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https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'upstream/master' into attack-hulk
# Conflicts: # code/game/objects/structures/window.dm
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@@ -1,12 +1,3 @@
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/obj/effect/decal/point
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name = "arrow"
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desc = "It's an arrow hanging in mid-air. There may be a wizard about."
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "arrow"
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layer = 16.0
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anchored = 1
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mouse_opacity = 0
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// Used for spray that you spray at walls, tables, hydrovats etc
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/obj/effect/decal/spraystill
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density = 0
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@@ -219,7 +219,7 @@
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if(C)
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S.key = C.key
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if(S.master_commander)
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to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist them in completing their goals at any cost.</span>")
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to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist [S.master_commander.p_them()] in completing [S.master_commander.p_their()] goals at any cost.</span>")
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qdel(src)
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/obj/effect/decal/cleanable/spiderling_remains
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@@ -6,6 +6,10 @@
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randomdir = 0
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layer = ABOVE_NORMAL_TURF_LAYER
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/obj/effect/temp_visual/ratvar/door/window
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icon_state = "ratvarwindoorglow"
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layer = ABOVE_WINDOW_LAYER
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/obj/effect/temp_visual/ratvar/beam
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icon_state = "ratvarbeamglow"
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@@ -15,6 +19,13 @@
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/obj/effect/temp_visual/ratvar/floor
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icon_state = "ratvarfloorglow"
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/obj/effect/temp_visual/ratvar/window
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icon_state = "ratvarwindowglow"
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layer = ABOVE_OBJ_LAYER
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/obj/effect/temp_visual/ratvar/window/single
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icon_state = "ratvarwindowglow_s"
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/obj/effect/temp_visual/ratvar/grille
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icon_state = "ratvargrilleglow"
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layer = BELOW_OBJ_LAYER
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@@ -1,3 +1,12 @@
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/obj/effect/temp_visual/point
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name = "arrow"
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desc = "It's an arrow hanging in mid-air. There may be a wizard about."
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "arrow"
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layer = POINT_LAYER
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duration = 20
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randomdir = FALSE
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/obj/effect/temp_visual/dir_setting/bloodsplatter
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icon = 'icons/effects/blood.dmi'
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duration = 5
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