mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 05:57:24 +01:00
Merge pull request #844 from tigercat2000/Ventrcrawl
Ventcrawl Overhaul
This commit is contained in:
@@ -47,7 +47,7 @@
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real_name = src.name
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verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/resin)
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verbs -= /mob/living/carbon/alien/verb/alien_ventcrawl
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verbs -= /mob/living/carbon/alien/verb/ventcrawl
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..()
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/mob/living/carbon/alien/humanoid/empress
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@@ -24,7 +24,7 @@
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real_name = src.name
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verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/neurotoxin,/mob/living/carbon/alien/humanoid/proc/resin)
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verbs -= /mob/living/carbon/alien/verb/alien_ventcrawl
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verbs -= /mob/living/carbon/alien/verb/ventcrawl
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..()
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@@ -1,5 +1,5 @@
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/mob/living/carbon/alien/verb/alien_ventcrawl() // -- TLE
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set name = "Crawl through vent (alien)"
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/mob/living/carbon/alien/verb/ventcrawl(var/atom/pipe) // -- TLE
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set name = "Crawl Through Vent(Alien)"
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set desc = "Enter an air vent and crawl through the pipe system."
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set category = "Alien"
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handle_ventcrawl()
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handle_ventcrawl(pipe)
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@@ -1,3 +1,6 @@
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mob/living
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var/canEnterVentWith = "/obj/item/weapon/implant=0&/obj/item/clothing/mask/facehugger=0&/obj/item/device/radio/borg=0&/obj/machinery/camera=0"
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/mob/living/carbon/Login()
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..()
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update_hud()
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@@ -256,104 +259,83 @@
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/mob/living/carbon/can_use_vents()
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return
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/mob/living/proc/handle_ventcrawl(var/obj/machinery/atmospherics/unary/vent_pump/vent_found = null, var/ignore_items = 0) // -- TLE -- Merged by Carn
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if(stat)
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src << "You must be conscious to do this!"
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return
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if(lying)
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src << "You can't vent crawl while you're stunned!"
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return
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/mob/living/proc/handle_ventcrawl(var/atom/clicked_on) // -- TLE -- Merged by Carn
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diary << "[src] is ventcrawling."
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if(!stat)
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if(!lying)
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var/special_fail_msg = can_use_vents()
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if(special_fail_msg)
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src << "\red [special_fail_msg]"
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return
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/*
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if(clicked_on)
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world << "We start with [clicked_on], and [clicked_on.type]"
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*/
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var/obj/machinery/atmospherics/unary/vent_found
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if(clicked_on && Adjacent(clicked_on))
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vent_found = clicked_on
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if(!istype(vent_found) || !vent_found.can_crawl_through())
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vent_found = null
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if(!vent_found)
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for(var/obj/machinery/atmospherics/machine in range(1,src))
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if(is_type_in_list(machine, ventcrawl_machinery))
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vent_found = machine
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if(!vent_found.can_crawl_through())
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vent_found = null
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if(vent_found)
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break
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if(vent_found)
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if(vent_found.network && (vent_found.network.normal_members.len || vent_found.network.line_members.len))
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src << "You begin climbing into the ventilation system..."
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if(!do_after(src, 45))
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return
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if(!client)
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return
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if(contents.len && !isrobot(src))
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for(var/obj/item/carried_item in contents)//If the ventcrawler got on objects.
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if(!(isInTypes(carried_item, canEnterVentWith)))
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src << "<SPAN CLASS='warning'>You can't be carrying items or have items equipped when vent crawling!</SPAN>"
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return
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visible_message("<B>[src] scrambles into the ventilation ducts!</B>", "You climb into the ventilation system.")
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loc = vent_found
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add_ventcrawl(vent_found)
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else
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src << "This vent is not connected to anything."
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else
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src << "You must be standing on or beside an air vent to enter it."
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else
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src << "You can't vent crawl while you're stunned!"
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if(vent_found) // one was passed in, probably from vent/AltClick()
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if(vent_found.welded)
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src << "That vent is welded shut."
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return
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if(!vent_found.Adjacent(src))
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return // don't even acknowledge that
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else
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for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
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if(!v.welded)
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if(v.Adjacent(src))
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vent_found = v
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if(!vent_found)
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src << "You'll need a non-welded vent to crawl into!"
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return
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src << "You must be conscious to do this!"
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return
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if(!vent_found.network || !vent_found.network.normal_members.len)
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src << "This vent is not connected to anything."
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return
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/mob/living/proc/add_ventcrawl(obj/machinery/atmospherics/unary/starting_machine)
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for(var/datum/pipeline/pipeline in starting_machine.network.line_members)
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for(var/atom/A in (pipeline.members || pipeline.edges))
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var/image/new_image = image(A, A.loc, dir = A.dir)
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pipes_shown += new_image
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client.images += new_image
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
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if(temp_vent.welded)
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continue
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if(temp_vent in loc)
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continue
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var/turf/T = get_turf(temp_vent)
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/mob/living/proc/remove_ventcrawl()
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for(var/image/current_image in pipes_shown)
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client.images -= current_image
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if(!T || T.z != loc.z)
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continue
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pipes_shown.len = 0
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var/i = 1
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var/index = "[T.loc.name]\[[i]\]"
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while(index in vents)
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i++
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index = "[T.loc.name]\[[i]\]"
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vents[index] = temp_vent
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if(!vents.len)
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src << "\red There are no available vents to travel to, they could be welded."
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return
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var/obj/selection = input("Select a destination.", "Duct System") as null|anything in sortAssoc(vents)
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if(!selection) return
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if(!vent_found.Adjacent(src))
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src << "Never mind, you left."
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return
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if(!ignore_items)
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for(var/obj/item/carried_item in contents)//If the monkey got on objects.
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if( !istype(carried_item, /obj/item/weapon/implant) && !istype(carried_item, /obj/item/clothing/mask/facehugger) )//If it's not an implant or a facehugger
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src << "\red You can't be carrying items or have items equipped when vent crawling!"
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return
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if(isslime(src))
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var/mob/living/carbon/slime/S = src
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if(S.Victim)
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src << "\red You'll have to let [S.Victim] go or finish eating \him first."
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return
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var/obj/machinery/atmospherics/unary/vent_pump/target_vent = vents[selection]
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if(!target_vent)
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return
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for(var/mob/O in viewers(src, null))
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O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
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loc = target_vent
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var/travel_time = round(get_dist(loc, target_vent.loc) / 2)
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spawn(travel_time)
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if(!target_vent) return
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for(var/mob/O in hearers(target_vent,null))
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O.show_message("You hear something squeezing through the ventilation ducts.",2)
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sleep(travel_time)
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if(!target_vent) return
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if(target_vent.welded) //the vent can be welded while alien scrolled through the list or travelled.
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target_vent = vent_found //travel back. No additional time required.
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src << "\red The vent you were heading to appears to be welded."
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loc = target_vent.loc
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var/area/new_area = get_area(loc)
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if(new_area)
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new_area.Entered(src)
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if(client)
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client.eye = src
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/mob/living/carbon/clean_blood()
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. = ..()
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@@ -104,7 +104,7 @@
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adjustBruteLoss(-10)
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adjustFireLoss(-10)
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adjustCloneLoss(-10)
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updatehealth()
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if(Victim)
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Victim.updatehealth()
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@@ -227,9 +227,9 @@
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else
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src << "<i>I am not old enough to reproduce yet...</i>"
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/mob/living/carbon/slime/verb/ventcrawl()
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/mob/living/carbon/slime/verb/ventcrawl(var/atom/pipe)
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set name = "Crawl through Vent"
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set desc = "Enter an air vent and crawl through the pipe system."
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set category = "Slime"
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if(Victim) return
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handle_ventcrawl()
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handle_ventcrawl(pipe)
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@@ -1,5 +1,5 @@
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/mob/living/carbon/monkey/verb/ventcrawl()
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/mob/living/carbon/monkey/verb/ventcrawl(var/atom/pipe)
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set name = "Crawl through Vent"
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set desc = "Enter an air vent and crawl through the pipe system."
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set category = "Monkey"
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handle_ventcrawl()
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handle_ventcrawl(pipe)
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@@ -44,3 +44,6 @@
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var/silent = null //Can't talk. Value goes down every life proc.
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var/floating = 0
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var/nightvision = 0
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var/list/icon/pipes_shown = list()
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var/last_played_vent
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@@ -456,11 +456,11 @@ mob/living/simple_animal/borer/proc/detatch()
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host_brain.real_name = M.real_name
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host.status_flags |= PASSEMOTES
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/mob/living/simple_animal/borer/verb/ventcrawl()
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/mob/living/simple_animal/borer/verb/ventcrawl(var/atom/pipe)
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set name = "Crawl through vent (borer)"
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set desc = "Enter an air vent and crawl through the pipe system."
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set category = "Alien"
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handle_ventcrawl()
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handle_ventcrawl(pipe)
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/mob/living/simple_animal/borer/can_use_vents()
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return
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@@ -70,58 +70,11 @@
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client.time_died_as_mouse = world.time
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//copy paste from alien/larva, if that func is updated please update this one also
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/mob/living/simple_animal/mouse/verb/ventcrawl()
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/mob/living/simple_animal/mouse/verb/ventcrawl(var/atom/pipe)
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set name = "Crawl through Vent"
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set desc = "Enter an air vent and crawl through the pipe system."
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set category = "Mouse"
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// if(!istype(V,/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent))
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// return
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if(src.stat != CONSCIOUS) return
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var/obj/machinery/atmospherics/unary/vent_pump/vent_found
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var/welded = 0
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for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
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if(!v.welded)
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vent_found = v
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break
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else
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welded = 1
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if(vent_found)
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if(vent_found.network&&vent_found.network.normal_members.len)
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
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if(temp_vent.loc == loc)
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continue
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vents.Add(temp_vent)
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var/list/choices = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/vent in vents)
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if(vent.loc.z != loc.z)
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continue
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var/atom/a = get_turf(vent)
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choices.Add(a.loc)
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var/turf/startloc = loc
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var/obj/selection = input("Select a destination.", "Duct System") in choices
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var/selection_position = choices.Find(selection)
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if(loc==startloc)
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var/obj/target_vent = vents[selection_position]
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if(target_vent)
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/*
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for(var/mob/O in oviewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
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*/
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loc = target_vent.loc
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else
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src << "\blue You need to remain still while entering a vent."
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else
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src << "\blue This vent is not connected to anything."
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else if(welded)
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src << "\red That vent is welded."
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else
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src << "\blue You must be standing on or beside an air vent to enter it."
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return
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handle_ventcrawl(pipe)
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//make mice fit under tables etc? this was hacky, and not working
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/*
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@@ -140,7 +140,7 @@
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [user] gently taps [src] with the [O]. ")
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/mob/living/simple_animal/spiderbot/emag_act(user as mob)
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if (emagged)
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user << "\red [src] is already overloaded - better run."
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@@ -219,51 +219,11 @@
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return
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//copy paste from alien/larva, if that func is updated please update this one also
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/mob/living/simple_animal/spiderbot/verb/ventcrawl()
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/mob/living/simple_animal/spiderbot/verb/ventcrawl(var/atom/pipe)
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set name = "Crawl through Vent"
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set desc = "Enter an air vent and crawl through the pipe system."
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set category = "Spiderbot"
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// if(!istype(V,/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent))
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// return
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var/obj/machinery/atmospherics/unary/vent_pump/vent_found
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var/welded = 0
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for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
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if(!v.welded)
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vent_found = v
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break
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else
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welded = 1
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if(vent_found)
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if(vent_found.network&&vent_found.network.normal_members.len)
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
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if(temp_vent.loc == loc)
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continue
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vents.Add(temp_vent)
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var/list/choices = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/vent in vents)
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if(vent.loc.z != loc.z)
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continue
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var/atom/a = get_turf(vent)
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choices.Add(a.loc)
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var/turf/startloc = loc
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var/obj/selection = input("Select a destination.", "Duct System") in choices
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var/selection_position = choices.Find(selection)
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if(loc==startloc)
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var/obj/target_vent = vents[selection_position]
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if(target_vent)
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loc = target_vent.loc
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else
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src << "\blue You need to remain still while entering a vent."
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else
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src << "\blue This vent is not connected to anything."
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else if(welded)
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src << "\red That vent is welded."
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else
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src << "\blue You must be standing on or beside an air vent to enter it."
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return
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handle_ventcrawl(pipe)
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//Cannibalized from the parrot mob. ~Zuhayr
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/mob/living/simple_animal/spiderbot/verb/drop_held_item()
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