fixes shotguns not being able to be reskined (#23336)

* fixes shotguns not being able to be reskined

* Update code/modules/projectiles/guns/projectile/revolver.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/projectiles/guns/projectile/revolver.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
GDN
2023-11-29 12:10:20 -06:00
committed by GitHub
parent effd9e299d
commit 7ff488fd22
@@ -61,12 +61,13 @@
if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
return
if(istype(magazine, /obj/item/ammo_box/magazine/internal/cylinder))
var/obj/item/ammo_box/magazine/internal/cylinder/C = magazine
C.spin()
chamber_round(0)
playsound(get_turf(user), 'sound/weapons/revolver_spin.ogg', 50, 1)
user.visible_message("<span class='warning'>[usr] spins [src]'s chamber.</span>", "<span class='notice'>You spin [src]'s chamber.</span>")
if(!istype(magazine, /obj/item/ammo_box/magazine/internal/cylinder))
return ..()
var/obj/item/ammo_box/magazine/internal/cylinder/C = magazine
C.spin()
chamber_round(0)
playsound(get_turf(user), 'sound/weapons/revolver_spin.ogg', 50, TRUE)
user.visible_message("<span class='warning'>[user] spins [src]'s chamber.</span>", "<span class='notice'>You spin [src]'s chamber.</span>")
/obj/item/gun/projectile/revolver/can_shoot()
return get_ammo(0,0)