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Added a swing mechanic.
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@@ -107,7 +107,7 @@ emp_act
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apply_damage(, I.damtype, affecting, armor, is_cut(I), I.name)
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var/bloody = 0
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if((I.damtype == BRUTE) && prob(25 + (I.force * 2)))
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if((I.damtype == BRUTE) && prob(25 + is_sharp(I) * 50 + (I.force * 2)))
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I.add_blood(src)
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bloody = 1
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var/turf/location = loc
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