Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs

# Conflicts:
#	paradise.dme
This commit is contained in:
Mark van Alphen
2019-04-21 23:27:23 +02:00
42 changed files with 1002 additions and 984 deletions
+2 -20
View File
@@ -681,24 +681,6 @@ var/list/admin_verbs_ticket = list(
feedback_add_details("admin_verb","OT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/kill_air() // -- TLE
set category = "Debug"
set name = "Kill Air"
set desc = "Toggle Air Processing"
if(!check_rights(R_DEBUG))
return
if(air_processing_killed)
air_processing_killed = 0
to_chat(usr, "<b>Enabled air processing.</b>")
else
air_processing_killed = 1
to_chat(usr, "<b>Disabled air processing.</b>")
feedback_add_details("admin_verb","KA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] used 'kill air'.")
message_admins("<span class='notice'>[key_name_admin(usr)] used 'kill air'.</span>", 1)
/client/proc/deadmin_self()
set name = "De-admin self"
set category = "Admin"
@@ -888,7 +870,7 @@ var/list/admin_verbs_ticket = list(
return
var/list/jobs = list()
for(var/datum/job/J in job_master.occupations)
for(var/datum/job/J in SSjobs.occupations)
if(J.current_positions >= J.total_positions && J.total_positions != -1)
jobs += J.title
if(!jobs.len)
@@ -896,7 +878,7 @@ var/list/admin_verbs_ticket = list(
return
var/job = input("Please select job slot to free", "Free Job Slot") as null|anything in jobs
if(job)
job_master.FreeRole(job)
SSjobs.FreeRole(job)
log_admin("[key_name(usr)] has freed a job slot for [job].")
message_admins("[key_name_admin(usr)] has freed a job slot for [job].")
+24 -24
View File
@@ -491,8 +491,8 @@
if(!M.ckey) //sanity
to_chat(usr, "This mob has no ckey")
return
if(!job_master)
to_chat(usr, "Job Master has not been setup!")
if(!SSjobs)
to_chat(usr, "SSjobs has not been setup!")
return
var/dat = ""
@@ -512,7 +512,7 @@
jobs += "<tr align='center' bgcolor='ccccff'><th colspan='[length(command_positions)]'><a href='?src=[UID()];jobban3=commanddept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Command Positions</a></th></tr><tr align='center'>"
for(var/jobPos in command_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
var/datum/job/job = SSjobs.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
@@ -533,7 +533,7 @@
jobs += "<tr bgcolor='ffddf0'><th colspan='[length(security_positions)]'><a href='?src=[UID()];jobban3=securitydept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Security Positions</a></th></tr><tr align='center'>"
for(var/jobPos in security_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
var/datum/job/job = SSjobs.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
@@ -554,7 +554,7 @@
jobs += "<tr bgcolor='fff5cc'><th colspan='[length(engineering_positions)]'><a href='?src=[UID()];jobban3=engineeringdept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Engineering Positions</a></th></tr><tr align='center'>"
for(var/jobPos in engineering_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
var/datum/job/job = SSjobs.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
@@ -575,7 +575,7 @@
jobs += "<tr bgcolor='ffeef0'><th colspan='[length(medical_positions)]'><a href='?src=[UID()];jobban3=medicaldept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Medical Positions</a></th></tr><tr align='center'>"
for(var/jobPos in medical_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
var/datum/job/job = SSjobs.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
@@ -596,7 +596,7 @@
jobs += "<tr bgcolor='e79fff'><th colspan='[length(science_positions)]'><a href='?src=[UID()];jobban3=sciencedept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Science Positions</a></th></tr><tr align='center'>"
for(var/jobPos in science_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
var/datum/job/job = SSjobs.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
@@ -617,7 +617,7 @@
jobs += "<tr bgcolor='dddddd'><th colspan='[length(support_positions)]'><a href='?src=[UID()];jobban3=supportdept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Support Positions</a></th></tr><tr align='center'>"
for(var/jobPos in support_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
var/datum/job/job = SSjobs.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
@@ -638,7 +638,7 @@
jobs += "<tr bgcolor='ccffcc'><th colspan='[length(nonhuman_positions)+1]'><a href='?src=[UID()];jobban3=nonhumandept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Non-human Positions</a></th></tr><tr align='center'>"
for(var/jobPos in nonhuman_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
var/datum/job/job = SSjobs.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
@@ -707,7 +707,7 @@
jobs += "<tr bgcolor='dddddd'><th colspan='[length(whitelisted_positions)]'><a href='?src=[UID()];jobban3=whitelistdept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Whitelisted Positions</a></th></tr><tr align='center'>"
for(var/jobPos in whitelisted_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
var/datum/job/job = SSjobs.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
@@ -743,8 +743,8 @@
var/ban_ckey_param = href_list["dbbanaddckey"]
if(!job_master)
to_chat(usr, "Job Master has not been setup!")
if(!SSjobs)
to_chat(usr, "SSjobs has not been setup!")
return
//get jobs for department if specified, otherwise just returnt he one job in a list.
@@ -753,50 +753,50 @@
if("commanddept")
for(var/jobPos in command_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
var/datum/job/temp = SSjobs.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("securitydept")
for(var/jobPos in security_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
var/datum/job/temp = SSjobs.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("engineeringdept")
for(var/jobPos in engineering_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
var/datum/job/temp = SSjobs.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("medicaldept")
for(var/jobPos in medical_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
var/datum/job/temp = SSjobs.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("sciencedept")
for(var/jobPos in science_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
var/datum/job/temp = SSjobs.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("supportdept")
for(var/jobPos in support_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
var/datum/job/temp = SSjobs.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("nonhumandept")
joblist += "pAI"
for(var/jobPos in nonhuman_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
var/datum/job/temp = SSjobs.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("whitelistdept")
for(var/jobPos in whitelisted_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
var/datum/job/temp = SSjobs.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
else
@@ -2935,11 +2935,11 @@
usr << browse(dat, "window=lawchanges;size=800x500")
if("list_job_debug")
var/dat = "<B>Job Debug info.</B><HR>"
if(job_master)
for(var/line in job_master.job_debug)
if(SSjobs)
for(var/line in SSjobs.job_debug)
dat += "[line]<BR>"
dat+= "*******<BR><BR>"
for(var/datum/job/job in job_master.occupations)
for(var/datum/job/job in SSjobs.occupations)
if(!job) continue
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
usr << browse(dat, "window=jobdebug;size=600x500")
@@ -3029,7 +3029,7 @@
M.req_one_access = list(access_brig,access_engine)
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
if("infinite_sec")
var/datum/job/J = job_master.GetJob("Security Officer")
var/datum/job/J = SSjobs.GetJob("Security Officer")
if(!J) return
J.total_positions = -1
J.spawn_positions = -1
+1 -1
View File
@@ -612,7 +612,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/datum/job/jobdatum
if(dresscode == "as job...")
var/jobname = input("Select job", "Robust quick dress shop") as null|anything in get_all_jobs()
jobdatum = job_master.GetJob(jobname)
jobdatum = SSjobs.GetJob(jobname)
feedback_add_details("admin_verb", "SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(dostrip)
+6 -6
View File
@@ -435,8 +435,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
//Now for special roles and equipment.
switch(new_character.mind.special_role)
if("traitor")
job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, 0)
SSjobs.EquipRank(new_character, new_character.mind.assigned_role, 1)
ticker.mode.equip_traitor(new_character)
if("Wizard")
new_character.loc = pick(wizardstart)
@@ -466,8 +466,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
call(/datum/game_mode/proc/add_law_zero)(new_character)
//Add aliens.
else
job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, 0)
SSjobs.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
if(!issilicon(new_character))//If they are not a cyborg/AI.
@@ -662,11 +662,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
if(job_master)
if(SSjobs)
var/currentpositiontally
var/totalpositiontally
to_chat(src, "<span class='notice'>Job Name: Filled job slot / Total job slots <b>(Free job slots)</b></span>")
for(var/datum/job/job in job_master.occupations)
for(var/datum/job/job in SSjobs.occupations)
to_chat(src, "<span class='notice'>[job.title]: [job.current_positions] / \
[job.total_positions == -1 ? "<b>UNLIMITED</b>" : job.total_positions] \
<b>([job.total_positions == -1 ? "UNLIMITED" : job.total_positions - job.current_positions])</b></span>")
+2 -2
View File
@@ -6,8 +6,8 @@
to_chat(usr, "This option is currently only usable during pregame. This may change at a later date.")
return
if(job_master && ticker)
var/datum/job/job = job_master.GetJob("AI")
if(SSjobs && ticker)
var/datum/job/job = SSjobs.GetJob("AI")
if(!job)
to_chat(usr, "Unable to locate the AI job")
return
@@ -576,7 +576,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
/datum/preferences/proc/SetChoices(mob/user, limit = 13, list/splitJobs = list("Civilian","Research Director","AI","Bartender"), width = 760, height = 790)
if(!job_master)
if(!SSjobs)
return
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
@@ -597,8 +597,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
if(!job_master) return
for(var/datum/job/job in job_master.occupations)
if(!SSjobs)
return
for(var/datum/job/job in SSjobs.occupations)
if(job.admin_only)
continue
@@ -802,7 +803,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
return 0
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
var/datum/job/job = job_master.GetJob(role)
var/datum/job/job = SSjobs.GetJob(role)
if(!job)
user << browse(null, "window=mob_occupation")
@@ -908,7 +909,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
player_alt_titles[job.title] = new_title
/datum/preferences/proc/SetJob(mob/user, role)
var/datum/job/job = job_master.GetJob(role)
var/datum/job/job = SSjobs.GetJob(role)
if(!job)
user << browse(null, "window=mob_occupation")
ShowChoices(user)
+24 -10
View File
@@ -16,25 +16,39 @@
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/hardhat/attack_self(mob/user)
/obj/item/clothing/head/hardhat/attack_self(mob/living/user)
toggle_helmet_light(user)
/obj/item/clothing/head/hardhat/proc/toggle_helmet_light(mob/living/user)
on = !on
if(on)
turn_on(user)
else
turn_off(user)
update_icon()
/obj/item/clothing/head/hardhat/update_icon()
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
if(on)
set_light(brightness_on)
else
set_light(0)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_head()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
..()
/obj/item/clothing/head/hardhat/extinguish_light()
/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
set_light(brightness_on)
/obj/item/clothing/head/hardhat/proc/turn_off(mob/user)
set_light(0)
/obj/item/clothing/head/hardhat/extinguish_light(mob/living/user)
if(on)
on = FALSE
set_light(0)
icon_state = "hardhat0_[item_color]"
item_state = "hardhat0_[item_color]"
turn_off(user)
update_icon()
visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
/obj/item/clothing/head/hardhat/orange
@@ -165,7 +165,7 @@
var/mob/living/carbon/human/H = user
for(var/obj/item/W in H)
H.unEquip(W)
var/datum/job/clown/C = job_master.GetJob("Clown")
var/datum/job/clown/C = SSjobs.GetJob("Clown")
C.equip(H)
affected_targets.Add(H)
@@ -166,7 +166,7 @@
return
var/list/jobs[0]
for(var/datum/job/j in job_master.occupations)
for(var/datum/job/j in SSjobs.occupations)
if(j.title != "AI" && j.title != "Cyborg")
jobs[j.title] = j
jobs = sortAssoc(jobs)
+4 -4
View File
@@ -1005,12 +1005,12 @@
if(prob(2))
var/obj/item/clothing/mask/M = H.wear_mask
if(M && (M.flags_cover & MASKCOVERSMOUTH))
return
continue
if(NO_BREATHE in H.dna.species.species_traits)
return //no puking if you can't smell!
continue //no puking if you can't smell!
// Humans can lack a mind datum, y'know
if(H.mind && (H.mind.assigned_role == "Detective" || H.mind.assigned_role == "Coroner"))
return //too cool for puke
continue //too cool for puke
to_chat(H, "<span class='warning'>You smell something foul...</span>")
H.fakevomit()
@@ -1102,4 +1102,4 @@
// Need this in species.
//#undef HUMAN_MAX_OXYLOSS
//#undef HUMAN_CRIT_MAX_OXYLOSS
//#undef HUMAN_CRIT_MAX_OXYLOSS
@@ -27,7 +27,7 @@ var/global/list/empty_playable_ai_cores = list()
//Handle job slot/tater cleanup.
var/job = mind.assigned_role
job_master.FreeRole(job)
SSjobs.FreeRole(job)
if(mind.objectives.len)
mind.objectives.Cut()
+18 -18
View File
@@ -256,7 +256,7 @@
new_player_panel()
/mob/new_player/proc/IsJobAvailable(rank)
var/datum/job/job = job_master.GetJob(rank)
var/datum/job/job = SSjobs.GetJob(rank)
if(!job) return 0
if(!job.is_position_available()) return 0
if(jobban_isbanned(src,rank)) return 0
@@ -269,9 +269,9 @@
if(config.assistantlimit)
if(job.title == "Civilian")
var/count = 0
var/datum/job/officer = job_master.GetJob("Security Officer")
var/datum/job/warden = job_master.GetJob("Warden")
var/datum/job/hos = job_master.GetJob("Head of Security")
var/datum/job/officer = SSjobs.GetJob("Security Officer")
var/datum/job/warden = SSjobs.GetJob("Warden")
var/datum/job/hos = SSjobs.GetJob("Head of Security")
count += (officer.current_positions + warden.current_positions + hos.current_positions)
if(job.current_positions > (config.assistantratio * count))
if(count >= 5) // if theres more than 5 security on the station just let assistants join regardless, they should be able to handle the tide
@@ -280,21 +280,21 @@
return 1
/mob/new_player/proc/IsAdminJob(rank)
var/datum/job/job = job_master.GetJob(rank)
var/datum/job/job = SSjobs.GetJob(rank)
if(job.admin_only)
return 1
else
return 0
/mob/new_player/proc/IsERTSpawnJob(rank)
var/datum/job/job = job_master.GetJob(rank)
var/datum/job/job = SSjobs.GetJob(rank)
if(job.spawn_ert)
return 1
else
return 0
/mob/new_player/proc/IsSyndicateCommand(rank)
var/datum/job/job = job_master.GetJob(rank)
var/datum/job/job = SSjobs.GetJob(rank)
if(job.syndicate_command)
return 1
else
@@ -312,15 +312,15 @@
if(!IsJobAvailable(rank))
to_chat(src, alert("[rank] is not available. Please try another."))
return 0
var/datum/job/thisjob = job_master.GetJob(rank)
var/datum/job/thisjob = SSjobs.GetJob(rank)
if(thisjob.barred_by_disability(client))
to_chat(src, alert("[rank] is not available due to your character's disability. Please try another."))
return 0
job_master.AssignRole(src, rank, 1)
SSjobs.AssignRole(src, rank, 1)
var/mob/living/character = create_character() //creates the human and transfers vars and mind
character = job_master.AssignRank(character, rank, 1) //equips the human
character = SSjobs.AssignRank(character, rank, 1) //equips the human
// AIs don't need a spawnpoint, they must spawn at an empty core
if(character.mind.assigned_role == "AI")
@@ -367,7 +367,7 @@
character.buckled.loc = character.loc
character.buckled.dir = character.dir
character = job_master.EquipRank(character, rank, 1) //equips the human
character = SSjobs.EquipRank(character, rank, 1) //equips the human
EquipCustomItems(character)
ticker.mode.latespawn(character)
@@ -384,8 +384,8 @@
callHook("latespawn", list(character))
AddEmploymentContract(character)
if(!thisjob.is_position_available() && thisjob in job_master.prioritized_jobs)
job_master.prioritized_jobs -= thisjob
if(!thisjob.is_position_available() && thisjob in SSjobs.prioritized_jobs)
SSjobs.prioritized_jobs -= thisjob
qdel(src)
@@ -452,11 +452,11 @@
else if(SSshuttle.emergency.mode >= SHUTTLE_CALL)
dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
if(length(job_master.prioritized_jobs))
if(length(SSjobs.prioritized_jobs))
dat += "<font color='lime'>The station has flagged these jobs as high priority: "
var/amt = length(job_master.prioritized_jobs)
var/amt = length(SSjobs.prioritized_jobs)
var/amt_count
for(var/datum/job/a in job_master.prioritized_jobs)
for(var/datum/job/a in SSjobs.prioritized_jobs)
amt_count++
if(amt_count != amt)
dat += " [a.title], "
@@ -478,7 +478,7 @@
"Science" = list(jobs = list(), titles = science_positions, color = "#e6b3e6"),
"Supply" = list(jobs = list(), titles = supply_positions, color = "#ead4ae"),
)
for(var/datum/job/job in job_master.occupations)
for(var/datum/job/job in SSjobs.occupations)
if(job && IsJobAvailable(job.title) && !job.barred_by_disability(client))
activePlayers[job] = 0
var/categorized = 0
@@ -512,7 +512,7 @@
dat += "<fieldset style='border: 2px solid [color]; display: inline'>"
dat += "<legend align='center' style='color: [color]'>[jobcat]</legend>"
for(var/datum/job/job in categorizedJobs[jobcat]["jobs"])
if(job in job_master.prioritized_jobs)
if(job in SSjobs.prioritized_jobs)
dat += "<a href='byond://?src=[UID()];SelectedJob=[job.title]'><font color='lime'><B>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</B></font></a><br>"
else
dat += "<a href='byond://?src=[UID()];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</a><br>"
@@ -72,7 +72,7 @@
/datum/computer_file/program/card_mod/proc/format_job_slots()
var/list/formatted = list()
for(var/datum/job/job in job_master.occupations)
for(var/datum/job/job in SSjobs.occupations)
if(job_blacklisted(job))
continue
formatted.Add(list(list(
@@ -127,10 +127,10 @@
/datum/computer_file/program/card_mod/proc/can_prioritize_job(datum/job/job)
if(job)
if(!job_blacklisted(job))
if(job in job_master.prioritized_jobs)
if(job in SSjobs.prioritized_jobs)
return 2
else
if(job_master.prioritized_jobs.len >= 3)
if(SSjobs.prioritized_jobs.len >= 3)
return 0
if(job.total_positions <= job.current_positions)
return 0
@@ -320,7 +320,7 @@
// MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS
if(is_authenticated(usr))
var/edit_job_target = href_list["job"]
var/datum/job/j = job_master.GetJob(edit_job_target)
var/datum/job/j = SSjobs.GetJob(edit_job_target)
if(!j)
return 1
if(can_open_job(j) != 1)
@@ -335,7 +335,7 @@
// MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS
if(is_authenticated(usr))
var/edit_job_target = href_list["job"]
var/datum/job/j = job_master.GetJob(edit_job_target)
var/datum/job/j = SSjobs.GetJob(edit_job_target)
if(!j)
return 1
if(can_close_job(j) != 1)
@@ -352,16 +352,16 @@
// TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY
if(is_authenticated(usr))
var/priority_target = href_list["job"]
var/datum/job/j = job_master.GetJob(priority_target)
var/datum/job/j = SSjobs.GetJob(priority_target)
if(!j)
return 0
// Unlike the proper ID computer, this does not check job_in_department
var/priority = TRUE
if(j in job_master.prioritized_jobs)
job_master.prioritized_jobs -= j
if(j in SSjobs.prioritized_jobs)
SSjobs.prioritized_jobs -= j
priority = FALSE
else if(job_master.prioritized_jobs.len < 3)
job_master.prioritized_jobs += j
else if(SSjobs.prioritized_jobs.len < 3)
SSjobs.prioritized_jobs += j
else
return 0
log_game("[key_name(usr)] [priority ? "prioritized" : "unprioritized"] the job \"[j.title]\".")
+1 -1
View File
@@ -178,7 +178,7 @@ var/ert_request_answered = FALSE
ticker.mode.ert += M.mind
M.forceMove(spawn_location)
job_master.CreateMoneyAccount(M, class, null)
SSjobs.CreateMoneyAccount(M, class, null)
active_team.equip_officer(class, M)