mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Reverted For Loop, Centered Buttons
Not really centered but works.
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@@ -22,7 +22,6 @@
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$(pic).append(ball);
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$('#game').append(pic);
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//console.log(crane);
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this.GetState = function() {return state};
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var CheckBoundaries = function () {
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@@ -95,7 +94,7 @@
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top += vspd;
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if(state=='won' && top > 460) {
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$('#prize'+id).remove();//css({visibility:'hidden'});
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$('#prize'+id).remove();
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state='hidden';
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gameShutDown();
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}
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@@ -105,13 +104,11 @@
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this.Repaint = function () {
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$('#prize'+id).css({'top':top, 'left':left});
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//$('#'+id+' #crane-handle-top').css({height: handleHeight});
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};
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}</script>
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<!-- Crane.js --><script>
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function Crane(id) {
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//console.log("crane created");
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var top = 131; //private
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var left = 100;
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var hspd = 5;
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@@ -210,9 +207,8 @@
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})();
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function animate(){
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//console.log("animate called");
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crane.Update();
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for(var i = 0; i < 5; i++){
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for(var i=0; i<prizes.length; i++){
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prizes[i].Update();
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prizes[i].Repaint();
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}
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@@ -224,21 +220,15 @@
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}
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function joystickControlOn(direction){
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//console.log(direction);
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keys[direction] = true;
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}
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function joystickControlOff(direction){
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//console.log(direction);
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keys[direction] = false;
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}
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function randInt(range){
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return Math.ceil(Math.random()*range);
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}
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function gameStartUp(){ //main function
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//console.log("game start!");
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document.getElementById("play_btn").disabled = true; //to prevent button-mashing the start button.
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for(var i = 0; i< 5; i++){ // Creates prize balls.
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prizes[i] = new Prize(i,{top: randInt(100),left: 400+i*100-randInt(50)},crane);
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for(var i=0; i<5; i++){ // Creates prize balls.
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prizes[i] = new Prize(i,{top: Math.ceil(Math.random()*100),left: 400+i*100-Math.ceil(Math.random()*50)},crane);
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}
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animate();
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}
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@@ -278,14 +268,14 @@
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</div>
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<div id='controls' style='position: absolute; top: 515px'>
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<div id='controls' style='position: absolute; top: 515px; left: 385px;'>
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<br>
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<button id="play_btn" onclick="gameStartUp()">Play Now!</button>
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<button id="close_btn" onclick="emergencyShutDown()">Close Game.</button>
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<button class="button" id="play_btn" onclick="gameStartUp()">Play Now!</button>
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<button class="button" id="close_btn" onclick="emergencyShutDown()">Close.</button>
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<a id="close_nao" hidden="true" href="byond://?src=/* ref src */;prizeWon=0"></a>
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<br>
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<button onmouseover="joystickControlOn('left')" onmouseout="joystickControlOff('left')">/==<br>\==</button>
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<button onmousedown="joystickControlOn('down')" onmouseup="joystickControlOff('down')">DROP<br>CLAW</button>
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<button class="button" onmousedown="joystickControlOn('down')" onmouseup="joystickControlOff('down')">DROP<br>CLAW</button>
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<button onmouseover="joystickControlOn('right')" onmouseout="joystickControlOff('right')">==\<br>==/</button>
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</div>
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</body>
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@@ -85,4 +85,8 @@ body {
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//-webkit-border-radius: 30px;
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//border-radius: 30px;
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position: absolute;
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}
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.button {
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cursor: pointer;
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}
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