mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
More emote fixes, universal silicon beeppingbuzz
This commit does the following: - Fixes more oddities and standardizes more emote procs - All silicons now share beep, ping, and buzz
This commit is contained in:
@@ -1,139 +1,115 @@
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/mob/living/carbon/alien/humanoid/emote(var/act,var/m_type=1,var/message = null)
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var/param = null
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if (findtext(act, "-", 1, null))
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var/t1 = findtext(act, "-", 1, null)
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param = copytext(act, t1 + 1, length(act) + 1)
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act = copytext(act, 1, t1)
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if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
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act = copytext(act,1,length(act))
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// if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
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// act = copytext(act,1,length(act)) //seriously who the fuck wrote this
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var/muzzled = is_muzzled()
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switch(act)
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if ("me")
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if(silent)
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return
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if (src.client)
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if (client.prefs.muted & MUTE_IC)
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src << "\red You cannot send IC messages (muted)."
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return
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if (src.client.handle_spam_prevention(message,MUTE_IC))
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return
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if (stat)
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return
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if(!(message))
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return
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return custom_emote(m_type, message)
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if ("custom")
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return custom_emote(m_type, message)
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if("sign")
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if (!src.restrained())
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message = text("<B>The alien</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
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m_type = 1
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if(!restrained())
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var/num = null
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if(text2num(param))
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num = "the number [text2num(param)]"
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if(num)
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message = "<B>\The [src]</B> signs [num]."
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m_type = 1
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if ("burp")
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if (!muzzled)
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message = "<B>[src]</B> burps."
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message = "<B>\The [src]</B> burps."
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m_type = 2
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if ("deathgasp")
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message = "<B>[src]</B> lets out a waning guttural screech, green blood bubbling from its maw..."
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message = "<B>\The [src]</B> lets out a waning guttural screech, green blood bubbling from its maw..."
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m_type = 2
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if("scratch")
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if (!src.restrained())
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message = "<B>The [src.name]</B> scratches."
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message = "<B>\The [src]</B> scratches."
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m_type = 1
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if("whimper")
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if (!muzzled)
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message = "<B>The [src.name]</B> whimpers."
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message = "<B>\The [src]</B> whimpers."
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m_type = 2
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if("roar")
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if (!muzzled)
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message = "<B>The [src.name]</B> roars."
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message = "<B>\The [src]</B> roars."
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m_type = 2
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if("hiss")
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if(!muzzled)
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message = "<B>The [src.name]</B> hisses."
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message = "<B>\The [src]</B> hisses."
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m_type = 2
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if("tail")
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message = "<B>The [src.name]</B> waves its tail."
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message = "<B>\The [src]</B> waves its tail."
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m_type = 1
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if("gasp")
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message = "<B>The [src.name]</B> gasps."
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message = "<B>\The [src]</B> gasps."
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m_type = 2
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if("shiver")
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message = "<B>The [src.name]</B> shivers."
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message = "<B>\The [src]</B> shivers."
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m_type = 2
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if("drool")
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message = "<B>The [src.name]</B> drools."
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message = "<B>\The [src]</B> drools."
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m_type = 1
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if("scretch")
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if (!muzzled)
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message = "<B>The [src.name]</B> scretches."
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message = "<B>\The [src]</B> scretches."
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m_type = 2
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if("choke")
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message = "<B>The [src.name]</B> chokes."
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message = "<B>\The [src]</B> chokes."
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m_type = 2
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if("moan")
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message = "<B>The [src.name]</B> moans!"
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message = "<B>\The [src]</B> moans!"
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m_type = 2
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if("nod")
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message = "<B>The [src.name]</B> nods its head."
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message = "<B>\The [src]</B> nods its head."
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m_type = 1
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if("sit")
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message = "<B>The [src.name]</B> sits down."
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message = "<B>\The [src]</B> sits down."
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m_type = 1
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if("sway")
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message = "<B>The [src.name]</B> sways around dizzily."
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message = "<B>\The [src]</B> sways around dizzily."
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m_type = 1
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if("sulk")
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message = "<B>The [src.name]</B> sulks down sadly."
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message = "<B>\The [src]</B> sulks down sadly."
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m_type = 1
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if("twitch")
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message = "<B>The [src.name]</B> twitches violently."
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message = "<B>\The [src]</B> twitches violently."
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m_type = 1
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if("dance")
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if (!src.restrained())
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message = "<B>The [src.name]</B> dances around happily."
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message = "<B>\The [src]</B> dances around happily."
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m_type = 1
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if("roll")
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if (!src.restrained())
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message = "<B>The [src.name]</B> rolls."
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message = "<B>\The [src]</B> rolls."
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m_type = 1
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if("shake")
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message = "<B>The [src.name]</B> shakes its head."
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message = "<B>\The [src]</B> shakes its head."
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m_type = 1
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if("gnarl")
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if (!muzzled)
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message = "<B>The [src.name]</B> gnarls and shows its teeth.."
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message = "<B>\The [src]</B> gnarls and shows its teeth.."
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m_type = 2
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if("jump")
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message = "<B>The [src.name]</B> jumps!"
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message = "<B>\The [src]</B> jumps!"
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m_type = 1
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if("collapse")
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Paralyse(2)
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message = text("<B>[]</B> collapses!", src)
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message = "<B>\The [src]</B> collapses!"
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m_type = 2
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if ("flip")
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m_type = 1
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message = "<B>[src]</B> does a flip!"
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message = "<B>\The [src]</B> does a flip!"
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src.SpinAnimation(5,1)
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if("help")
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src << "burp, flip, deathgasp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper"
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else
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src << text("Invalid Emote: []", act)
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if ((message && src.stat == 0))
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log_emote("[name]/[key] : [message]")
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if(!stat)
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if (act == "roar")
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playsound(src.loc, 'sound/voice/hiss5.ogg', 40, 1, 1)
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if (act == "deathgasp")
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playsound(src.loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
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if (m_type & 1)
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for(var/mob/O in viewers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(703)
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else
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for(var/mob/O in hearers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(746)
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return
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..(act, m_type, message)
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@@ -12,71 +12,39 @@
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if(src.stat == DEAD)
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return
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switch(act)
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if ("me")
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if(silent)
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return
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if (src.client)
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if (client.prefs.muted & MUTE_IC)
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src << "\red You cannot send IC messages (muted)."
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return
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if (src.client.handle_spam_prevention(message,MUTE_IC))
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return
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if (stat)
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return
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if(!(message))
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return
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return custom_emote(m_type, message)
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if ("custom")
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return custom_emote(m_type, message)
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if ("alarm")
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src << "You sound an alarm."
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message = "<B>[src]</B> sounds an alarm."
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message = "<B>\The [src]</B> sounds an alarm."
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m_type = 2
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if ("alert")
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src << "You let out a distressed noise."
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message = "<B>[src]</B> lets out a distressed noise."
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message = "<B>\The [src]</B> lets out a distressed noise."
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m_type = 2
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if ("notice")
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src << "You play a loud tone."
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message = "<B>[src]</B> plays a loud tone."
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message = "<B>\The [src]</B> plays a loud tone."
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m_type = 2
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if ("flash")
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message = "The lights on <B>[src]</B> flash quickly."
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message = "The lights on <B>\the [src]</B> flash quickly."
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m_type = 1
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if ("blink")
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message = "<B>[src]</B> blinks."
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message = "<B>\The [src]</B> blinks."
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m_type = 1
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if ("whistle")
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src << "You whistle."
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message = "<B>[src]</B> whistles."
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message = "<B>\The [src]</B> whistles."
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m_type = 2
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if ("beep")
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src << "You beep."
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message = "<B>[src]</B> beeps."
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message = "<B>\The [src]</B> beeps."
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m_type = 2
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if ("boop")
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src << "You boop."
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message = "<B>[src]</B> boops."
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message = "<B>\The [src]</B> boops."
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m_type = 2
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if ("help")
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src << "alarm,alert,notice,flash,blink,whistle,beep,boop"
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else
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src << "\blue Unusable emote '[act]'. Say *help for a list."
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src << "alarm, alert, notice, flash,blink, whistle, beep, boop"
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if (message)
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log_emote("[name]/[key] : [message]")
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for(var/mob/M in dead_mob_list)
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if (!M.client || istype(M, /mob/new_player))
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continue //skip monkeys, leavers, and new_players
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if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
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M.show_message(message)
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if (m_type & 1)
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for (var/mob/O in viewers(src, null))
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O.show_message(message, m_type)
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else if (m_type & 2)
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for (var/mob/O in hearers(src.loc, null))
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O.show_message(message, m_type)
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if(message && !stat)
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..(act, m_type, message)
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@@ -1,6 +1,5 @@
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/mob/living/carbon/human/emote(var/act,var/m_type=1,var/message = null)
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var/param = null
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if (findtext(act, "-", 1, null))
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var/t1 = findtext(act, "-", 1, null)
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param = copytext(act, t1 + 1, length(act) + 1)
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@@ -18,8 +17,7 @@
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if (I.implanted)
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I.trigger(act, src)
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if(src.stat == 2.0 && (act != "deathgasp"))
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return
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//Emote Cooldown System (it's so simple!)
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// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
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@@ -167,37 +165,6 @@
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message = "<B>[src]</B> bows."
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m_type = 1
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if ("custom")
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var/input = sanitize(copytext(input("Choose an emote to display.") as text|null,1,MAX_MESSAGE_LEN))
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if (!input)
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return
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var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
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if (input2 == "Visible")
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m_type = 1
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else if (input2 == "Hearable")
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if (src.miming)
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return
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m_type = 2
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else
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alert("Unable to use this emote, must be either hearable or visible.")
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return
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return custom_emote(m_type, message)
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if ("me")
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if(silent)
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return
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if (src.client)
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if (client.prefs.muted & MUTE_IC)
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src << "\red You cannot send IC messages (muted)."
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return
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if (src.client.handle_spam_prevention(message,MUTE_IC))
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return
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if (stat)
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return
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if(!(message))
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return
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return custom_emote(m_type, message)
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if ("salute")
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if (!src.buckled)
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var/M = null
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@@ -820,7 +787,7 @@
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if (message)
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if(message) //Humans are special fucking snowflakes and have 735 lines of emotes, they get to handle their own emotes, not call the parent
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log_emote("[name]/[key] : [message]")
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//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
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@@ -832,14 +799,11 @@
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if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
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M.show_message(message)
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if (m_type & 1)
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for (var/mob/O in get_mobs_in_view(world.view,src))
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O.show_message(message, m_type)
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else if (m_type & 2)
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for (var/mob/O in (hearers(src.loc, null) | get_mobs_in_view(world.view,src)))
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O.show_message(message, m_type)
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switch(m_type)
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if(1)
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visible_message(message)
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if(2)
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audible_message(message)
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/mob/living/carbon/human/verb/pose()
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set name = "Set Pose"
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@@ -272,10 +272,23 @@ proc/get_radio_key_from_channel(var/channel)
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return 1
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if(act && type && message) //parent call
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log_emote("[name]/[key] : [message]")
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for(var/mob/M in dead_mob_list)
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if(!M.client || istype(M, /mob/new_player))
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continue //skip monkeys, leavers and new players //who the hell knows why new players are in the dead mob list
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if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
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M.show_message(message)
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switch(type)
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if(1) //Visible
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visible_message(message)
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return 1
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if(2) //Audible
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audible_message(message)
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return 1
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return 1
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else //everything else failed, emote is probably invalid
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if(act == "help") return //except help, because help is handled individually
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src << "\blue Unusable emote '[act]'. Say *help for a list."
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@@ -0,0 +1,78 @@
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/mob/living/silicon/emote(var/act, var/m_type=1, var/message = null)
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var/param = null
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if (findtext(act, "-", 1, null))
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var/t1 = findtext(act, "-", 1, null)
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param = copytext(act, t1 + 1, length(act) + 1)
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act = copytext(act, 1, t1)
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if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
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act = copytext(act,1,length(act))
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//Emote Cooldown System (it's so simple!)
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// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
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var/on_CD = 0
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switch(act)
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//Cooldown-inducing emotes
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if("ping","buzz","beep") //halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT.
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on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
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//Everything else, including typos of the above emotes
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else
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on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown
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if(on_CD == 1) // Check if we need to suppress the emote attempt.
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return // Suppress emote, you're still cooling off.
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//--FalseIncarnate
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switch(act)
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if("ping")
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var/M = null
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if(param)
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for (var/mob/A in view(null, null))
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if (param == A.name)
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M = A
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break
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if(!M)
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param = null
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if (param)
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message = "<B>[src]</B> pings at [param]."
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else
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message = "<B>[src]</B> pings."
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playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
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m_type = 1
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if("buzz")
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var/M = null
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if(param)
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for (var/mob/A in view(null, null))
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if (param == A.name)
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M = A
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break
|
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if(!M)
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param = null
|
||||
|
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if (param)
|
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message = "<B>[src]</B> buzzes at [param]."
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else
|
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message = "<B>[src]</B> buzzes."
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playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
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m_type = 1
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||||
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if("beep")
|
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var/M = null
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||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<B>[src]</B> beeps at [param]."
|
||||
else
|
||||
message = "<B>[src]</B> beeps."
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
..(act, m_type, message)
|
||||
@@ -1,90 +1,6 @@
|
||||
/mob/living/silicon/pai/emote(var/act,var/m_type=1,var/message = null)
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
var/t1 = findtext(act, "-", 1, null)
|
||||
param = copytext(act, t1 + 1, length(act) + 1)
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
//Emote Cooldown System (it's so simple!)
|
||||
// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
|
||||
var/on_CD = 0
|
||||
/mob/living/silicon/pai/emote(var/act, var/m_type=1, var/message = null)
|
||||
switch(act)
|
||||
//Cooldown-inducing emotes
|
||||
if("ping","buzz")
|
||||
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
|
||||
//Everything else, including typos of the above emotes
|
||||
else
|
||||
on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown
|
||||
|
||||
if(on_CD == 1) // Check if we need to suppress the emote attempt.
|
||||
return // Suppress emote, you're still cooling off.
|
||||
//--FalseIncarnate
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
src << "You cannot send IC messages (muted)."
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
else
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if("ping")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<B>[src]</B> pings at [param]."
|
||||
else
|
||||
message = "<B>[src]</B> pings."
|
||||
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("buzz")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<B>[src]</B> buzzes at [param]."
|
||||
else
|
||||
message = "<B>[src]</B> buzzes."
|
||||
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if ("help")
|
||||
src << "ping, \nbuzz."
|
||||
else
|
||||
src << "\blue Unusable emote '[act]'. Say *help for a list."
|
||||
src << "ping, beep, buzz."
|
||||
|
||||
if ((message && src.stat == 0))
|
||||
if (m_type & 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
else
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
return
|
||||
..(act, m_type, message)
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/silicon/robot/emote(var/act,var/m_type=1,var/message = null)
|
||||
/mob/living/silicon/robot/emote(var/act, var/m_type=1, var/message = null)
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
var/t1 = findtext(act, "-", 1, null)
|
||||
@@ -13,7 +13,7 @@
|
||||
var/on_CD = 0
|
||||
switch(act)
|
||||
//Cooldown-inducing emotes
|
||||
if("ping","buzz","beep","law","flip","halt") //halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT.
|
||||
if("law","flip","halt") //halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT.
|
||||
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
|
||||
//Everything else, including typos of the above emotes
|
||||
else
|
||||
@@ -24,22 +24,6 @@
|
||||
//--FalseIncarnate
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
src << "You cannot send IC messages (muted)."
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
else
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("salute")
|
||||
if (!src.buckled)
|
||||
@@ -151,56 +135,6 @@
|
||||
message = "<B>[src]</B> looks."
|
||||
m_type = 1
|
||||
|
||||
if("beep")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<B>[src]</B> beeps at [param]."
|
||||
else
|
||||
message = "<B>[src]</B> beeps."
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("ping")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<B>[src]</B> pings at [param]."
|
||||
else
|
||||
message = "<B>[src]</B> pings."
|
||||
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("buzz")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<B>[src]</B> buzzes at [param]."
|
||||
else
|
||||
message = "<B>[src]</B> buzzes."
|
||||
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("law")
|
||||
if (istype(module,/obj/item/weapon/robot_module/security))
|
||||
@@ -227,14 +161,5 @@
|
||||
|
||||
if ("help")
|
||||
src << "salute, bow-(none)/mob, clap, flap, aflap, twitch, twitch_s, nod, deathgasp, glare-(none)/mob, stare-(none)/mob, look, beep, ping, \nbuzz, law, halt"
|
||||
else
|
||||
src << "\blue Unusable emote '[act]'. Say *help for a list."
|
||||
|
||||
if ((message && src.stat == 0))
|
||||
if (m_type & 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
else
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
return
|
||||
..(act, m_type, message)
|
||||
Reference in New Issue
Block a user