mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts: # paradise.dme
This commit is contained in:
@@ -166,7 +166,7 @@
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return
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var/list/jobs[0]
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for(var/datum/job/j in job_master.occupations)
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for(var/datum/job/j in SSjobs.occupations)
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if(j.title != "AI" && j.title != "Cyborg")
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jobs[j.title] = j
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jobs = sortAssoc(jobs)
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@@ -1005,12 +1005,12 @@
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if(prob(2))
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var/obj/item/clothing/mask/M = H.wear_mask
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if(M && (M.flags_cover & MASKCOVERSMOUTH))
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return
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continue
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if(NO_BREATHE in H.dna.species.species_traits)
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return //no puking if you can't smell!
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continue //no puking if you can't smell!
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// Humans can lack a mind datum, y'know
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if(H.mind && (H.mind.assigned_role == "Detective" || H.mind.assigned_role == "Coroner"))
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return //too cool for puke
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continue //too cool for puke
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to_chat(H, "<span class='warning'>You smell something foul...</span>")
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H.fakevomit()
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@@ -1102,4 +1102,4 @@
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// Need this in species.
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//#undef HUMAN_MAX_OXYLOSS
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//#undef HUMAN_CRIT_MAX_OXYLOSS
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//#undef HUMAN_CRIT_MAX_OXYLOSS
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@@ -27,7 +27,7 @@ var/global/list/empty_playable_ai_cores = list()
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//Handle job slot/tater cleanup.
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var/job = mind.assigned_role
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job_master.FreeRole(job)
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SSjobs.FreeRole(job)
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if(mind.objectives.len)
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mind.objectives.Cut()
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@@ -256,7 +256,7 @@
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new_player_panel()
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/mob/new_player/proc/IsJobAvailable(rank)
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var/datum/job/job = job_master.GetJob(rank)
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var/datum/job/job = SSjobs.GetJob(rank)
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if(!job) return 0
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if(!job.is_position_available()) return 0
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if(jobban_isbanned(src,rank)) return 0
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@@ -269,9 +269,9 @@
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if(config.assistantlimit)
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if(job.title == "Civilian")
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var/count = 0
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var/datum/job/officer = job_master.GetJob("Security Officer")
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var/datum/job/warden = job_master.GetJob("Warden")
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var/datum/job/hos = job_master.GetJob("Head of Security")
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var/datum/job/officer = SSjobs.GetJob("Security Officer")
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var/datum/job/warden = SSjobs.GetJob("Warden")
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var/datum/job/hos = SSjobs.GetJob("Head of Security")
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count += (officer.current_positions + warden.current_positions + hos.current_positions)
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if(job.current_positions > (config.assistantratio * count))
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if(count >= 5) // if theres more than 5 security on the station just let assistants join regardless, they should be able to handle the tide
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@@ -280,21 +280,21 @@
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return 1
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/mob/new_player/proc/IsAdminJob(rank)
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var/datum/job/job = job_master.GetJob(rank)
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var/datum/job/job = SSjobs.GetJob(rank)
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if(job.admin_only)
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return 1
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else
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return 0
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/mob/new_player/proc/IsERTSpawnJob(rank)
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var/datum/job/job = job_master.GetJob(rank)
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var/datum/job/job = SSjobs.GetJob(rank)
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if(job.spawn_ert)
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return 1
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else
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return 0
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/mob/new_player/proc/IsSyndicateCommand(rank)
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var/datum/job/job = job_master.GetJob(rank)
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var/datum/job/job = SSjobs.GetJob(rank)
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if(job.syndicate_command)
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return 1
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else
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@@ -312,15 +312,15 @@
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if(!IsJobAvailable(rank))
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to_chat(src, alert("[rank] is not available. Please try another."))
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return 0
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var/datum/job/thisjob = job_master.GetJob(rank)
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var/datum/job/thisjob = SSjobs.GetJob(rank)
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if(thisjob.barred_by_disability(client))
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to_chat(src, alert("[rank] is not available due to your character's disability. Please try another."))
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return 0
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job_master.AssignRole(src, rank, 1)
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SSjobs.AssignRole(src, rank, 1)
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var/mob/living/character = create_character() //creates the human and transfers vars and mind
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character = job_master.AssignRank(character, rank, 1) //equips the human
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character = SSjobs.AssignRank(character, rank, 1) //equips the human
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// AIs don't need a spawnpoint, they must spawn at an empty core
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if(character.mind.assigned_role == "AI")
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@@ -367,7 +367,7 @@
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character.buckled.loc = character.loc
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character.buckled.dir = character.dir
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character = job_master.EquipRank(character, rank, 1) //equips the human
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character = SSjobs.EquipRank(character, rank, 1) //equips the human
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EquipCustomItems(character)
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ticker.mode.latespawn(character)
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@@ -384,8 +384,8 @@
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callHook("latespawn", list(character))
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AddEmploymentContract(character)
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if(!thisjob.is_position_available() && thisjob in job_master.prioritized_jobs)
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job_master.prioritized_jobs -= thisjob
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if(!thisjob.is_position_available() && thisjob in SSjobs.prioritized_jobs)
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SSjobs.prioritized_jobs -= thisjob
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qdel(src)
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@@ -452,11 +452,11 @@
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else if(SSshuttle.emergency.mode >= SHUTTLE_CALL)
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dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
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if(length(job_master.prioritized_jobs))
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if(length(SSjobs.prioritized_jobs))
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dat += "<font color='lime'>The station has flagged these jobs as high priority: "
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var/amt = length(job_master.prioritized_jobs)
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var/amt = length(SSjobs.prioritized_jobs)
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var/amt_count
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for(var/datum/job/a in job_master.prioritized_jobs)
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for(var/datum/job/a in SSjobs.prioritized_jobs)
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amt_count++
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if(amt_count != amt)
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dat += " [a.title], "
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@@ -478,7 +478,7 @@
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"Science" = list(jobs = list(), titles = science_positions, color = "#e6b3e6"),
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"Supply" = list(jobs = list(), titles = supply_positions, color = "#ead4ae"),
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)
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for(var/datum/job/job in job_master.occupations)
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for(var/datum/job/job in SSjobs.occupations)
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if(job && IsJobAvailable(job.title) && !job.barred_by_disability(client))
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activePlayers[job] = 0
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var/categorized = 0
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@@ -512,7 +512,7 @@
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dat += "<fieldset style='border: 2px solid [color]; display: inline'>"
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dat += "<legend align='center' style='color: [color]'>[jobcat]</legend>"
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for(var/datum/job/job in categorizedJobs[jobcat]["jobs"])
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if(job in job_master.prioritized_jobs)
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if(job in SSjobs.prioritized_jobs)
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dat += "<a href='byond://?src=[UID()];SelectedJob=[job.title]'><font color='lime'><B>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</B></font></a><br>"
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else
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dat += "<a href='byond://?src=[UID()];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</a><br>"
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