From 7e8b6322d7862789c0a0e35899b1b861fea93636 Mon Sep 17 00:00:00 2001 From: DetectiveEnotsky <87281888+DetectiveEnotsky@users.noreply.github.com> Date: Fri, 3 Oct 2025 04:22:59 +0300 Subject: [PATCH] Fixes showers hiding behind posters (#30538) * modified: code/game/objects/structures/watercloset.dm changed north facing showers layer to 4, so they don't hide behind posters anymore. * A smarter thing by @warriorstar-orion Co-authored-by: warriorstar-orion Signed-off-by: DetectiveEnotsky <87281888+DetectiveEnotsky@users.noreply.github.com> --------- Signed-off-by: DetectiveEnotsky <87281888+DetectiveEnotsky@users.noreply.github.com> Co-authored-by: warriorstar-orion --- code/game/objects/structures/watercloset.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index f40be4798b9..87179a72b74 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -336,6 +336,7 @@ MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/machinery/shower, 16, -5, 0, 0) switch(dir) if(NORTH) pixel_y = 16 + layer = HIGH_OBJ_LAYER // fixes showers hiding behind posters if(SOUTH) pixel_y = -5 layer = FLY_LAYER