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Bugfixes:
Projectiles now last 50 ticks then dissipate. - This is to prevent people from firing these into space causing large amounts of projectiles to be processed needlessly. Re-coded the cremator's cremate(), it should not lock up any more. Removed a duplicate attackby() in pill bottles. They should now be able to pick up all pills on a tile properly. - Fixes Issue 490 - Thanks to Zelacks for pointing this out. Handcuffed mobs who are being dragged by another player can now move when the puller is stunned or paralysed. Ashes are now decal/cleanable and can be mopped up by janitors git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4103 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -342,7 +342,7 @@ ZIPPO
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var/turf/location = get_turf(src)
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src.smoketime--
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if(src.smoketime < 1)
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new /obj/effect/decal/ash(location)
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new /obj/effect/decal/cleanable/ash(location)
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if(ismob(src.loc))
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var/mob/living/M = src.loc
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M << "\red Your [src.name] goes out, and you empty the ash."
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