 0.5, reason = "Large amount of abnormal thought patterns detected. All crew are recalled for mandatory evaluation and reconditioning.") SSshuttle.emergency.canRecall = FALSE - finished = 1 + finished = TRUE return ..() return ..() diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index df08dd6c996..8b58823b392 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -274,7 +274,7 @@ for(var/obj/I in all_items) if(istype(I, /obj/item/radio)) var/obj/item/radio/R = I - R.listening = 0 // Prevents the radio from buzzing due to the EMP, preserving possible stealthiness. + R.listening = FALSE // Prevents the radio from buzzing due to the EMP, preserving possible stealthiness. R.emp_act(1) /obj/item/abductor/mind_device diff --git a/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm b/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm index a5ca58cb926..35a5a667015 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm @@ -80,7 +80,7 @@ name = "Experimental Robotic Dissection" steps = list(/datum/surgery_step/robotics/external/unscrew_hatch,/datum/surgery_step/robotics/external/open_hatch,/datum/surgery_step/internal/extract_organ/synth,/datum/surgery_step/internal/gland_insert,/datum/surgery_step/robotics/external/close_hatch) possible_locs = list("chest") - requires_organic_bodypart = 0 + requires_organic_bodypart = FALSE /datum/surgery/organ_extraction/synth/can_start(mob/user, mob/living/carbon/target, target_zone, obj/item/tool,datum/surgery/surgery) if(!ishuman(user)) diff --git a/code/game/gamemodes/miniantags/abduction/gland.dm b/code/game/gamemodes/miniantags/abduction/gland.dm index 3b19c9e4fca..cc2b60262c0 100644 --- a/code/game/gamemodes/miniantags/abduction/gland.dm +++ b/code/game/gamemodes/miniantags/abduction/gland.dm @@ -11,8 +11,8 @@ var/cooldown_high = 300 var/next_activation = 0 var/uses // -1 For inifinite - var/human_only = 0 - var/active = 0 + var/human_only = FALSE + var/active = FALSE tough = TRUE //not easily broken by combat damage var/mind_control_uses = 1 @@ -30,7 +30,7 @@ return FALSE /obj/item/organ/internal/heart/gland/proc/Start() - active = 1 + active = TRUE next_activation = world.time + rand(cooldown_low,cooldown_high) /obj/item/organ/internal/heart/gland/proc/update_gland_hud() @@ -67,7 +67,7 @@ update_gland_hud() /obj/item/organ/internal/heart/gland/remove(mob/living/carbon/M, special = 0) - active = 0 + active = FALSE if(initial(uses) == 1) uses = initial(uses) var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR] @@ -90,14 +90,14 @@ if(!active) return if(!ownerCheck()) - active = 0 + active = FALSE return if(next_activation <= world.time) activate() uses-- next_activation = world.time + rand(cooldown_low,cooldown_high) if(!uses) - active = 0 + active = FALSE /obj/item/organ/internal/heart/gland/proc/activate() return diff --git a/code/game/gamemodes/miniantags/abduction/machinery/pad.dm b/code/game/gamemodes/miniantags/abduction/machinery/pad.dm index 593ce3180c8..f655a304455 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/pad.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/pad.dm @@ -3,7 +3,7 @@ desc = "Use this to transport to and from human habitat" icon = 'icons/obj/abductor.dmi' icon_state = "alien-pad-idle" - anchored = 1 + anchored = TRUE var/turf/teleport_target /obj/machinery/abductor/pad/proc/Warp(mob/living/target) diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm index b6113eb101d..0d0e022d2e5 100644 --- a/code/game/gamemodes/miniantags/guardian/guardian.dm +++ b/code/game/gamemodes/miniantags/guardian/guardian.dm @@ -14,8 +14,8 @@ speed = 0 mob_biotypes = NONE a_intent = INTENT_HARM - can_change_intents = 0 - stop_automated_movement = 1 + can_change_intents = FALSE + stop_automated_movement = TRUE flying = TRUE attack_sound = 'sound/weapons/punch1.ogg' minbodytemp = 0 @@ -33,7 +33,7 @@ var/summoned = FALSE var/cooldown = 0 var/damage_transfer = 1 //how much damage from each attack we transfer to the owner - var/light_on = 0 + var/light_on = FALSE var/luminosity_on = 3 var/mob/living/summoner var/range = 10 //how far from the user the spirit can be diff --git a/code/game/gamemodes/miniantags/guardian/types/charger.dm b/code/game/gamemodes/miniantags/guardian/types/charger.dm index c80dc3500b5..0eb1d8bc512 100644 --- a/code/game/gamemodes/miniantags/guardian/types/charger.dm +++ b/code/game/gamemodes/miniantags/guardian/types/charger.dm @@ -1,7 +1,7 @@ /mob/living/simple_animal/hostile/guardian/charger melee_damage_lower = 15 melee_damage_upper = 15 - ranged = 1 //technically + ranged = TRUE //technically ranged_message = "charges" ranged_cooldown_time = 40 speed = -1 @@ -10,7 +10,7 @@ magic_fluff_string = "..And draw the Hunter, an alien master of rapid assault." tech_fluff_string = "Boot sequence complete. Charge modules loaded. Holoparasite swarm online." bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, ready to deal damage." - var/charging = 0 + var/charging = FALSE var/obj/screen/alert/chargealert /mob/living/simple_animal/hostile/guardian/charger/Life() @@ -31,11 +31,11 @@ Shoot(A) /mob/living/simple_animal/hostile/guardian/charger/Shoot(atom/targeted_atom) - charging = 1 + charging = TRUE throw_at(targeted_atom, range, 1, src, 0, callback = CALLBACK(src, .proc/charging_end)) /mob/living/simple_animal/hostile/guardian/charger/proc/charging_end() - charging = 0 + charging = FALSE /mob/living/simple_animal/hostile/guardian/charger/Move() if(charging) @@ -69,4 +69,4 @@ shake_camera(L, 4, 3) shake_camera(src, 2, 3) - charging = 0 + charging = FALSE diff --git a/code/game/gamemodes/miniantags/guardian/types/ranged.dm b/code/game/gamemodes/miniantags/guardian/types/ranged.dm index 184b4e625b5..530a0ed6281 100644 --- a/code/game/gamemodes/miniantags/guardian/types/ranged.dm +++ b/code/game/gamemodes/miniantags/guardian/types/ranged.dm @@ -14,7 +14,7 @@ projectiletype = /obj/item/projectile/guardian ranged_cooldown_time = 5 //fast! projectilesound = 'sound/effects/hit_on_shattered_glass.ogg' - ranged = 1 + ranged = TRUE range = 13 lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE see_in_dark = 8 @@ -28,7 +28,7 @@ /mob/living/simple_animal/hostile/guardian/ranged/ToggleMode() if(loc == summoner) if(toggle) - ranged = 1 + ranged = TRUE melee_damage_lower = 10 melee_damage_upper = 10 obj_damage = initial(obj_damage) @@ -40,7 +40,7 @@ to_chat(src, "You switch to combat mode.") toggle = FALSE else - ranged = 0 + ranged = FALSE melee_damage_lower = 0 melee_damage_upper = 0 obj_damage = 0 diff --git a/code/game/gamemodes/miniantags/morph/morph.dm b/code/game/gamemodes/miniantags/morph/morph.dm index 6fc22b52c05..9dcc62aa000 100644 --- a/code/game/gamemodes/miniantags/morph/morph.dm +++ b/code/game/gamemodes/miniantags/morph/morph.dm @@ -13,7 +13,7 @@ icon_dead = "morph_dead" speed = 1.5 a_intent = INTENT_HARM - stop_automated_movement = 1 + stop_automated_movement = TRUE status_flags = CANPUSH pass_flags = PASSTABLE move_resist = MOVE_FORCE_STRONG // Fat being @@ -31,7 +31,7 @@ see_in_dark = 8 lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE vision_range = 1 // Only attack when target is close - wander = 0 + wander = FALSE attacktext = "glomps" attack_sound = 'sound/effects/blobattack.ogg' butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2) diff --git a/code/game/gamemodes/miniantags/morph/morph_event.dm b/code/game/gamemodes/miniantags/morph/morph_event.dm index eb5857f49a2..684442d4006 100644 --- a/code/game/gamemodes/miniantags/morph/morph_event.dm +++ b/code/game/gamemodes/miniantags/morph/morph_event.dm @@ -16,7 +16,7 @@ return var/datum/mind/player_mind = new /datum/mind(key_of_morph) - player_mind.active = 1 + player_mind.active = TRUE if(!GLOB.xeno_spawn) kill() return diff --git a/code/game/gamemodes/miniantags/revenant/revenant.dm b/code/game/gamemodes/miniantags/revenant/revenant.dm index 02a4d5c64ae..e4b038ef97c 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant.dm @@ -23,7 +23,7 @@ maxHealth = INFINITY see_in_dark = 8 lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE - universal_understand = 1 + universal_understand = TRUE response_help = "passes through" response_disarm = "swings at" response_harm = "punches" @@ -33,8 +33,8 @@ harm_intent_damage = 0 friendly = "touches" status_flags = 0 - wander = 0 - density = 0 + wander = FALSE + density = FALSE flying = TRUE move_resist = INFINITY mob_size = MOB_SIZE_TINY @@ -84,7 +84,7 @@ to_chat(src, "You are once more concealed.") if(unstun_time && world.time >= unstun_time) unstun_time = 0 - notransform = 0 + notransform = FALSE to_chat(src, "You can move again!") update_spooky_icon() @@ -217,7 +217,7 @@ return FALSE to_chat(src, "NO! No... it's too late, you can feel your essence breaking apart...") - notransform = 1 + notransform = TRUE revealed = 1 invisibility = 0 playsound(src, 'sound/effects/screech.ogg', 100, 1) @@ -290,7 +290,7 @@ /mob/living/simple_animal/revenant/proc/stun(time) if(time <= 0) return - notransform = 1 + notransform = TRUE if(!unstun_time) to_chat(src, "You cannot move!") unstun_time = world.time + time @@ -429,7 +429,7 @@ visible_message("[src] settles down and seems lifeless.") return var/datum/mind/player_mind = new /datum/mind(key_of_revenant) - player_mind.active = 1 + player_mind.active = TRUE player_mind.transfer_to(R) player_mind.assigned_role = SPECIAL_ROLE_REVENANT player_mind.special_role = SPECIAL_ROLE_REVENANT diff --git a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm index 02d290adb24..960e780ca7f 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm @@ -119,7 +119,7 @@ desc = "Telepathically transmits a message to the target." panel = "Revenant Abilities" charge_max = 0 - clothes_req = 0 + clothes_req = FALSE action_icon_state = "r_transmit" action_background_icon_state = "bg_revenant" @@ -141,7 +141,7 @@ /obj/effect/proc_holder/spell/aoe_turf/revenant - clothes_req = 0 + clothes_req = FALSE action_background_icon_state = "bg_revenant" panel = "Revenant Abilities (Locked)" name = "Report this to a coder" @@ -367,8 +367,8 @@ if(prob(15)) if(intact && floor_tile) new floor_tile(src) - broken = 0 - burnt = 0 + broken = FALSE + burnt = FALSE make_plating(1) /turf/simulated/floor/plating/defile() diff --git a/code/game/gamemodes/miniantags/revenant/revenant_spawn_event.dm b/code/game/gamemodes/miniantags/revenant/revenant_spawn_event.dm index 07f888586ae..b8ea8daa2a6 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant_spawn_event.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant_spawn_event.dm @@ -26,7 +26,7 @@ return var/datum/mind/player_mind = new /datum/mind(key_of_revenant) - player_mind.active = 1 + player_mind.active = TRUE var/list/spawn_locs = list() for(var/obj/effect/landmark/spawner/rev/R in GLOB.landmarks_list) spawn_locs += get_turf(R) diff --git a/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm b/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm index f5311010707..6bd4b01e4a5 100644 --- a/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm +++ b/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm @@ -26,8 +26,8 @@ var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(mobloc) var/atom/movable/overlay/animation = new /atom/movable/overlay(mobloc) animation.name = "odd blood" - animation.density = 0 - animation.anchored = 1 + animation.density = FALSE + animation.anchored = TRUE animation.icon = 'icons/mob/mob.dmi' animation.icon_state = "jaunt" animation.layer = 5 @@ -96,7 +96,7 @@ sleep(6) if(animation) qdel(animation) - notransform = 0 + notransform = FALSE return 1 /obj/item/bloodcrawl @@ -120,8 +120,8 @@ var/atom/movable/overlay/animation = new /atom/movable/overlay( B.loc ) animation.name = "odd blood" - animation.density = 0 - animation.anchored = 1 + animation.density = FALSE + animation.anchored = TRUE animation.icon = 'icons/mob/mob.dmi' animation.icon_state = "jauntup" //Paradise Port:I reversed the jaunt animation so it looks like its rising up animation.layer = 5 @@ -157,8 +157,8 @@ name = "odd blood" icon = 'icons/effects/effects.dmi' icon_state = "nothing" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE invisibility = 60 resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm index bbec5896b7d..57c3ee43ef4 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm @@ -16,7 +16,7 @@ speed = 1 a_intent = INTENT_HARM mob_biotypes = MOB_ORGANIC | MOB_HUMANOID - stop_automated_movement = 1 + stop_automated_movement = TRUE status_flags = CANPUSH attack_sound = 'sound/misc/demon_attack1.ogg' var/feast_sound = 'sound/misc/demon_consume.ogg' @@ -29,7 +29,6 @@ maxHealth = 200 health = 200 environment_smash = 1 - //universal_understand = 1 obj_damage = 50 melee_damage_lower = 30 melee_damage_upper = 30 @@ -50,7 +49,7 @@ You may use the blood crawl icon when on blood pools to travel through them, appearing and dissapearing from the station at will. \ Pulling a dead or critical mob while you enter a pool will pull them in with you, allowing you to feast. \ You move quickly upon leaving a pool of blood, but the material world will soon sap your strength and leave you sluggish. " - del_on_death = 1 + del_on_death = TRUE deathmessage = "screams in anger as it collapses into a puddle of viscera!" var/datum/action/innate/demon/whisper/whisper_action @@ -65,7 +64,7 @@ whisper_action = new() whisper_action.Grant(src) if(istype(loc, /obj/effect/dummy/slaughter)) - bloodspell.phased = 1 + bloodspell.phased = TRUE addtimer(CALLBACK(src, .proc/attempt_objectives), 5 SECONDS) @@ -141,7 +140,7 @@ name = "Sense Victims" desc = "Sense the location of heretics" charge_max = 0 - clothes_req = 0 + clothes_req = FALSE cooldown_min = 0 overlay = null action_icon_state = "bloodcrawl" diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index 41361640698..13206a58df3 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -16,7 +16,7 @@ GLOBAL_VAR(bomb_set) desc = "Uh oh. RUN!!!!" icon = 'icons/obj/stationobjs.dmi' icon_state = "nuclearbomb0" - density = 1 + density = TRUE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF flags_2 = NO_MALF_EFFECT_2 anchored = TRUE @@ -447,7 +447,7 @@ GLOBAL_VAR(bomb_set) icon_state = "nuclearbomb3" playsound(src,'sound/machines/alarm.ogg',100,0,5) if(SSticker && SSticker.mode) - SSticker.mode.explosion_in_progress = 1 + SSticker.mode.explosion_in_progress = TRUE sleep(100) GLOB.enter_allowed = 0 @@ -469,7 +469,7 @@ GLOBAL_VAR(bomb_set) SSticker.mode:nuke_off_station = off_station SSticker.station_explosion_cinematic(off_station,null) if(SSticker.mode) - SSticker.mode.explosion_in_progress = 0 + SSticker.mode.explosion_in_progress = FALSE if(SSticker.mode.name == "nuclear emergency") SSticker.mode:nukes_left -- else if(off_station == 1) diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index 544cbd8362a..259a7762fe5 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -134,8 +134,8 @@ desc = "You should run now." icon = 'icons/obj/biomass.dmi' icon_state = "rift" - density = 1 - anchored = 1.0 + density = TRUE + anchored = TRUE var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies var/spawn_amt_left = 20 @@ -262,7 +262,7 @@ GLOBAL_LIST_EMPTY(multiverse) slot_flags = SLOT_BELT force = 20 throwforce = 10 - sharp = 1 + sharp = TRUE w_class = WEIGHT_CLASS_SMALL attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") var/faction = list("unassigned") diff --git a/code/game/gamemodes/wizard/raginmages.dm b/code/game/gamemodes/wizard/raginmages.dm index 88cd471b372..bf7312c25f1 100644 --- a/code/game/gamemodes/wizard/raginmages.dm +++ b/code/game/gamemodes/wizard/raginmages.dm @@ -2,8 +2,8 @@ name = "ragin' mages" config_tag = "raginmages" required_players = 20 - use_huds = 1 - but_wait_theres_more = 1 + use_huds = TRUE + but_wait_theres_more = TRUE var/max_mages = 0 var/making_mage = FALSE var/mages_made = 1 @@ -78,7 +78,7 @@ make_more_mages() else if(wizards.len >= wizard_cap) - finished = 1 + finished = TRUE return 1 else make_more_mages() diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index 75e5841deae..188666d4536 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -902,7 +902,7 @@ /obj/item/spellbook/oneuse var/spell = /obj/effect/proc_holder/spell/projectile/magic_missile //just a placeholder to avoid runtimes if someone spawned the generic var/spellname = "sandbox" - var/used = 0 + var/used = FALSE name = "spellbook of " uses = 1 desc = "This template spellbook was never meant for the eyes of man..." @@ -937,7 +937,7 @@ user.visible_message("[src] glows in a black light!") /obj/item/spellbook/oneuse/proc/onlearned(mob/user) - used = 1 + used = TRUE user.visible_message("[src] glows dark for a second!") /obj/item/spellbook/oneuse/attackby() diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 699a66b554e..49c71fed760 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -8,10 +8,10 @@ required_players = 20 required_enemies = 1 recommended_enemies = 1 - var/use_huds = 1 + var/use_huds = TRUE - var/finished = 0 - var/but_wait_theres_more = 0 + var/finished = FALSE + var/but_wait_theres_more = FALSE /datum/game_mode/wizard/announce() to_chat(world, "The current game mode is - Wizard!") @@ -186,7 +186,7 @@ if(wizards_alive || apprentices_alive || but_wait_theres_more) return ..() else - finished = 1 + finished = TRUE return 1 /datum/game_mode/wizard/declare_completion(ragin = 0)