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TG: * Added pickup verb to all items
* Added "Toggle Open" verb to all closets and crates * Added "Toggle Lock" verb to all lockable closets * Modified the cloning computer's UI slightly, makes more sense, added a little delay when scanning to improve user feedback when trying to clone several braindead bodies. Revision: r3712 Author: daniel.cf.hultgren
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@@ -232,3 +232,30 @@
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if(!src.toggle())
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usr << "\blue It won't budge!"
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/obj/structure/closet/verb/verb_toggleopen()
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set src in view(1)
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set category = "Object"
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set name = "Toggle Open"
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if(!(usr))
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return
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if(!istype(src.loc, /turf) || usr.stat || usr.restrained() )
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usr << "\red You can't interact with this!"
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return
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if(src.anchored)
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usr << "\red You can't interact with this!"
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return
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if(istype(usr, /mob/living/silicon/robot))
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src.attack_hand(usr)
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return
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if((!istype(usr, /mob/living/carbon)) || (istype(usr, /mob/living/carbon/brain)))
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usr << "\red You can't interact with this!"
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return
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if(istype(usr, /mob/living/carbon/human))
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src.attack_hand(usr)
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if(istype(usr, /mob/living/carbon/alien))
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src.attack_alien(usr)
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if(istype(usr, /mob/living/carbon/monkey))
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src.attack_paw(usr)
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return
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@@ -24,6 +24,19 @@
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src.req_access += pick(get_all_accesses())
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..()
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/obj/structure/closet/secure_closet/proc/togglelock(mob/user as mob)
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if(src.allowed(user))
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src.locked = !src.locked
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for(var/mob/O in viewers(user, 3))
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if((O.client && !( O.blinded )))
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O << "\blue The locker has been [src.locked ? null : "un"]locked by [user]."
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if(src.locked)
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src.icon_state = src.icon_locked
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else
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src.icon_state = src.icon_closed
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else
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user << "\red Access Denied"
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/obj/structure/closet/secure_closet/attackby(obj/item/W as obj, mob/user as mob)
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if(src.opened)
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if(istype(W, /obj/item/weapon/grab))
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@@ -83,8 +96,7 @@
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else
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user << "You need to stay still!"
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else
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user << "\red Access Denied"
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return
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togglelock(user)
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/obj/structure/closet/secure_closet/relaymove(mob/user as mob)
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if(user.stat)
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@@ -114,4 +126,16 @@
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return src.attackby(null, user)
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/obj/structure/closet/secure_closet/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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return src.attack_hand(user)
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/obj/structure/closet/secure_closet/verb/verb_togglelock()
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set src in oview(1) // Can only use it from one square distance
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set category = "Object"
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set name = "Toggle Lock"
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if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
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return
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if(!opened) // If we let him lock it while it's open, it will close without the items inside going with it
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togglelock(usr)
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@@ -70,41 +70,6 @@
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src.loc = T
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obj/item/verb/pick_up()
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set name = "Pick Up"
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set category = "Object"
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set src in view(1)
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if(!(usr))
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return
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if((!istype(usr, /mob/living/carbon)) || (istype(usr, /mob/living/carbon/brain)))//Is humanoid, and is not a brain
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usr << "\red You can't pick things up!"
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return
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if( usr.stat || usr.restrained() )//Is not asleep/dead and is not restrained
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usr << "\red You can't pick things up!"
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return
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if(src.anchored) //Object isn't anchored
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usr << "\red You can't pick that up!"
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return
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if(!usr.hand && usr.r_hand) //Right hand is not full
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usr << "\red Your right hand is full."
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return
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if(usr.hand && usr.l_hand) //Left hand is not full
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usr << "\red Your left hand is full."
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return
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if(!istype(src.loc, /turf)) //Object is on a turf
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usr << "\red You can't pick that up!"
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return
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//All checks are done, time to pick it up!
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if(istype(usr, /mob/living/carbon/human))
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src.attack_hand(usr)
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if(istype(usr, /mob/living/carbon/alien))
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src.attack_alien(usr)
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if(istype(usr, /mob/living/carbon/monkey))
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src.attack_paw(usr)
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return
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/obj/item/examine()
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set src in view()
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