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Bugfixes:
Projectiles now last 50 ticks then dissipate. - This is to prevent people from firing these into space causing large amounts of projectiles to be processed needlessly. Re-coded the cremator's cremate(), it should not lock up any more. Removed a duplicate attackby() in pill bottles. They should now be able to pick up all pills on a tile properly. - Fixes Issue 490 - Thanks to Zelacks for pointing this out. Handcuffed mobs who are being dragged by another player can now move when the puller is stunned or paralysed. Ashes are now decal/cleanable and can be mopped up by janitors git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4103 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -38,7 +38,7 @@
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animation.master = src
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// flick("dust-m", animation)
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new /obj/effect/decal/ash(loc)
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new /obj/effect/decal/cleanable/ash(loc)
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spawn(15)
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if(animation) del(animation)
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@@ -32,7 +32,7 @@
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animation.master = src
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flick("dust-m", animation)
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new /obj/effect/decal/ash(loc)
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new /obj/effect/decal/cleanable/ash(loc)
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spawn(15)
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if(animation) del(animation)
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@@ -306,7 +306,7 @@
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if(mob.restrained())//Why being pulled while cuffed prevents you from moving
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for(var/mob/M in range(mob, 1))
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if(((M.pulling == mob && (!( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, mob.grabbed_by.len)))
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if(M.pulling == mob && !M.restrained() && M.stat == 0 && M.canmove)
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src << "\blue You're restrained! You can't move!"
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return 0
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