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First bunch of emlocker stuffs, going to fix when its not 1am and 24C
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@@ -4,30 +4,11 @@
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if (prob(40))
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new /obj/item/weapon/storage/toolbox/emergency(src)
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switch (pickweight(list("small" = 20, "aid" = 15, "tank" = 10, "both" = 50, "nothing" = 4, "delete" = 1)))
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if ("small")
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new /obj/item/weapon/tank/emergency_oxygen(src)
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new /obj/item/weapon/tank/emergency_oxygen(src)
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if ("aid")
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new /obj/item/weapon/tank/emergency_oxygen(src)
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new /obj/item/weapon/storage/firstaid/o2(src)
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if ("tank")
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new /obj/item/weapon/tank/air(src)
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if ("both")
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new /obj/item/weapon/tank/emergency_oxygen(src)
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new /obj/item/clothing/mask/breath(src)
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if ("nothing")
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// doot
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// teehee
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if ("delete")
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del(src)
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//If you want to re-add fire, just add "fire" = 15 to the pick list.
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/*if ("fire")
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new /obj/structure/closet/firecloset(src.loc)
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del(src)*/
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/emergency_oxygen(src)
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var/counter = 0
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while(prob(60) && counter < 3)
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new /obj/item/weapon/tank/emergency_oxygen(src)
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counter = 0
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while(prob(60) && counter < 3)
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new /obj/item/clothing/mask/breath(src)
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