Fixes merge conflict in admin_verbs.dm

This commit is contained in:
Kyep
2016-10-01 13:26:24 -07:00
1099 changed files with 20987 additions and 61369 deletions
@@ -48,7 +48,10 @@
// This controls how often the process will yield (call sleep(0)) while it is running.
// Every concurrent process should sleep periodically while running in order to allow other
// processes to execute concurrently.
var/tmp/sleep_interval
var/tmp/sleep_interval = PROCESS_DEFAULT_SLEEP_INTERVAL
// Defer usage; the tick usage at which this process will defer until the next tick
var/tmp/defer_usage = PROCESS_DEFAULT_DEFER_USAGE
// hang_warning_time - this is the time (in 1/10 seconds) after which the server will begin to show "maybe hung" in the context window
var/tmp/hang_warning_time = PROCESS_DEFAULT_HANG_WARNING_TIME
@@ -59,19 +62,13 @@
// hang_restart_time - After this much time(in 1/10 seconds), the server will automatically kill and restart the process.
var/tmp/hang_restart_time = PROCESS_DEFAULT_HANG_RESTART_TIME
// How many times in the current run has the process deferred work till the next tick?
var/tmp/cpu_defer_count = 0
// How many SCHECKs have been skipped (to limit btime calls)
var/tmp/calls_since_last_scheck = 0
// Number of deciseconds to delay before starting the process
var/start_delay = 0
/**
* recordkeeping vars
*/
// Records the time (1/10s timeoftick) at which the process last finished sleeping
var/tmp/last_slept = 0
// Records the time (1/10s timeofgame) at which the process last began running
var/tmp/run_start = 0
@@ -85,11 +82,29 @@
var/tmp/last_object
// How many times in the current run has the process deferred work till the next tick?
var/tmp/cpu_defer_count = 0
// Counts the number of times an exception has occurred; gets reset after 10
var/tmp/list/exceptions = list()
// Number of deciseconds to delay before starting the process
var/start_delay = 0
// The next tick_usage the process will sleep at
var/tmp/next_sleep_usage
// Last run duration, in seconds
var/tmp/last_run_time = 0
// Last 20 run durations
var/tmp/list/last_twenty_run_times = list()
// Highest run duration, in seconds
var/tmp/highest_run_time = 0
// Tick usage at start of current run (updates upon deferring)
var/tmp/tick_usage_start
// Accumulated tick usage from before each deferral
var/tmp/tick_usage_accumulated = 0
/datum/controller/process/New(var/datum/controller/processScheduler/scheduler)
..()
@@ -97,14 +112,15 @@
previousStatus = "idle"
idle()
name = "process"
schedule_interval = 50
sleep_interval = world.tick_lag / PROCESS_DEFAULT_SLEEP_INTERVAL
last_slept = 0
run_start = 0
ticks = 0
last_task = 0
last_object = null
/datum/controller/process/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
/datum/controller/process/proc/started()
// Initialize run_start so we can detect hung processes.
run_start = TimeOfGame
@@ -112,6 +128,10 @@
// Initialize defer count
cpu_defer_count = 0
// Prepare usage tracking (defer() updates these)
tick_usage_start = world.tick_usage
tick_usage_accumulated = 0
running()
main.processStarted(src)
@@ -119,11 +139,23 @@
/datum/controller/process/proc/finished()
ticks++
recordRunTime()
idle()
main.processFinished(src)
onFinish()
/datum/controller/process/proc/recordRunTime()
// Convert from tick usage (100/tick) to seconds of CPU time used
var/total_usage = (tick_usage_accumulated + (world.tick_usage - tick_usage_start)) / 1000 * world.tick_lag
last_run_time = total_usage
if(total_usage > highest_run_time)
highest_run_time = total_usage
if(last_twenty_run_times.len == 20)
last_twenty_run_times.Cut(1, 2)
last_twenty_run_times += total_usage
/datum/controller/process/proc/doWork()
/datum/controller/process/proc/setup()
@@ -167,6 +199,7 @@
var/msg = "[name] process hung at tick #[ticks]. Process was unresponsive for [(TimeOfGame - run_start) / 10] seconds and was restarted. Last task: [last_task]. Last Object Type: [lastObjType]"
log_debug(msg)
message_admins(msg)
log_runtime(EXCEPTION(msg), src)
main.restartProcess(src.name)
@@ -175,17 +208,16 @@
var/msg = "[name] process was killed at tick #[ticks]."
log_debug(msg)
message_admins(msg)
log_runtime(EXCEPTION(msg), src)
//finished()
// Allow inheritors to clean up if needed
onKill()
// This should del
del(src)
qdel(src)
// Do not call this directly - use SHECK or SCHECK_EVERY
/datum/controller/process/proc/sleepCheck(var/tickId = 0)
calls_since_last_scheck = 0
// Do not call this directly - use SHECK
/datum/controller/process/proc/defer()
if(killed)
// The kill proc is the only place where killed is set.
// The kill proc should have deleted this datum, and all sleeping procs that are
@@ -196,15 +228,14 @@
handleHung()
CRASH("Process [name] hung and was restarted.")
if(main.getCurrentTickElapsedTime() > main.timeAllowance)
tick_usage_accumulated += (world.tick_usage - tick_usage_start)
if(world.tick_usage < defer_usage)
sleep(0)
else
sleep(world.tick_lag)
cpu_defer_count++
last_slept = 0
else
if(TimeOfTick > last_slept + sleep_interval)
// If we haven't slept in sleep_interval deciseconds, sleep to allow other work to proceed.
sleep(0)
last_slept = TimeOfTick
tick_usage_start = world.tick_usage
next_sleep_usage = min(world.tick_usage + sleep_interval, defer_usage)
/datum/controller/process/proc/update()
// Clear delta
@@ -231,14 +262,14 @@
return
/datum/controller/process/proc/getContext()
return "<tr><td>[name]</td><td>[main.averageRunTime(src)]</td><td>[main.last_run_time[src]]</td><td>[main.highest_run_time[src]]</td><td>[ticks]</td></tr>\n"
return "<tr><td>[name]</td><td>[getAverageRunTime()]</td><td>[last_run_time]</td><td>[highest_run_time]</td><td>[ticks]</td></tr>\n"
/datum/controller/process/proc/getContextData()
return list(
"name" = name,
"averageRunTime" = main.averageRunTime(src),
"lastRunTime" = main.last_run_time[src],
"highestRunTime" = main.highest_run_time[src],
"averageRunTime" = getAverageRunTime(),
"lastRunTime" = last_run_time,
"highestRunTime" = highest_run_time,
"ticks" = ticks,
"schedule" = schedule_interval,
"status" = getStatusText(),
@@ -286,7 +317,6 @@
name = target.name
schedule_interval = target.schedule_interval
sleep_interval = target.sleep_interval
last_slept = 0
run_start = 0
times_killed = target.times_killed
ticks = target.ticks
@@ -309,21 +339,33 @@
disabled = 0
/datum/controller/process/proc/getAverageRunTime()
return main.averageRunTime(src)
var/t = 0
var/c = 0
for(var/time in last_twenty_run_times)
t += time
c++
if(c > 0)
return t / c
return c
/datum/controller/process/proc/getLastRunTime()
return main.getProcessLastRunTime(src)
return last_run_time
/datum/controller/process/proc/getHighestRunTime()
return main.getProcessHighestRunTime(src)
return highest_run_time
/datum/controller/process/proc/getTicks()
return ticks
/datum/controller/process/proc/statProcess()
var/averageRunTime = round(getAverageRunTime(), 0.1)/10
var/lastRunTime = round(getLastRunTime(), 0.1)/10
var/highestRunTime = round(getHighestRunTime(), 0.1)/10
stat("[name]", "T#[getTicks()] | AR [averageRunTime] | LR [lastRunTime] | HR [highestRunTime] | D [cpu_defer_count]")
var/averageRunTime = round(getAverageRunTime(), 0.001)
var/lastRunTime = round(last_run_time, 0.001)
var/highestRunTime = round(highest_run_time, 0.001)
var/deferTime = round(cpu_defer_count / 10 * world.tick_lag, 0.01)
if(!statclick)
statclick = new (src)
stat("[name]", statclick.update("T#[getTicks()] | AR [averageRunTime] | LR [lastRunTime] | HR [highestRunTime] | D [deferTime]"))
/datum/controller/process/proc/catchException(var/exception/e, var/thrower)
if(istype(e)) // Real runtimes go to the real error handler
@@ -355,4 +397,4 @@
/datum/controller/process/proc/catchBadType(var/datum/caught)
if(isnull(caught) || !istype(caught) || !isnull(caught.gcDestroyed))
return // Only bother with types we can identify and that don't belong
catchException("Type [caught.type] does not belong in process' queue")
catchException("Type [caught.type] does not belong in process' queue")
@@ -20,18 +20,6 @@ var/global/datum/controller/processScheduler/processScheduler
// Process last queued times (world time)
var/tmp/datum/controller/process/list/last_queued = new
// Process last start times (real time)
var/tmp/datum/controller/process/list/last_start = new
// Process last run durations
var/tmp/datum/controller/process/list/last_run_time = new
// Per process list of the last 20 durations
var/tmp/datum/controller/process/list/last_twenty_run_times = new
// Process highest run time
var/tmp/datum/controller/process/list/highest_run_time = new
// How long to sleep between runs (set to tick_lag in New)
var/tmp/scheduler_sleep_interval
@@ -41,22 +29,16 @@ var/global/datum/controller/processScheduler/processScheduler
// Setup for these processes will be deferred until all the other processes are set up.
var/tmp/list/deferredSetupList = new
var/tmp/currentTick = 0
var/tmp/timeAllowance = 0
var/tmp/cpuAverage = 0
var/tmp/timeAllowanceMax = 0
/datum/controller/processScheduler/New()
..()
// When the process scheduler is first new'd, tick_lag may be wrong, so these
// get re-initialized when the process scheduler is started.
// (These are kept here for any processes that decide to process before round start)
scheduler_sleep_interval = world.tick_lag
timeAllowance = world.tick_lag * 0.5
timeAllowanceMax = world.tick_lag
/datum/controller/processScheduler/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
/**
* deferSetupFor
@@ -72,7 +54,7 @@ var/global/datum/controller/processScheduler/processScheduler
/datum/controller/processScheduler/proc/setup()
// There can be only one
if(processScheduler && (processScheduler != src))
del(src)
qdel(src)
return 0
var/process
@@ -88,20 +70,12 @@ var/global/datum/controller/processScheduler/processScheduler
isRunning = 1
// tick_lag will have been set by now, so re-initialize these
scheduler_sleep_interval = world.tick_lag
timeAllowance = world.tick_lag * 0.5
timeAllowanceMax = world.tick_lag
updateStartDelays()
spawn(0)
process()
/datum/controller/processScheduler/proc/process()
updateCurrentTickData()
for(var/i=world.tick_lag,i<world.tick_lag*50,i+=world.tick_lag)
spawn(i) updateCurrentTickData()
while(isRunning)
// Hopefully spawning this for 50 ticks in the future will make it the first thing in the queue.
spawn(world.tick_lag*50) updateCurrentTickData()
checkRunningProcesses()
queueProcesses()
runQueuedProcesses()
@@ -148,20 +122,6 @@ var/global/datum/controller/processScheduler/processScheduler
process.idle()
idle.Add(process)
// init recordkeeping vars
last_start.Add(process)
last_start[process] = 0
last_run_time.Add(process)
last_run_time[process] = 0
last_twenty_run_times.Add(process)
last_twenty_run_times[process] = list()
highest_run_time.Add(process)
highest_run_time[process] = 0
// init starts and stops record starts
recordStart(process, 0)
recordEnd(process, 0)
// Set up process
process.setup()
@@ -178,24 +138,9 @@ var/global/datum/controller/processScheduler/processScheduler
queued.Remove(oldProcess)
idle.Add(newProcess)
last_start.Remove(oldProcess)
last_start.Add(newProcess)
last_start[newProcess] = 0
last_run_time.Add(newProcess)
last_run_time[newProcess] = last_run_time[oldProcess]
last_run_time.Remove(oldProcess)
last_twenty_run_times.Add(newProcess)
last_twenty_run_times[newProcess] = last_twenty_run_times[oldProcess]
last_twenty_run_times.Remove(oldProcess)
highest_run_time.Add(newProcess)
highest_run_time[newProcess] = highest_run_time[oldProcess]
highest_run_time.Remove(oldProcess)
recordStart(newProcess, 0)
recordEnd(newProcess, 0)
newProcess.last_run_time = oldProcess.last_run_time
newProcess.last_twenty_run_times = oldProcess.last_twenty_run_times
newProcess.highest_run_time = oldProcess.highest_run_time
nameToProcessMap[newProcess.name] = newProcess
@@ -210,11 +155,10 @@ var/global/datum/controller/processScheduler/processScheduler
/datum/controller/processScheduler/proc/processStarted(var/datum/controller/process/process)
setRunningProcessState(process)
recordStart(process)
last_queued[process] = world.time
/datum/controller/processScheduler/proc/processFinished(var/datum/controller/process/process)
setIdleProcessState(process)
recordEnd(process)
/datum/controller/processScheduler/proc/setIdleProcessState(var/datum/controller/process/process)
if(process in running)
@@ -243,64 +187,6 @@ var/global/datum/controller/processScheduler/processScheduler
if(!(process in running))
running += process
/datum/controller/processScheduler/proc/recordStart(var/datum/controller/process/process, var/time = null)
if(isnull(time))
time = TimeOfGame
last_queued[process] = world.time
last_start[process] = time
else
last_queued[process] = (time == 0 ? 0 : world.time)
last_start[process] = time
/datum/controller/processScheduler/proc/recordEnd(var/datum/controller/process/process, var/time = null)
if(isnull(time))
time = TimeOfGame
var/lastRunTime = time - last_start[process]
if(lastRunTime < 0)
lastRunTime = 0
recordRunTime(process, lastRunTime)
/**
* recordRunTime
* Records a run time for a process
*/
/datum/controller/processScheduler/proc/recordRunTime(var/datum/controller/process/process, time)
last_run_time[process] = time
if(time > highest_run_time[process])
highest_run_time[process] = time
var/list/lastTwenty = last_twenty_run_times[process]
if(lastTwenty.len == 20)
lastTwenty.Cut(1, 2)
lastTwenty.len++
lastTwenty[lastTwenty.len] = time
/**
* averageRunTime
* returns the average run time (over the last 20) of the process
*/
/datum/controller/processScheduler/proc/averageRunTime(var/datum/controller/process/process)
var/lastTwenty = last_twenty_run_times[process]
var/t = 0
var/c = 0
for(var/time in lastTwenty)
t += time
c++
if(c > 0)
return t / c
return c
/datum/controller/processScheduler/proc/getProcessLastRunTime(var/datum/controller/process/process)
return last_run_time[process]
/datum/controller/processScheduler/proc/getProcessHighestRunTime(var/datum/controller/process/process)
return highest_run_time[process]
/datum/controller/processScheduler/proc/getStatusData()
var/list/data = new
@@ -338,33 +224,12 @@ var/global/datum/controller/processScheduler/processScheduler
var/datum/controller/process/process = nameToProcessMap[processName]
process.disable()
/datum/controller/processScheduler/proc/getCurrentTickElapsedTime()
if(world.time > currentTick)
updateCurrentTickData()
return 0
else
return TimeOfTick
/datum/controller/processScheduler/proc/updateCurrentTickData()
if(world.time > currentTick)
// New tick!
currentTick = world.time
updateTimeAllowance()
cpuAverage = (world.cpu + cpuAverage + cpuAverage) / 3
/datum/controller/processScheduler/proc/updateTimeAllowance()
// Time allowance goes down linearly with world.cpu.
var/tmp/error = cpuAverage - 100
var/tmp/timeAllowanceDelta = SIMPLE_SIGN(error) * -0.5 * world.tick_lag * max(0, 0.001 * abs(error))
//timeAllowance = world.tick_lag * min(1, 0.5 * ((200/max(1,cpuAverage)) - 1))
timeAllowance = min(timeAllowanceMax, max(0, timeAllowance + timeAllowanceDelta))
/datum/controller/processScheduler/proc/statProcesses()
if(!isRunning)
stat("Processes", "Scheduler not running")
return
stat("Processes", "[processes.len] (R [running.len] / Q [queued.len] / I [idle.len])")
stat(null, "[round(cpuAverage, 0.1)] CPU, [round(timeAllowance, 0.1)/10] TA")
if(!statclick)
statclick = new (src)
stat("Processes", statclick.update("[processes.len] (R [running.len] / Q [queued.len] / I [idle.len])"))
for(var/datum/controller/process/p in processes)
p.statProcess()
@@ -0,0 +1,17 @@
/datum/controller/process/fast_process/setup()
name = "fast processing"
schedule_interval = 2 //every 0.2 seconds
start_delay = 9
log_startup_progress("Fast Processing starting up.")
/datum/controller/process/fast_process/statProcess()
..()
stat(null, "[fast_processing.len] fast machines")
/datum/controller/process/fast_process/doWork()
for(last_object in fast_processing)
var/obj/O = last_object
try
O.process()
catch(var/exception/e)
catchException(e, O)
+23
View File
@@ -0,0 +1,23 @@
var/global/datum/controller/process/fire/fire_master
/datum/controller/process/fire
var/list/burning = list()
/datum/controller/process/fire/setup()
name = "fire"
schedule_interval = 20 //every 2 seconds
fire_master = src
log_startup_progress("Fire process starting up.")
/datum/controller/process/fire/statProcess()
..()
stat(null, "[burning.len] burning objects")
/datum/controller/process/fire/doWork()
for(var/obj/burningobj in burning)
if(burningobj.burn_state == ON_FIRE)
if(burningobj.burn_world_time < world.time)
burningobj.burn()
SCHECK
else
burning.Remove(burningobj)
+6 -6
View File
@@ -7,7 +7,7 @@
/datum/controller/process/machinery/statProcess()
..()
stat(null, "[machines.len] machines")
stat(null, "[machine_processing.len] machines")
stat(null, "[powernets.len] powernets, [deferred_powernet_rebuilds.len] deferred")
/datum/controller/process/machinery/doWork()
@@ -19,15 +19,15 @@
/datum/controller/process/machinery/proc/process_sort()
if(machinery_sort_required)
machinery_sort_required = 0
machines = dd_sortedObjectList(machines)
machine_processing = dd_sortedObjectList(machine_processing)
/datum/controller/process/machinery/proc/process_machines()
for(last_object in machines)
for(last_object in machine_processing)
var/obj/machinery/M = last_object
if(istype(M) && isnull(M.gcDestroyed))
try
if(M.process() == PROCESS_KILL)
machines.Remove(M)
machine_processing.Remove(M)
continue
if(M.use_power)
@@ -36,9 +36,9 @@
catchException(e, M)
else
catchBadType(M)
machines -= M
machine_processing -= M
SCHECK_EVERY(100)
SCHECK
/datum/controller/process/machinery/proc/process_power()
for(last_object in deferred_powernet_rebuilds)
+2 -2
View File
@@ -164,7 +164,7 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12
continue
var/turf/T = get_turf(thing)
if(T && T.z == ZLEVEL_STATION)
if(T && is_station_level(T.z))
callShuttle = 0
break
@@ -209,7 +209,7 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12
if(!M.roundstart_move)
continue
for(var/obj/docking_port/stationary/S in stationary)
if(S.z != ZLEVEL_STATION && findtext(S.id, M.id))
if(!is_station_level(S.z) && findtext(S.id, M.id))
S.width = M.width
S.height = M.height
S.dwidth = M.dwidth
+4 -1
View File
@@ -62,7 +62,10 @@ var/global/datum/controller/process/timer/timer_master
event.thingToCall = thingToCall
event.procToCall = procToCall
event.timeToRun = world.time + wait
event.hash = jointext(args, null)
var/hashlist = args.Copy()
hashlist[1] = "[thingToCall](\ref[thingToCall])"
event.hash = jointext(hashlist, null)
if(args.len > 4)
event.argList = args.Copy(5)
+2 -1
View File
@@ -1,4 +1,5 @@
//Used for all kinds of weather, ex. lavaland ash storms.
// TODO: This could probably be better-integrated with the space manager
var/global/datum/controller/process/weather/weather_master
/datum/controller/process/weather
@@ -32,7 +33,7 @@ var/global/datum/controller/process/weather/weather_master
var/list/possible_weather_for_this_z = list()
for(var/V in existing_weather)
var/datum/weather/WE = V
if(WE.target_z == Z && WE.probability) //Another check so that it doesn't run extra weather
if(WE.target_level == Z && WE.probability) //Another check so that it doesn't run extra weather
possible_weather_for_this_z[WE] = WE.probability
var/datum/weather/W = pickweight(possible_weather_for_this_z)
run_weather(W.name)
+3 -1
View File
@@ -103,6 +103,7 @@ var/const/PUBLIC_HIGH_FREQ = 1489
var/const/RADIO_HIGH_FREQ = 1600
var/const/SYND_FREQ = 1213
var/const/SYNDTEAM_FREQ = 1244
var/const/DTH_FREQ = 1341
var/const/AI_FREQ = 1343
var/const/ERT_FREQ = 1345
@@ -132,6 +133,7 @@ var/list/radiochannels = list(
"Response Team" = ERT_FREQ,
"Special Ops" = DTH_FREQ,
"Syndicate" = SYND_FREQ,
"SyndTeam" = SYNDTEAM_FREQ,
"Supply" = SUP_FREQ,
"Service" = SRV_FREQ,
"AI Private" = AI_FREQ,
@@ -143,7 +145,7 @@ var/list/radiochannels = list(
var/list/CENT_FREQS = list(ERT_FREQ, DTH_FREQ)
// Antag channels, i.e. Syndicate
var/list/ANTAG_FREQS = list(SYND_FREQ)
var/list/ANTAG_FREQS = list(SYND_FREQ, SYNDTEAM_FREQ)
//Department channels, arranged lexically
var/list/DEPT_FREQS = list(AI_FREQ, COMM_FREQ, ENG_FREQ, MED_FREQ, SEC_FREQ, SCI_FREQ, SRV_FREQ, SUP_FREQ)
+4 -16
View File
@@ -61,6 +61,7 @@
var/ToRban = 0
var/automute_on = 0 //enables automuting/spam prevention
var/jobs_have_minimal_access = 0 //determines whether jobs use minimal access or expanded access.
var/round_abandon_penalty_period = 30 MINUTES // Time from round start during which ghosting out is penalized
var/reactionary_explosions = 0 //If we use reactionary explosions, explosions that react to walls and doors
@@ -85,7 +86,6 @@
var/donationsurl = "http://example.org"
var/repositoryurl = "http://example.org"
var/media_base_url = "http://example.org"
var/overflow_server_url
var/forbid_singulo_possession = 0
@@ -496,9 +496,6 @@
if("assistant_ratio")
config.assistantratio = text2num(value)
if("media_base_url")
media_base_url = value
if("allow_drone_spawn")
config.allow_drone_spawn = text2num(value)
@@ -508,18 +505,6 @@
if("max_maint_drones")
config.max_maint_drones = text2num(value)
if("station_levels")
config.station_levels = text2numlist(value, ";")
if("admin_levels")
config.admin_levels = text2numlist(value, ";")
if("contact_levels")
config.contact_levels = text2numlist(value, ";")
if("player_levels")
config.player_levels = text2numlist(value, ";")
if("expected_round_length")
config.expected_round_length = MinutesToTicks(text2num(value))
@@ -573,6 +558,9 @@
if("max_loadout_points")
config.max_loadout_points = text2num(value)
if("round_abandon_penalty_period")
config.round_abandon_penalty_period = MinutesToTicks(text2num(value))
else
diary << "Unknown setting in configuration: '[name]'"
+23 -4
View File
@@ -15,6 +15,9 @@ var/global/pipe_processing_killed = 0
var/iteration = 0
var/processing_interval = 0
// Dummy object to let us click it to debug while in the stat panel
var/obj/effect/statclick/debug/statclick
/datum/controller/proc/recover() // If we are replacing an existing controller (due to a crash) we attempt to preserve as much as we can.
/datum/controller/game_controller
@@ -24,7 +27,7 @@ var/global/pipe_processing_killed = 0
//There can be only one master_controller. Out with the old and in with the new.
if(master_controller != src)
if(istype(master_controller))
del(master_controller)
qdel(master_controller)
master_controller = src
var/watch=0
@@ -38,16 +41,32 @@ var/global/pipe_processing_killed = 0
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
/datum/controller/game_controller/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
/datum/controller/game_controller/proc/setup()
world.tick_lag = config.Ticklag
zlevels.initialize()
preloadTemplates()
if(!config.disable_away_missions)
createRandomZlevel()
// Create 6 extra space levels to put space ruins on
if(!config.disable_space_ruins)
seedRuins(7, rand(0, 3), /area/space, space_ruins_templates)
var/timer = start_watch()
log_startup_progress("Creating random space levels...")
seedRuins(level_name_to_num(EMPTY_AREA), rand(0, 3), /area/space, space_ruins_templates)
log_startup_progress("Loaded random space levels in [stop_watch(timer)]s.")
// We'll keep this around for the time when we finally expunge all
// code that checks on hard-defined z positions
// var/num_extra_space = 6
// for(var/i = 1, i <= num_extra_space, i++)
// var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED)
// seedRuins(zlev, rand(0, 3), /area/space, space_ruins_templates)
space_manager.do_transition_setup()
setup_objects()
setupgenetics()
+10 -10
View File
@@ -256,7 +256,7 @@ var/global/list/round_voters = list() //Keeps track of the individuals voting fo
log_vote(text)
to_chat(world, {"<font color='purple'><b>[text]</b>
<a href='?src=\ref[src];vote=open'>Click here or type vote to place your vote.</a>
<a href='?src=[UID()];vote=open'>Click here or type vote to place your vote.</a>
You have [config.vote_period/10] seconds to vote.</font>"})
switch(vote_type)
if("crew_transfer")
@@ -308,34 +308,34 @@ var/global/list/round_voters = list() //Keeps track of the individuals voting fo
if(mode)
dat += "<div id='vote_div'>[vote_html(C)]</div><hr>"
if(admin)
dat += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
dat += "(<a href='?src=[UID()];vote=cancel'>Cancel Vote</a>) "
else
dat += "<div id='vote_div'><h2>Start a vote:</h2><hr><ul><li>"
//restart
if(admin || config.allow_vote_restart)
dat += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
dat += "<a href='?src=[UID()];vote=restart'>Restart</a>"
else
dat += "<font color='grey'>Restart (Disallowed)</font>"
dat += "</li><li>"
if(admin || config.allow_vote_restart)
dat += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
dat += "<a href='?src=[UID()];vote=crew_transfer'>Crew Transfer</a>"
else
dat += "<font color='grey'>Crew Transfer (Disallowed)</font>"
if(admin)
dat += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
dat += "\t(<a href='?src=[UID()];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
dat += "</li><li>"
//gamemode
if(admin || config.allow_vote_mode)
dat += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
dat += "<a href='?src=[UID()];vote=gamemode'>GameMode</a>"
else
dat += "<font color='grey'>GameMode (Disallowed)</font>"
if(admin)
dat += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
dat += "\t(<a href='?src=[UID()];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
dat += "</li>"
//custom
if(admin)
dat += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
dat += "<li><a href='?src=[UID()];vote=custom'>Custom</a></li>"
dat += "</ul></div><hr>"
var/datum/browser/popup = new(C.mob, "vote", "Voting Panel", nref=src)
popup.set_content(dat)
@@ -356,9 +356,9 @@ var/global/list/round_voters = list() //Keeps track of the individuals voting fo
if(!votes)
votes = 0
if(current_votes[C.ckey] == i)
. += "<li><b><a href='?src=\ref[src];vote=[i]'>[choices[i]] ([votes] vote\s)</a></b></li>"
. += "<li><b><a href='?src=[UID()];vote=[i]'>[choices[i]] ([votes] vote\s)</a></b></li>"
else
. += "<li><a href='?src=\ref[src];vote=[i]'>[choices[i]] ([votes] vote\s)</a></li>"
. += "<li><a href='?src=[UID()];vote=[i]'>[choices[i]] ([votes] vote\s)</a></li>"
. += "</ul>"