Fix: Avoid runechat scheduling too far events into short queue (#17361)

This commit is contained in:
Aziz Chynaliev
2022-01-22 19:06:20 +01:00
committed by GitHub
parent de5a063524
commit 7f73b8d8b4
+1 -1
View File
@@ -3,7 +3,7 @@
/// Helper for getting the correct bucket for a given chatmessage
#define BUCKET_POS(scheduled_destruction) (((round((scheduled_destruction - SSrunechat.head_offset) / world.tick_lag) + 1) % BUCKET_LEN) || BUCKET_LEN)
/// Gets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue
#define BUCKET_LIMIT (world.time + TICKS2DS(min(BUCKET_LEN - (SSrunechat.practical_offset - DS2TICKS(world.time - SSrunechat.head_offset)) - 1, BUCKET_LEN - 1)))
#define BUCKET_LIMIT (SSrunechat.head_offset + TICKS2DS(BUCKET_LEN + SSrunechat.practical_offset - 1))
/**
* # Runechat Subsystem