mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
removes table parts, adds table frames
table/woodentable -> table/wood tables are built by applying stacks to table frames altered table construction cleaned the code and increased obj_integrity of some tables and racks lowercased 'carpet'
This commit is contained in:
@@ -0,0 +1,120 @@
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/* Table Frames
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* Contains:
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* Frames
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* Wooden Frames
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*/
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/*
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* Normal Frames
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*/
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/obj/structure/table_frame
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name = "table frame"
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desc = "Four metal legs with four framing rods for a table. You could easily pass through this."
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icon = 'icons/obj/structures.dmi'
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icon_state = "table_frame"
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density = FALSE
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anchored = FALSE
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layer = PROJECTILE_HIT_THRESHHOLD_LAYER
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max_integrity = 100
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var/framestack = /obj/item/stack/rods
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var/framestackamount = 2
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/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
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if(iswrench(I))
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to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
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playsound(loc, I.usesound, 50, 1)
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if(do_after(user, 30*I.toolspeed, target = src))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
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deconstruct(TRUE)
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else if(istype(I, /obj/item/stack/sheet/plasteel))
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var/obj/item/stack/sheet/plasteel/P = I
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if(P.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one plasteel sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
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if(do_after(user, 50, target = src) && P.use(1))
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make_new_table(/obj/structure/table/reinforced)
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else if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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if(M.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one metal sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [M] to [src]...</span>")
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if(do_after(user, 20, target = src) && M.use(1))
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make_new_table(/obj/structure/table)
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else if(istype(I, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G = I
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if(G.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one glass sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
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if(do_after(user, 20, target = src) && G.use(1))
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make_new_table(/obj/structure/table/glass)
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else if(istype(I, /obj/item/stack/tile/carpet/black))
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var/obj/item/stack/tile/carpet/black/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one black carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy/black)
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else if(istype(I, /obj/item/stack/tile/carpet))
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var/obj/item/stack/tile/carpet/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy)
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else
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return ..()
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/obj/structure/table_frame/proc/make_new_table(table_type) //makes sure the new table made retains what we had as a frame
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var/obj/structure/table/T = new table_type(loc)
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T.frame = type
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T.framestack = framestack
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T.framestackamount = framestackamount
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qdel(src)
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/obj/structure/table_frame/deconstruct(disassembled = TRUE)
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new framestack(get_turf(src), framestackamount)
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qdel(src)
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/obj/structure/table_frame/narsie_act()
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new /obj/structure/table_frame/wood(loc)
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qdel(src)
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/*
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* Wooden Frames
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*/
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/obj/structure/table_frame/wood
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name = "wooden table frame"
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desc = "Four wooden legs with four framing wooden rods for a wooden table. You could easily pass through this."
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icon_state = "wood_frame"
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framestack = /obj/item/stack/sheet/wood
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framestackamount = 2
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burn_state = FLAMMABLE
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/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/stack/sheet/wood))
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var/obj/item/stack/sheet/wood/W = I
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if(W.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one wood sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [W] to [src]...</span>")
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if(do_after(user, 20, target = src) && W.use(1))
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make_new_table(/obj/structure/table/wood)
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return
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else if(istype(I, /obj/item/stack/tile/carpet))
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var/obj/item/stack/tile/carpet/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/poker)
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else
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return ..()
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@@ -1,49 +1,51 @@
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/* Tables and Racks
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* Contains:
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* Tables
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* Wooden tables
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* Reinforced tables
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* Glass Tables
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* Wooden Tables
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* Reinforced Tables
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* Racks
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* Rack Parts
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*/
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/*
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* Tables
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*/
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/obj/structure/table
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name = "table"
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desc = "A square piece of metal standing on four metal legs. It can not move."
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icon = 'icons/obj/smooth_structures/table.dmi'
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icon_state = "table"
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density = 1
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anchored = 1.0
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layer = 2.8
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density = TRUE
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anchored = TRUE
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layer = TABLE_LAYER
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pass_flags = LETPASSTHROW
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climbable = 1
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var/parts = /obj/item/weapon/table_parts
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var/flipped = 0
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var/health = 100
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var/busy = 0
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climbable = TRUE
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max_integrity = 100
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integrity_failure = 30
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced)
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var/frame = /obj/structure/table_frame
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var/framestack = /obj/item/stack/rods
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var/buildstack = /obj/item/stack/sheet/metal
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var/busy = FALSE
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var/buildstackamount = 1
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var/framestackamount = 2
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var/deconstruction_ready = TRUE
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var/flipped = 0
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/obj/structure/table/New()
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..()
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for(var/obj/structure/table/T in src.loc)
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if(T != src)
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qdel(T)
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if(flipped)
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update_icon()
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/obj/structure/table/proc/destroy()
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new parts(loc)
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density = 0
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qdel(src)
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/obj/structure/table/examine(mob/user)
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..()
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deconstruction_hints(user)
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/obj/structure/table/narsie_act()
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if(prob(20))
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new /obj/structure/table/woodentable(loc)
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/obj/structure/table/proc/deconstruction_hints(mob/user)
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to_chat(user, "<span class='notice'>The top is <b>screwed</b> on, but the main <b>bolts</b> are also visible.</span>")
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/obj/structure/table/update_icon()
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if(smooth && !flipped)
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@@ -63,7 +65,7 @@
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if(type == 1)
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subtype = direction == turn(dir,90) ? "-" : "+"
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var/base = "table"
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if(istype(src, /obj/structure/table/woodentable))
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if(istype(src, /obj/structure/table/wood))
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base = "wood"
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if(istype(src, /obj/structure/table/reinforced))
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base = "rtable"
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@@ -72,51 +74,53 @@
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return 1
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/obj/structure/table/narsie_act()
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new /obj/structure/table/wood(loc)
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qdel(src)
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/obj/structure/table/ex_act(severity)
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switch(severity)
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if(1.0)
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if(1)
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qdel(src)
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return
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if(2.0)
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if(2)
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if(prob(50))
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qdel(src)
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return
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if(3.0)
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if(3)
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if(prob(25))
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destroy()
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deconstruct(FALSE)
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else
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return
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/obj/structure/table/blob_act()
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if(prob(75))
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destroy()
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qdel(src)
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/obj/structure/table/attack_alien(mob/living/user)
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user.do_attack_animation(src)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1)
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visible_message("<span class='danger'>[user] slices [src] apart!</span>")
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destroy()
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deconstruct(FALSE)
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/obj/structure/table/mech_melee_attack(obj/mecha/M)
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visible_message("<span class='danger'>[M] smashes [src] apart!</span>")
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destroy()
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deconstruct(FALSE)
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/obj/structure/table/attack_animal(mob/living/simple_animal/user)
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if(user.environment_smash)
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user.do_attack_animation(src)
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playsound(loc, 'sound/weapons/Genhit.ogg', 50, 1)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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destroy()
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deconstruct(FALSE)
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/obj/structure/table/attack_hand(mob/living/user)
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if(HULK in user.mutations)
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user.do_attack_animation(src)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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playsound(loc, 'sound/effects/bang.ogg', 50, 1)
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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destroy()
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deconstruct(FALSE)
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else
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..()
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if(climber)
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@@ -171,17 +175,17 @@
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else
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return 1 //But only from one side
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if(prob(chance))
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health -= P.damage/2
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if(health > 0)
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obj_integrity -= P.damage/2
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if(obj_integrity > 0)
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visible_message("<span class='warning'>[P] hits \the [src]!</span>")
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return 0
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else
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visible_message("<span class='warning'>[src] breaks down!</span>")
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destroy()
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deconstruct(FALSE)
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return 1
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return 1
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/obj/structure/table/CheckExit(atom/movable/O as mob|obj, target as turf)
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/obj/structure/table/CheckExit(atom/movable/O, turf/target)
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if(istype(O) && O.checkpass(PASSTABLE))
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return 1
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if(flipped)
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@@ -191,7 +195,7 @@
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return 1
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return 1
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/obj/structure/table/MouseDrop_T(obj/O as obj, mob/user as mob)
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/obj/structure/table/MouseDrop_T(obj/O, mob/user)
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..()
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if((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
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return
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@@ -223,58 +227,74 @@
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return 1
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qdel(I)
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/obj/structure/table/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/grab))
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tablepush(W, user)
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/obj/structure/table/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/grab))
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tablepush(I, user)
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return
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if(can_deconstruct)
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if(isscrewdriver(I) && deconstruction_ready)
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to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
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playsound(loc, I.usesound, 50, 1)
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if(do_after(user, 20*I.toolspeed, target = src))
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deconstruct(TRUE)
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return
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if(istype(W, /obj/item/weapon/wrench))
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user.visible_message("<span class='notice'>[user] is disassembling \a [src].</span>", "<span class='notice'>You start disassembling \the [src].</span>")
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playsound(loc, W.usesound, 50, 1)
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if(do_after(user, 50 * W.toolspeed, target = src))
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playsound(loc, W.usesound, 50, 1)
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destroy()
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return
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if(iswrench(I) && deconstruction_ready)
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to_chat(user, "<span class='notice'>You start deconstructing [src]...</span>")
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playsound(loc, I.usesound, 50, 1)
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if(do_after(user, 40*I.toolspeed, target = src))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
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deconstruct(TRUE, 1)
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return
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if(isrobot(user))
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return
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if(istype(W, /obj/item/weapon/melee/energy/blade))
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if(istype(I, /obj/item/weapon/melee/energy/blade))
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var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.set_up(5, 0, loc)
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spark_system.start()
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playsound(src.loc, W.usesound, 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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playsound(loc, I.usesound, 50, 1)
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playsound(loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 4))
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O.show_message("<span class='notice'>The [src] was sliced apart by [user]!</span>", 1, "<span class='warning'>You hear [src] coming apart.</span>", 2)
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destroy()
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deconstruct(FALSE)
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return
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if(!(W.flags & ABSTRACT))
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if(!(I.flags & ABSTRACT))
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if(user.drop_item())
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W.Move(loc)
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I.Move(loc)
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var/list/click_params = params2list(params)
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//Center the icon where the user clicked.
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if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
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return
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//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
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W.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
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W.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
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I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
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I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
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return
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/obj/structure/table/proc/straight_table_check(var/direction)
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/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
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if(can_deconstruct)
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var/turf/T = get_turf(src)
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new buildstack(T, buildstackamount)
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if(!wrench_disassembly)
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new frame(T)
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else
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new framestack(T, framestackamount)
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qdel(src)
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/obj/structure/table/proc/straight_table_check(direction)
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var/obj/structure/table/T
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for(var/angle in list(-90,90))
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T = locate() in get_step(src.loc,turn(direction,angle))
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T = locate() in get_step(loc,turn(direction,angle))
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if(T && !T.flipped)
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return 0
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T = locate() in get_step(src.loc,direction)
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T = locate() in get_step(loc,direction)
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if(!T || T.flipped)
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return 1
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if(istype(T,/obj/structure/table/reinforced/))
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var/obj/structure/table/reinforced/R = T
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if(R.status == 2)
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if(!T.deconstruction_ready)
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return 0
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return T.straight_table_check(direction)
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@@ -309,7 +329,7 @@
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return
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/obj/structure/table/proc/flip(var/direction)
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/obj/structure/table/proc/flip(direction)
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if(flipped)
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return 0
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@@ -344,7 +364,7 @@
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return 0
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var/can_flip = 1
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for(var/mob/A in oview(src,0))//src.loc)
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for(var/mob/A in oview(src,0))//loc)
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if(istype(A))
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can_flip = 0
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if(!can_flip)
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@@ -365,52 +385,111 @@
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||||
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return 1
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/*
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* Glass Tables
|
||||
*/
|
||||
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||||
/obj/structure/table/glass
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name = "glass table"
|
||||
desc = "Looks fragile. You should totally flip it. It is begging for it."
|
||||
icon = 'icons/obj/smooth_structures/glass_table.dmi'
|
||||
icon_state = "glass_table"
|
||||
buildstack = /obj/item/stack/sheet/glass
|
||||
max_integrity = 70
|
||||
canSmoothWith = null
|
||||
var/list/debris = list()
|
||||
|
||||
/obj/structure/table/glass/New()
|
||||
. = ..()
|
||||
debris += new frame
|
||||
debris += new /obj/item/weapon/shard
|
||||
|
||||
/obj/structure/table/glass/Destroy()
|
||||
for(var/i in debris)
|
||||
qdel(i)
|
||||
. = ..()
|
||||
|
||||
/obj/structure/table/glass/Crossed(atom/movable/AM)
|
||||
. = ..()
|
||||
if(!can_deconstruct)
|
||||
return
|
||||
if(!isliving(AM))
|
||||
return
|
||||
// Don't break if they're just flying past
|
||||
if(AM.throwing)
|
||||
addtimer(src, "throw_check", 5, FALSE, AM)
|
||||
else
|
||||
check_break(AM)
|
||||
|
||||
/obj/structure/table/glass/proc/throw_check(mob/living/M)
|
||||
if(M.loc == get_turf(src))
|
||||
check_break(M)
|
||||
|
||||
/obj/structure/table/glass/proc/check_break(mob/living/M)
|
||||
if(has_gravity(M) && M.mob_size > MOB_SIZE_SMALL)
|
||||
table_shatter(M)
|
||||
|
||||
/obj/structure/table/glass/flip(direction)
|
||||
deconstruct(FALSE)
|
||||
|
||||
/obj/structure/table/glass/proc/table_shatter(mob/living/L)
|
||||
visible_message("<span class='warning'>[src] breaks!</span>",
|
||||
"<span class='danger'>You hear breaking glass.</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, "shatter", 50, 1)
|
||||
for(var/I in debris)
|
||||
var/atom/movable/AM = I
|
||||
AM.forceMove(T)
|
||||
debris -= AM
|
||||
if(istype(AM, /obj/item/weapon/shard))
|
||||
AM.throw_impact(L)
|
||||
L.Weaken(5)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/table/glass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
||||
if(can_deconstruct)
|
||||
if(disassembled)
|
||||
..()
|
||||
return
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, "shatter", 50, 1)
|
||||
for(var/X in debris)
|
||||
var/atom/movable/AM = X
|
||||
AM.forceMove(T)
|
||||
debris -= AM
|
||||
qdel(src)
|
||||
|
||||
/*
|
||||
* Wooden tables
|
||||
*/
|
||||
/obj/structure/table/woodentable
|
||||
/obj/structure/table/wood
|
||||
name = "wooden table"
|
||||
desc = "Do not apply fire to this. Rumour says it burns easily."
|
||||
icon = 'icons/obj/smooth_structures/wood_table.dmi'
|
||||
icon_state = "wood_table"
|
||||
parts = /obj/item/weapon/table_parts/wood
|
||||
health = 50
|
||||
canSmoothWith = list(/obj/structure/table/woodentable, /obj/structure/table/woodentable/poker)
|
||||
frame = /obj/structure/table_frame/wood
|
||||
framestack = /obj/item/stack/sheet/wood
|
||||
buildstack = /obj/item/stack/sheet/wood
|
||||
max_integrity = 70
|
||||
canSmoothWith = list(/obj/structure/table/wood, /obj/structure/table/wood/poker)
|
||||
burn_state = FLAMMABLE
|
||||
burntime = 20
|
||||
var/canPokerize = 1
|
||||
|
||||
/obj/structure/table/woodentable/attackby(obj/item/I as obj, mob/user as mob, params)
|
||||
if(canPokerize && istype(I, /obj/item/stack/tile/grass))
|
||||
var/obj/item/stack/tile/grass/gr = I
|
||||
gr.use(1)
|
||||
new /obj/structure/table/woodentable/poker( src.loc )
|
||||
qdel(src)
|
||||
visible_message("<span class='notice'>[user] adds the grass to the wooden table</span>")
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/structure/table/woodentable/narsie_act()
|
||||
/obj/structure/table/wood/narsie_act()
|
||||
return
|
||||
|
||||
/obj/structure/table/woodentable/poker //No specialties, Just a mapping object.
|
||||
/obj/structure/table/wood/poker //No specialties, Just a mapping object.
|
||||
name = "gambling table"
|
||||
desc = "A seedy table for seedy dealings in seedy places."
|
||||
icon = 'icons/obj/smooth_structures/poker_table.dmi'
|
||||
icon_state = "pokertable"
|
||||
canSmoothWith = list(/obj/structure/table/woodentable/poker, /obj/structure/table/woodentable)
|
||||
canPokerize = 0
|
||||
icon_state = "poker_table"
|
||||
buildstack = /obj/item/stack/tile/carpet
|
||||
|
||||
/obj/structure/table/woodentable/poker/destroy()
|
||||
new /obj/item/stack/tile/grass(loc)
|
||||
..()
|
||||
|
||||
/obj/structure/table/woodentable/poker/narsie_act()
|
||||
return
|
||||
/obj/structure/table/wood/poker/narsie_act()
|
||||
new /obj/structure/table/wood(loc)
|
||||
qdel(src)
|
||||
|
||||
/*
|
||||
* Fancy Tables
|
||||
@@ -421,7 +500,9 @@
|
||||
desc = "A standard metal table frame covered with an amazingly fancy, patterned cloth."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "fancy_table"
|
||||
parts = /obj/item/weapon/table_parts/fancy
|
||||
frame = /obj/structure/table_frame
|
||||
framestack = /obj/item/stack/rods
|
||||
buildstack = /obj/item/stack/tile/carpet
|
||||
canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black)
|
||||
|
||||
/obj/structure/table/wood/fancy/New()
|
||||
@@ -430,123 +511,59 @@
|
||||
|
||||
/obj/structure/table/wood/fancy/black
|
||||
icon_state = "fancy_table_black"
|
||||
parts = /obj/item/weapon/table_parts/fancy/black
|
||||
buildstack = /obj/item/stack/tile/carpet/black
|
||||
|
||||
/obj/structure/table/wood/fancy/black/New()
|
||||
..()
|
||||
icon = 'icons/obj/smooth_structures/fancy_table_black.dmi' //so that the tables place correctly in the map editor
|
||||
|
||||
|
||||
/*
|
||||
* Glass Tables
|
||||
*/
|
||||
|
||||
/obj/structure/glasstable_frame
|
||||
name = "glass table frame"
|
||||
desc = "A metal frame for a glass table."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "glass_table_frame"
|
||||
density = 1
|
||||
|
||||
/obj/structure/glasstable_frame/attackby(obj/item/I as obj, mob/user as mob, params)
|
||||
if(istype(I, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = I
|
||||
if(G.amount >= 2)
|
||||
to_chat(user, "<span class='notice'>You start to add the glass to \the [src].</span>")
|
||||
if(do_after(user, 10 * G.toolspeed, target = src))
|
||||
G.use(2)
|
||||
to_chat(user, "<span class='notice'>You add the glass to \the [src].</span>")
|
||||
playsound(get_turf(src), G.usesound, 50, 1)
|
||||
new /obj/structure/table/glass(loc)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You don't have enough glass! You need at least 2 sheets.</span>")
|
||||
return
|
||||
|
||||
if(iswrench(I))
|
||||
to_chat(user, "<span class='notice'>You start to deconstruct \the [src].</span>")
|
||||
playsound(src.loc, I.usesound, 75, 1)
|
||||
if(do_after(user, 10 * I.toolspeed, target = src))
|
||||
playsound(src.loc, I.usesound, 75, 1)
|
||||
to_chat(user, "<span class='notice'>You dismantle \the [src].</span>")
|
||||
new /obj/item/stack/sheet/metal(loc)
|
||||
new /obj/item/stack/sheet/metal(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/table/glass
|
||||
name = "glass table"
|
||||
desc = "Looks fragile. You should totally flip it. It is begging for it."
|
||||
icon = 'icons/obj/smooth_structures/glass_table.dmi'
|
||||
icon_state = "glass_table"
|
||||
parts = /obj/item/weapon/table_parts/glass
|
||||
health = 10
|
||||
canSmoothWith = null
|
||||
|
||||
/obj/structure/table/glass/flip(var/direction)
|
||||
collapse()
|
||||
|
||||
/obj/structure/table/glass/proc/collapse() //glass table collapse is called twice in this code, more efficent to just have a proc
|
||||
src.visible_message("<span class='warning'>\The [src] shatters, and the frame collapses!</span>", "<span class='warning'>You hear metal collapsing and glass shattering.</span>")
|
||||
playsound(src.loc, "shatter", 50, 1)
|
||||
destroy(1)
|
||||
|
||||
/obj/structure/table/glass/destroy(dirty)
|
||||
if(dirty)
|
||||
new /obj/item/weapon/shard(loc)
|
||||
new /obj/item/weapon/shard(loc)
|
||||
else
|
||||
new /obj/item/stack/sheet/glass(loc, 2)
|
||||
..()
|
||||
|
||||
/obj/structure/table/glass/tablepush(obj/item/I, mob/user)
|
||||
if(..())
|
||||
collapse()
|
||||
|
||||
/*
|
||||
* Reinforced tables
|
||||
*/
|
||||
/obj/structure/table/reinforced
|
||||
name = "reinforced table"
|
||||
desc = "A version of the four legged table. It is stronger."
|
||||
desc = "A reinforced version of the four legged table."
|
||||
icon = 'icons/obj/smooth_structures/reinforced_table.dmi'
|
||||
icon_state = "r_table"
|
||||
health = 200
|
||||
var/status = 2
|
||||
parts = /obj/item/weapon/table_parts/reinforced
|
||||
deconstruction_ready = FALSE
|
||||
buildstack = /obj/item/stack/sheet/plasteel
|
||||
canSmoothWith = list(/obj/structure/table/reinforced, /obj/structure/table)
|
||||
max_integrity = 200
|
||||
integrity_failure = 50
|
||||
|
||||
/obj/structure/table/reinforced/flip(var/direction)
|
||||
if(status == 2)
|
||||
/obj/structure/table/reinforced/deconstruction_hints(mob/user)
|
||||
if(deconstruction_ready)
|
||||
to_chat(user, "<span class='notice'>The top cover has been <i>welded</i> loose and the main frame's <b>bolts</b> are exposed.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The top cover is firmly <b>welded</b> on.</span>")
|
||||
|
||||
/obj/structure/table/reinforced/flip(direction)
|
||||
if(!deconstruction_ready)
|
||||
return 0
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/table/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
/obj/structure/table/reinforced/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(iswelder(W))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
if(src.status == 2)
|
||||
to_chat(user, "<span class='notice'>Now weakening the reinforced table</span>")
|
||||
playsound(src.loc, WT.usesound, 50, 1)
|
||||
if(do_after(user, 50 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
to_chat(user, "<span class='notice'>Table weakened</span>")
|
||||
src.status = 1
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
if(deconstruction_ready)
|
||||
to_chat(user, "<span class='notice'>You start strengthening the reinforced table...</span>")
|
||||
if (do_after(user, 50*W.toolspeed, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You strengthen the table.</span>")
|
||||
deconstruction_ready = FALSE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Now strengthening the reinforced table</span>")
|
||||
playsound(src.loc, WT.usesound, 50, 1)
|
||||
if(do_after(user, 50 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
to_chat(user, "<span class='notice'>Table strengthened</span>")
|
||||
src.status = 2
|
||||
return
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(src.status == 2)
|
||||
return
|
||||
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>You start weakening the reinforced table...</span>")
|
||||
if (do_after(user, 50*W.toolspeed, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You weaken the table.</span>")
|
||||
deconstruction_ready = TRUE
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
* Racks
|
||||
@@ -556,42 +573,42 @@
|
||||
desc = "Different from the Middle Ages version."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "rack"
|
||||
layer = TABLE_LAYER
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
anchored = 1
|
||||
pass_flags = LETPASSTHROW
|
||||
var/parts = /obj/item/weapon/rack_parts
|
||||
var/health = 5
|
||||
max_integrity = 20
|
||||
|
||||
/obj/structure/rack/proc/destroy()
|
||||
new parts(loc)
|
||||
density = 0
|
||||
qdel(src)
|
||||
/obj/structure/rack/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
|
||||
|
||||
/obj/structure/rack/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
if(1)
|
||||
qdel(src)
|
||||
if(2.0)
|
||||
if(2)
|
||||
qdel(src)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/rack_parts(src.loc)
|
||||
if(3.0)
|
||||
new /obj/item/weapon/rack_parts(loc)
|
||||
if(3)
|
||||
if(prob(25))
|
||||
qdel(src)
|
||||
new /obj/item/weapon/rack_parts(src.loc)
|
||||
new /obj/item/weapon/rack_parts(loc)
|
||||
|
||||
/obj/structure/rack/blob_act()
|
||||
if(prob(75))
|
||||
qdel(src)
|
||||
return
|
||||
else if(prob(50))
|
||||
new /obj/item/weapon/rack_parts(src.loc)
|
||||
new /obj/item/weapon/rack_parts(loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/structure/rack/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(height==0) return 1
|
||||
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
|
||||
if(height==0)
|
||||
return 1
|
||||
if(density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
|
||||
return 1
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
@@ -606,7 +623,7 @@
|
||||
var/atom/movable/mover = caller
|
||||
. = . || mover.checkpass(PASSTABLE)
|
||||
|
||||
/obj/structure/rack/MouseDrop_T(obj/O as obj, mob/user as mob)
|
||||
/obj/structure/rack/MouseDrop_T(obj/O, mob/user)
|
||||
if((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
|
||||
return
|
||||
if(isrobot(user))
|
||||
@@ -615,13 +632,11 @@
|
||||
return
|
||||
if(O.loc != src.loc)
|
||||
step(O, get_dir(O, src))
|
||||
return
|
||||
|
||||
/obj/structure/rack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/weapon/rack_parts( src.loc )
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
qdel(src)
|
||||
/obj/structure/rack/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(iswrench(W) && can_deconstruct)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if(isrobot(user))
|
||||
return
|
||||
@@ -634,38 +649,47 @@
|
||||
if(HULK in user.mutations)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
destroy()
|
||||
deconstruct()
|
||||
else
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
||||
"<span class='danger'>You kick [src].</span>")
|
||||
health -= rand(1,2)
|
||||
obj_integrity -= rand(1,2)
|
||||
healthcheck()
|
||||
|
||||
/obj/structure/rack/mech_melee_attack(obj/mecha/M)
|
||||
visible_message("<span class='danger'>[M] smashes [src] apart!</span>")
|
||||
destroy()
|
||||
deconstruct()
|
||||
|
||||
/obj/structure/rack/attack_alien(mob/living/user)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] slices [src] apart!</span>")
|
||||
destroy()
|
||||
|
||||
deconstruct()
|
||||
|
||||
/obj/structure/rack/attack_animal(mob/living/simple_animal/user)
|
||||
if(user.environment_smash)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
destroy()
|
||||
deconstruct()
|
||||
|
||||
/obj/structure/rack/attack_tk() // no telehulk sorry
|
||||
return
|
||||
|
||||
/obj/structure/rack/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
destroy()
|
||||
if(obj_integrity <= 0)
|
||||
deconstruct()
|
||||
|
||||
/obj/structure/rack/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(damage_amount)
|
||||
playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
playsound(loc, 'sound/items/welder.ogg', 40, 1)
|
||||
|
||||
/obj/structure/rack/skeletal_bar
|
||||
name = "skeletal minibar"
|
||||
@@ -678,3 +702,49 @@
|
||||
|
||||
/obj/structure/rack/skeletal_bar/right
|
||||
icon_state = "minibar_right"
|
||||
|
||||
/*
|
||||
* Rack destruction
|
||||
*/
|
||||
|
||||
/obj/structure/rack/deconstruct(disassembled = TRUE)
|
||||
if(can_deconstruct)
|
||||
density = FALSE
|
||||
var/obj/item/weapon/rack_parts/newparts = new(loc)
|
||||
transfer_fingerprints_to(newparts)
|
||||
qdel(src)
|
||||
|
||||
/*
|
||||
* Rack Parts
|
||||
*/
|
||||
|
||||
/obj/item/weapon/rack_parts
|
||||
name = "rack parts"
|
||||
desc = "Parts of a rack."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "rack_parts"
|
||||
flags = CONDUCT
|
||||
materials = list(MAT_METAL=2000)
|
||||
var/building = FALSE
|
||||
|
||||
/obj/item/weapon/rack_parts/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(iswrench(W))
|
||||
new /obj/item/stack/sheet/metal(user.loc)
|
||||
qdel(src)
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/rack_parts/attack_self(mob/user)
|
||||
if(building)
|
||||
return
|
||||
building = TRUE
|
||||
to_chat(user, "<span class='notice'>You start constructing a rack...</span>")
|
||||
if(do_after(user, 50, target = user, progress=TRUE))
|
||||
if(!user.drop_item(src))
|
||||
return
|
||||
var/obj/structure/rack/R = new /obj/structure/rack(user.loc)
|
||||
user.visible_message("<span class='notice'>[user] assembles \a [R].\
|
||||
</span>", "<span class='notice'>You assemble \a [R].</span>")
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
building = FALSE
|
||||
|
||||
Reference in New Issue
Block a user