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Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage. Fixed DNA proc stuff for monkey transforms. Removed Bartender's closet o' armor.
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@@ -21,7 +21,7 @@
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del(O.organs)
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O.organs = organs
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for(var/name in O.organs)
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var/datum/organ/external/organ = O[name]
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var/datum/organ/external/organ = O.organs[name]
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organ.owner = O
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for(var/obj/item/weapon/implant/implant in organ.implant)
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implant.imp_in = O
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