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Light restyling of Boxed Messages and removal of unnecessary CSS styles from chat (#26852)
* Remove a lot of CSS and make boxed message stylish * Paint themed boxed message and sort light chat styles * Remove copyright from chat spans * Uh oh
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@@ -1936,7 +1936,7 @@
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P.faxmachineid = fax.UID()
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P.loc = fax.loc // Do not use fax.receivefax(P) here, as it won't preserve the type. Physically teleporting the fax paper is required.
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if(istype(H) && H.stat == CONSCIOUS && (istype(H.l_ear, /obj/item/radio/headset) || istype(H.r_ear, /obj/item/radio/headset)))
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to_chat(H, "<span class='specialnoticebold'>Your headset pings, notifying you that a reply to your fax has arrived.</span>")
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to_chat(H, "<span class='specialnotice bold'>Your headset pings, notifying you that a reply to your fax has arrived.</span>")
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to_chat(src.owner, "You sent a [eviltype] fax to [H]")
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log_admin("[key_name(src.owner)] sent [key_name(H)] a [eviltype] fax")
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message_admins("[key_name_admin(src.owner)] replied to [key_name_admin(H)] with a [eviltype] fax")
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@@ -2338,7 +2338,7 @@
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P.update_icon()
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fax.receivefax(P)
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if(istype(H) && H.stat == CONSCIOUS && (istype(H.l_ear, /obj/item/radio/headset) || istype(H.r_ear, /obj/item/radio/headset)))
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to_chat(H, "<span class='specialnoticebold'>Your headset pings, notifying you that a reply to your fax has arrived.</span>")
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to_chat(H, "<span class='specialnotice bold'>Your headset pings, notifying you that a reply to your fax has arrived.</span>")
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to_chat(src.owner, "You sent a standard '[stype]' fax to [H]")
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log_admin("[key_name(src.owner)] sent [key_name(H)] a standard '[stype]' fax")
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message_admins("[key_name_admin(src.owner)] replied to [key_name_admin(H)] with a standard '[stype]' fax")
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@@ -2387,7 +2387,7 @@
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to_chat(owner, "<span class='warning'>The person you are trying to contact is not wearing a headset. ERT denied but no message has been sent.</span>")
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return
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to_chat(owner, "<span class='notice'>You sent [reason] to [H] via a secure channel.</span>")
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to_chat(H, "<span class='specialnoticebold'>Incoming priority transmission from Central Command. Message as follows,</span><span class='specialnotice'> Your ERT request has been denied for the following reasons: [reason].</span>")
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to_chat(H, "<span class='specialnotice bold'>Incoming priority transmission from Central Command. Message as follows,</span><span class='specialnotice'> Your ERT request has been denied for the following reasons: [reason].</span>")
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else
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owner.response_team()
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@@ -2583,7 +2583,7 @@
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if(notify == "Yes")
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var/mob/living/carbon/human/H = sender
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if(istype(H) && H.stat == CONSCIOUS && (istype(H.l_ear, /obj/item/radio/headset) || istype(H.r_ear, /obj/item/radio/headset)))
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to_chat(sender, "<span class='specialnoticebold'>Your headset pings, notifying you that a reply to your fax has arrived.</span>")
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to_chat(sender, "<span class='specialnotice bold'>Your headset pings, notifying you that a reply to your fax has arrived.</span>")
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if(sender)
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log_admin("[key_name(src.owner)] replied to a fax message from [key_name(sender)]: [input]")
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message_admins("[key_name_admin(src.owner)] replied to a fax message from [key_name_admin(sender)] (<a href='byond://?_src_=holder;AdminFaxView=\ref[P]'>VIEW</a>).", 1)
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@@ -269,14 +269,14 @@
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GLOB.discord_manager.send2discord_simple(DISCORD_WEBHOOK_ADMIN, "PM from [key_name(src)]: [html_decode(msg)]")
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to_chat(src, "<span class='pmsend'>PM to-<b>Discord Admins</b>: [msg]</span>", MESSAGE_TYPE_ADMINPM, confidential = TRUE)
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to_chat(src, "<span class='discordpm'>PM to-<b>Discord Admins</b>: [msg]</span>", MESSAGE_TYPE_ADMINPM, confidential = TRUE)
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log_admin("PM: [key_name(src)]->Discord: [msg]")
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for(var/client/X in GLOB.admins)
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if(X == src)
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continue
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if(check_rights(R_ADMIN, 0, X.mob))
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to_chat(X, "<span class='pmsend'><b>PM: [key_name_admin(src)]->Discord Admins:</b> <span class='notice'>[msg]</span></span>")
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to_chat(X, "<span class='discordpm'><b>PM: [key_name_admin(src)]->Discord Admins:</b> <span class='notice'>[msg]</span></span>")
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/client/verb/open_pms_ui()
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set name = "My PMs"
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@@ -182,7 +182,7 @@
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log_admin("[key_name(src)] replied to [key_name(H)]'s [sender] message with the message [input].")
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message_admins("[key_name_admin(src)] replied to [key_name_admin(H)]'s [sender] message with: \"[input]\"")
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to_chat(H, "<span class = 'specialnoticebold'>Incoming priority transmission from [sender == "Syndicate" ? "your benefactor" : "Central Command"]. Message as follows[sender == "Syndicate" ? ", agent." : ":"]</span><span class = 'specialnotice'> [input]</span>")
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to_chat(H, "<span class = 'specialnotice bold'>Incoming priority transmission from [sender == "Syndicate" ? "your benefactor" : "Central Command"]. Message as follows[sender == "Syndicate" ? ", agent." : ":"]</span><span class = 'specialnotice'> [input]</span>")
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SEND_SOUND(H, 'sound/effects/headset_message.ogg')
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@@ -244,6 +244,6 @@
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if(message)
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for(var/mob/M in GLOB.mob_list)
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follow_text = isobserver(M) ? " ([ghost_follow_link(src, ghost = M)])" : ""
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rendered = "<font color=\"#EE4000\"><i><span class='game say'>Blob Telepathy, <span class='name'>[name]([overmind])</span>[follow_text] <span class='message'>states, \"[message]\"</span></span></i></font>"
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rendered = "<span class='blob'>Blob Telepathy, <span class='name'>[name]([overmind])</span>[follow_text] <span class='message'>states, \"[message]\"</span></span>"
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if(isovermind(M) || isobserver(M) || istype(M, /mob/living/simple_animal/hostile/blob/blobbernaut))
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M.show_message(rendered, EMOTE_AUDIBLE)
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@@ -101,7 +101,7 @@
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var/follow_text
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for(var/mob/M in GLOB.mob_list)
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follow_text = isobserver(M) ? " ([ghost_follow_link(src, ghost=M)])" : ""
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rendered = "<font color=\"#EE4000\"><i><span class='game say'>Blob Telepathy, <span class='name'>[name]([blob_reagent_datum.name])</span>[follow_text] <span class='message'>states, \"[message]\"</span></span></i></font>"
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rendered = "<span class='blob'>Blob Telepathy, <span class='name'>[name]([blob_reagent_datum.name])</span>[follow_text] <span class='message'>states, \"[message]\"</span></span>"
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if(isovermind(M) || isobserver(M) || istype(M, /mob/living/simple_animal/hostile/blob/blobbernaut))
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M.show_message(rendered, EMOTE_AUDIBLE)
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