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Fix for previous commit.
Conflicts: code/game/objects/items/stacks/sheets/glass.dm
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@@ -304,7 +304,8 @@
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playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.flags & IS_SYNTHETIC)
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if(H.species.flags & IS_SYNTHETIC)
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return
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if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
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