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Irradiated mouse tweaks (#32062)
* cheese heal * admin spawned test fix * brute kits no longer heal * increased alpha * lowered inherent radiation * rad spike on eat + moved admin spawned check * 20k rads on eat + moved brute pack logic
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@@ -168,6 +168,21 @@
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if(!ishuman(M))
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return FALSE
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if(istype(M, /mob/living/basic/mouse/irradiated_mouse))
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if(!istype(/mob/living, user))
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return FALSE
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var/mob/living/living_user = user
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if(HAS_TRAIT(living_user, TRAIT_RADIMMUNE) || isrobot(living_user))
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to_chat(user, SPAN_NOTICE("[M] is moving around too much for you to treat it."))
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else
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to_chat(user, SPAN_WARN("You feel too sick to do that!"))
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if(user.radiation < 1000)
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living_user.apply_effect(250, IRRADIATE)
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return FALSE
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
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for(var/obj/item/organ/external/E in H.bodyparts)
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