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Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage. Fixed DNA proc stuff for monkey transforms. Removed Bartender's closet o' armor.
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@@ -17,7 +17,7 @@
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if (!msg)
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return
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("\[DATA EXPUNGED\]", "\[REDACTED\]", "¦¦¦¦¦¦¦¦¦¦") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("\[DATA EXPUNGED\]", "\[REDACTED\]", "\[O5 EYES ONLY\]") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
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for (var/mob/M in world)
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if (istype(M, /mob/new_player))
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