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Fix DNA Injectors with abilities, adds mob's name to autopsy data
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@@ -20,6 +20,10 @@
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/obj/item/weapon/dnainjector/New()
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if(datatype && block)
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buf=new
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buf.dna=new
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buf.types = datatype
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buf.dna.ResetSE()
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SetValue(value)
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/obj/item/weapon/dnainjector/attack_paw(mob/user as mob)
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