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https://github.com/ParadiseSS13/Paradise.git
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Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage. Fixed DNA proc stuff for monkey transforms. Removed Bartender's closet o' armor.
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@@ -252,8 +252,8 @@ the implant may become unstable and either pre-maturely inject the subject or si
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if(istype(imp_in, /mob/))
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var/mob/T = imp_in
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T.gib()
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explosion(find_loc(src), 1, 3, 4, 6, 3)
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var/turf/t = find_loc(src)
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explosion(find_loc(imp_in), 1, 3, 4, 6, 3)
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var/turf/t = find_loc(imp_in)
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if(t)
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t.hotspot_expose(3500,125)
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del(src)
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@@ -292,9 +292,9 @@ the implant may become unstable and either pre-maturely inject the subject or si
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del(a)
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processing_objects.Remove(src)
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else if(M.stat == 2)
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var/turf/t = get_turf(M)
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var/area/t = get_area(M)
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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a.autosay("states, \"[mobname] has died in [t.loc.name]!\"", "[mobname]'s Death Alarm")
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a.autosay("states, \"[mobname] has died in [t.name]!\"", "[mobname]'s Death Alarm")
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del(a)
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processing_objects.Remove(src)
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