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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
compiles, find and replace particle_effect and effect_system
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@@ -99,7 +99,7 @@
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if(hasShocked)
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return 0
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hasShocked = 1
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(5, 1, AM.loc)
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s.start()
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var/atom/target = get_edge_target_turf(AM, get_dir(src, get_step_away(AM, src)))
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@@ -202,7 +202,7 @@
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A.dir = src.dir
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playsound(get_turf(src), 'sound/weapons/emitter.ogg', 25, 1)
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if(prob(35))
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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@@ -41,7 +41,7 @@
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/obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob)
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makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, user, null, 1)
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new /obj/effect/effect/smoke/sleeping(user.loc)
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new /obj/effect/particle_effect/smoke/sleeping(user.loc)
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/obj/singularity/narsie/process()
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