diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index 9ab4aa159d0..771b117527d 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -53,6 +53,8 @@
// M.lastattacker = null
/////////////////////////
+ if(istype(M, /mob/living/simple_animal))
+ return 0 // No sanic-speed double-attacks for you - simple mobs will handle being attacked on their own
var/power = force
if(!istype(M, /mob/living/carbon/human))
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index 0738bb17e6a..57bd074db43 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -414,25 +414,26 @@
else if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
if(istype(O, /obj/item/weapon/kitchen/knife))
harvest()
- else if(istype(O) && istype(user) && !O.attack(src, user))
+ else
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
- var/damage = 0
- if(O.force)
- if(O.force >= force_threshold)
- damage = O.force
- if (O.damtype == STAMINA)
- damage = 0
- visible_message("[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] [src] with [O]!",\
- "[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] you with [O]!")
+ if(istype(O) && istype(user) && !O.attack(src, user))
+ var/damage = 0
+ if(O.force)
+ if(O.force >= force_threshold)
+ damage = O.force
+ if (O.damtype == STAMINA)
+ damage = 0
+ visible_message("[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] [src] with [O]!",\
+ "[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] you with [O]!")
+ else
+ visible_message("[O] bounces harmlessly off of [src].",\
+ "[O] bounces harmlessly off of [src].")
+ playsound(loc, O.hitsound, 50, 1, -1)
else
- visible_message("[O] bounces harmlessly off of [src].",\
- "[O] bounces harmlessly off of [src].")
- playsound(loc, O.hitsound, 50, 1, -1)
- else
- user.visible_message("[user] gently taps [src] with [O].",\
- "This weapon is ineffective, it does no damage.")
- adjustBruteLoss(damage)
+ user.visible_message("[user] gently taps [src] with [O].",\
+ "This weapon is ineffective, it does no damage.")
+ adjustBruteLoss(damage)
/mob/living/simple_animal/movement_delay()