diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 2455aefad5e..7e5c26b52e5 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -91,7 +91,7 @@
if(istype(M.loc, /mob/living))
var/mob/living/L = M.loc
L.unEquip(M)
- M.loc = src
+ M.forceMove(src)
/atom/proc/assume_air(datum/gas_mixture/giver)
qdel(giver)
diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm
index 7cad42a216c..aea1ebd3e1b 100644
--- a/code/game/objects/items/weapons/clown_items.dm
+++ b/code/game/objects/items/weapons/clown_items.dm
@@ -122,7 +122,7 @@
..()
/obj/item/weapon/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
- if (!spam_flag)
+ if(!spam_flag)
var/turf/T = get_turf(src)
for(M in ohearers(7, T))
if(istype(M, /mob/living/carbon/human))
diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm
index 9c27c8cc5ec..76cbc9ab102 100644
--- a/code/game/objects/items/weapons/storage/boxes.dm
+++ b/code/game/objects/items/weapons/storage/boxes.dm
@@ -721,7 +721,7 @@
var/design = NODESIGN
/obj/item/weapon/storage/box/papersack/update_icon()
- if(contents.len == 0)
+ if(!contents.len)
icon_state = "[item_state]"
else icon_state = "[item_state]_closed"
@@ -729,21 +729,22 @@
if(istype(W, /obj/item/weapon/pen))
//if a pen is used on the sack, dialogue to change its design appears
if(contents.len)
- to_chat(user, "You can't modify this [src] with items still inside!")
+ to_chat(user, "You can't modify [src] with items still inside!")
return
- var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE, "Cancel")
- var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
- if(get_dist(usr, src) > 1)
+ var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE)
+ var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) as null|anything in designs
+ if(!switchDesign)
+ return
+ if(get_dist(usr, src) > 1 && !usr.incapacitated())
to_chat(usr, "You have moved too far away!")
return
- var/choice = designs.Find(switchDesign)
- if(design == designs[choice] || designs[choice] == "Cancel")
- return 0
- to_chat(usr, "You make some modifications to the [src] using your pen.")
- design = designs[choice]
+ if(design == switchDesign)
+ return
+ to_chat(usr, "You make some modifications to [src] using your pen.")
+ design = switchDesign
icon_state = "paperbag_[design]"
item_state = "paperbag_[design]"
- switch(designs[choice])
+ switch(design)
if(NODESIGN)
desc = "A sack neatly crafted out of paper."
if(NANOTRASEN)
@@ -754,19 +755,19 @@
desc = "A paper sack with a heart etched onto the side."
if(SMILE)
desc = "A paper sack with a crude smile etched onto the side."
- return 0
+ return
else if(is_sharp(W))
if(!contents.len)
if(item_state == "paperbag_None")
- to_chat(user, "You cut eyeholes into the [src].")
+ to_chat(user, "You cut eyeholes into [src].")
new /obj/item/clothing/head/papersack(user.loc)
qdel(src)
- return 0
+ return
else if(item_state == "paperbag_SmileyFace")
- to_chat(user, "You cut eyeholes into the [src] and modify the design.")
+ to_chat(user, "You cut eyeholes into [src] and modify the design.")
new /obj/item/clothing/head/papersack/smiley(user.loc)
qdel(src)
- return 0
+ return
return ..()
#undef NODESIGN
diff --git a/code/game/objects/items/weapons/teleprod.dm b/code/game/objects/items/weapons/teleprod.dm
index db6c4e0b2a0..bccb4a3014c 100644
--- a/code/game/objects/items/weapons/teleprod.dm
+++ b/code/game/objects/items/weapons/teleprod.dm
@@ -30,6 +30,6 @@
qdel(I)
qdel(src)
else
- user.visible_message("You can't put the crystal onto the stunprod while it has a power cell installed!")
+ to_chat(user, "You can't put the crystal onto the stunprod while it has a power cell installed!")
else
return ..()
diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm
index 8283c979df7..88138657270 100644
--- a/code/game/objects/items/weapons/twohanded.dm
+++ b/code/game/objects/items/weapons/twohanded.dm
@@ -309,7 +309,7 @@
return
if(explosive && wielded)
user.say("[war_cry]")
- explosive.loc = AM
+ explosive.forceMove(AM)
explosive.prime()
qdel(src)
@@ -319,7 +319,7 @@
explosive.prime()
qdel(src)
-/obj/item/weapon/twohanded/spear/AltClick()
+/obj/item/weapon/twohanded/spear/AltClick(mob/user)
..()
if(!explosive)
return