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Metroids:
- Their AI has been fixed. Previously, when they began "starving" they would lock up when they located a target. This was because I was only allowing Metroids to attack people when they were only attacked themselves.
- Small stun time added to wrestling Metroids off or beating them off with objects.
- You should now not be able to enter mechas, cryos and sleepers if you have Metroid on your head.
Cargo:
- You can now cancel cargo orders.
Miscellaneous:
- Manifests no longer show "unassigned" for everyone on round start.
- The manifest is updated realtime, in that when new arrivals arrive or a job is changed, the information gets passed onto the central database.
- New arrivals now generate security records, medical records, etc. Jubilations!
- I, perhaps, have increased the efficiency of the reaction system. Preliminary tests confirmed that it's slightly faster, but I worry about whether I may have ruined someone's vision of a perfect multiple reaction system. This "change" is nothing more than adding a break; line to the end of a loop. If this proves too buggy, I'll just revert it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1952 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -17,7 +17,7 @@ MOP
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if (istype(A, /obj/item/weapon/storage/backpack ))
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return
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else if (src.reagents.total_volume < 1)
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user << "\blue Add more cleaner!"
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user << "\blue [src] is empty!"
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return
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var/obj/decal/D = new/obj/decal(get_turf(src))
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@@ -92,7 +92,7 @@ MOP
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if (istype(A, /obj/item/weapon/storage/backpack ))
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return
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else if (src.reagents.total_volume < 1)
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user << "\blue Add more cleaner!"
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user << "\blue [src] is empty!"
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return
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playsound(src.loc, 'spray2.ogg', 50, 1, -6)
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