Bugfixes:

Projectiles now last 50 ticks then dissipate. 
- This is to prevent people from firing these into space causing large amounts of projectiles to be processed needlessly.

Re-coded the cremator's cremate(), it should not lock up any more.

Removed a duplicate attackby() in pill bottles. They should now be able to pick up all pills on a tile properly.
- Fixes Issue 490
- Thanks to Zelacks for pointing this out.

Handcuffed mobs who are being dragged by another player can now move when the puller is stunned or paralysed.

Ashes are now decal/cleanable and can be mopped up by janitors

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4103 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-07-18 04:53:18 +00:00
parent 14aec630f4
commit 8063f6dd06
9 changed files with 46 additions and 55 deletions
@@ -342,7 +342,7 @@ ZIPPO
var/turf/location = get_turf(src)
src.smoketime--
if(src.smoketime < 1)
new /obj/effect/decal/ash(location)
new /obj/effect/decal/cleanable/ash(location)
if(ismob(src.loc))
var/mob/living/M = src.loc
M << "\red Your [src.name] goes out, and you empty the ash."