Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage. Fixed DNA proc stuff for monkey transforms. Removed Bartender's closet o' armor.

This commit is contained in:
SkyMarshal
2012-04-10 22:32:24 -07:00
parent 49d6a0092c
commit 80158164dc
8 changed files with 141 additions and 90 deletions
+1 -1
View File
@@ -17,7 +17,7 @@
if (!msg)
return
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("\[DATA EXPUNGED\]", "\[REDACTED\]", "¦¦¦¦¦¦¦¦¦¦") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("\[DATA EXPUNGED\]", "\[REDACTED\]", "\[O5 EYES ONLY\]") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
for (var/mob/M in world)
if (istype(M, /mob/new_player))