Bugfixes:

Projectiles now last 50 ticks then dissipate. 
- This is to prevent people from firing these into space causing large amounts of projectiles to be processed needlessly.

Re-coded the cremator's cremate(), it should not lock up any more.

Removed a duplicate attackby() in pill bottles. They should now be able to pick up all pills on a tile properly.
- Fixes Issue 490
- Thanks to Zelacks for pointing this out.

Handcuffed mobs who are being dragged by another player can now move when the puller is stunned or paralysed.

Ashes are now decal/cleanable and can be mopped up by janitors

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4103 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-07-18 04:53:18 +00:00
parent 14aec630f4
commit 8063f6dd06
9 changed files with 46 additions and 55 deletions
+1 -1
View File
@@ -38,7 +38,7 @@
animation.master = src
// flick("dust-m", animation)
new /obj/effect/decal/ash(loc)
new /obj/effect/decal/cleanable/ash(loc)
spawn(15)
if(animation) del(animation)
@@ -32,7 +32,7 @@
animation.master = src
flick("dust-m", animation)
new /obj/effect/decal/ash(loc)
new /obj/effect/decal/cleanable/ash(loc)
spawn(15)
if(animation) del(animation)
+1 -1
View File
@@ -306,7 +306,7 @@
if(mob.restrained())//Why being pulled while cuffed prevents you from moving
for(var/mob/M in range(mob, 1))
if(((M.pulling == mob && (!( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, mob.grabbed_by.len)))
if(M.pulling == mob && !M.restrained() && M.stat == 0 && M.canmove)
src << "\blue You're restrained! You can't move!"
return 0