compiles, find and replace particle_effect and effect_system

This commit is contained in:
uraniummeltdown
2017-11-04 20:16:01 +04:00
parent 5c4f4ec5e5
commit 7ed2c68ea7
120 changed files with 201 additions and 201 deletions
+1 -1
View File
@@ -122,7 +122,7 @@
/obj/item/weapon/gun/magic/wand/teleport/zap_self(mob/living/user)
do_teleport(user, user, 10)
var/datum/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(10, 0, user.loc)
smoke.start()
charges--
@@ -78,7 +78,7 @@
..()
/obj/item/projectile/bullet/pellet/weak/on_range()
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
..()
@@ -96,7 +96,7 @@
/obj/item/projectile/bullet/pellet/overload/on_range()
explosion(src, 0, 0, 2)
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(3, 3, src)
sparks.start()
..()
@@ -22,7 +22,7 @@
/obj/item/projectile/energy/electrode/on_hit(var/atom/target, var/blocked = 0)
. = ..()
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - burst into sparks!
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
else if(iscarbon(target))
@@ -34,7 +34,7 @@
C.do_jitter_animation(jitter)
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
..()
+1 -1
View File
@@ -100,7 +100,7 @@
if(!stuff.anchored && stuff.loc)
teleammount++
do_teleport(stuff, stuff, 10)
var/datum/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(max(round(10 - teleammount),1), 0, stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity
smoke.start()
@@ -191,7 +191,7 @@
icon_state = "snappop"
/obj/item/projectile/clown/Bump(atom/A as mob|obj|turf|area)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/ash(loc)