Merge remote-tracking branch 'upstream/master' into attack-hulk

# Conflicts:
#	code/game/objects/structures/window.dm
This commit is contained in:
Fox McCloud
2018-06-03 18:49:44 -04:00
279 changed files with 2169 additions and 1699 deletions
-9
View File
@@ -1,12 +1,3 @@
/obj/effect/decal/point
name = "arrow"
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
icon = 'icons/mob/screen_gen.dmi'
icon_state = "arrow"
layer = 16.0
anchored = 1
mouse_opacity = 0
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = 0
+1 -1
View File
@@ -219,7 +219,7 @@
if(C)
S.key = C.key
if(S.master_commander)
to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist them in completing their goals at any cost.</span>")
to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist [S.master_commander.p_them()] in completing [S.master_commander.p_their()] goals at any cost.</span>")
qdel(src)
/obj/effect/decal/cleanable/spiderling_remains
@@ -6,6 +6,10 @@
randomdir = 0
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/temp_visual/ratvar/door/window
icon_state = "ratvarwindoorglow"
layer = ABOVE_WINDOW_LAYER
/obj/effect/temp_visual/ratvar/beam
icon_state = "ratvarbeamglow"
@@ -15,6 +19,13 @@
/obj/effect/temp_visual/ratvar/floor
icon_state = "ratvarfloorglow"
/obj/effect/temp_visual/ratvar/window
icon_state = "ratvarwindowglow"
layer = ABOVE_OBJ_LAYER
/obj/effect/temp_visual/ratvar/window/single
icon_state = "ratvarwindowglow_s"
/obj/effect/temp_visual/ratvar/grille
icon_state = "ratvargrilleglow"
layer = BELOW_OBJ_LAYER
@@ -1,3 +1,12 @@
/obj/effect/temp_visual/point
name = "arrow"
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
icon = 'icons/mob/screen_gen.dmi'
icon_state = "arrow"
layer = POINT_LAYER
duration = 20
randomdir = FALSE
/obj/effect/temp_visual/dir_setting/bloodsplatter
icon = 'icons/effects/blood.dmi'
duration = 5