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-Added sprites for fat hulks and fat lizardmen. Have fun with that, weirdos.
-New carrot in-tray sprites. -Added define for bottle of adminordrazine and supporting code for injecting adminordrazine into plants. Basically for debugging, so I don't have to spend 10 minutes injecting plants with mutagen each time. -Raised the passive species-mutation chance slightly. For real this time. -Added sprites for red and yellow floorbots into aibots.dmi. -New PDAs for the botanists and librarian. Sprites for cartridges for both too. (There's some work into a botany cartridge but it's commented out for now) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3498 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -2130,7 +2130,7 @@
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reagents.add_reagent("blood", 20, data)
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/obj/item/weapon/reagent_containers/glass/bottle/pacid
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name = "Polytronic Acid Bottle"
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name = "Polytrinic Acid Bottle"
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desc = "A small bottle. Contains a small amount of Polytronic Acid"
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icon = 'chemical.dmi'
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icon_state = "bottle17"
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@@ -2138,6 +2138,15 @@
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..()
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reagents.add_reagent("pacid", 30)
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/obj/item/weapon/reagent_containers/glass/bottle/adminordrazine
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name = "Adminordrazine Bottle"
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desc = "A small bottle. Contains the liquid essence of the gods."
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icon = 'drinks.dmi'
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icon_state = "holyflask"
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New()
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..()
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reagents.add_reagent("adminordrazine", 30)
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/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
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name = "beaker"
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