mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Merge remote-tracking branch 'upstream/master' into more_ss_ports
# Conflicts: # paradise.dme
This commit is contained in:
@@ -44,7 +44,7 @@ var/global/list/image/splatter_cache=list()
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if(B.blood_DNA)
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blood_DNA |= B.blood_DNA.Copy()
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qdel(B)
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dry_timer = addtimer(src, "dry", DRYING_TIME * (amount+1))
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dry_timer = addtimer(CALLBACK(src, .proc/dry), DRYING_TIME * (amount+1), TIMER_STOPPABLE)
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/obj/effect/decal/cleanable/blood/Destroy()
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if(GAMEMODE_IS_CULT)
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@@ -51,7 +51,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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for(var/i in 1 to number)
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if(total_effects > 20)
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return
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addtimer(src, "generate_effect", 0)
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INVOKE_ASYNC(src, .proc/generate_effect)
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/datum/effect_system/proc/generate_effect()
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if(holder)
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@@ -67,7 +67,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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for(var/j in 1 to steps_amt)
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sleep(5)
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step(E,direction)
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addtimer(src, "decrement_total_effect", 20)
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addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
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/datum/effect_system/proc/decrement_total_effect()
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total_effects--
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@@ -58,4 +58,4 @@
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/datum/effect_system/explosion/smoke/start()
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..()
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addtimer(src, "create_smoke", 5)
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addtimer(CALLBACK(src, .proc/create_smoke), 5)
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@@ -39,7 +39,7 @@
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/obj/effect/particle_effect/smoke/proc/kill_smoke()
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processing_objects.Remove(src)
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addtimer(src, "fade_out", 0)
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INVOKE_ASYNC(src, .proc/fade_out)
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QDEL_IN(src, 10)
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/obj/effect/particle_effect/smoke/process()
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@@ -67,7 +67,7 @@
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if(C.smoke_delay)
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return FALSE
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C.smoke_delay++
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addtimer(src, "remove_smoke_delay", 10, FALSE, C)
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addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
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return TRUE
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/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
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@@ -72,7 +72,7 @@
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else //if on the floor, glowshroom on-floor sprite
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icon_state = "[base_icon_state]f"
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addtimer(src, "Spread", delay, FALSE)
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addtimer(CALLBACK(src, .proc/Spread), delay)
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/obj/structure/glowshroom/proc/Spread()
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var/turf/ownturf = get_turf(src)
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@@ -117,7 +117,7 @@
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shrooms_planted++ //if we failed due to generation, don't try to plant one later
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if(shrooms_planted < myseed.yield) //if we didn't get all possible shrooms planted, try again later
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myseed.yield -= shrooms_planted
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addtimer(src, "Spread", delay, FALSE)
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addtimer(CALLBACK(src, .proc/Spread), delay)
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/obj/structure/glowshroom/proc/CalcDir(turf/location = loc)
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var/direction = 16
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