Added two new sprites for cyborgs to choose from. A new medborg one and a new cyborg one.

AI can also choose a new sprite for itself, the Yes-man one.

Bodybags are now also added and 3 can be found in medbay. They are not entirely finished yet, but they will serve their purpose.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1874 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
firecage@hotmail.com
2011-07-17 17:46:04 +00:00
parent e72cd0fdbd
commit 7f01b6fa9b
11 changed files with 5474 additions and 5418 deletions

View File

@@ -82,6 +82,8 @@
icon_state = "ai-u"
else if(icontype == "Firewall")
icon_state = "ai-magma"
else if(icontype == "Funny")
icon_state = "ai-yesman"
else//(icontype == "Green")
icon_state = "ai-wierd"

View File

@@ -71,6 +71,16 @@
icon_state = "robot"
modtype = "Stand"
/* if("Hydroborg")
module = new /obj/item/weapon/robot_module/hydroborg(src)
hands.icon_state = "hydroborg"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Hydroborg")
if(icontype== "Hydroborg")
icon_state = "hydroborg"
else if(icontype == "Kent")
icon_state = "toiletbot"
modtype = "Hydroborg"*/
if("Service")
module = new /obj/item/weapon/robot_module/butler(src)
hands.icon_state = "service"
@@ -99,6 +109,8 @@
// icon_state = "MedBot"
if(icontype == "Kent")
icon_state = "toiletbot"
else if(icontype == "Medbot")
icon_state = "Medbot"
else
icon_state = "robot"
modtype = "Med"
@@ -113,6 +125,8 @@
icon_state = "Security2"
else if(icontype == "Robocop Red")
icon_state = "Security3"
else if(icontype == "Heavy Duty")
icon_state = "secborg"
else
icon_state = "robot"
modtype = "Sec"

View File

@@ -22,6 +22,9 @@
/obj/item/weapon/robot_module/standard
name = "standard robot module"
/obj/item/weapon/robot_module/hydroborg
name = "hydroponics robot module"
/obj/item/weapon/robot_module/medical
name = "medical robot module"
@@ -61,7 +64,18 @@ obj/item/weapon/robot_module/syndicate
src.modules += new /obj/item/weapon/crowbar(src)
src.modules += new /obj/item/device/healthanalyzer(src)
src.emag = new /obj/item/weapon/melee/energy/sword(src)
/*
/obj/item/weapon/robot_module/hydroborg/New()
..()
src.modules += new /obj/item/weapon/minihoe(src)
src.modules += new /obj/item/weapon/pestspray(src)
src.modules += new /obj/item/weapon/plantbgone(src)
src.modules += new /obj/item/nutrient/rh(src)
src.modules += new /obj/item/nutrient/l4z(src)
src.modules += new /obj/item/weapon/rsp(src)
src.modules += new /obj/item/device/analyzer/plant_analyzer(src)
src.emag = new /obj/item/weapon/grown/deathnettle(src)
*/
/obj/item/weapon/robot_module/engineering/New()
..()
src.modules += new /obj/item/weapon/extinguisher(src)