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TG: * Added pickup verb to all items
* Added "Toggle Open" verb to all closets and crates * Added "Toggle Lock" verb to all lockable closets * Modified the cloning computer's UI slightly, makes more sense, added a little delay when scanning to improve user feedback when trying to clone several braindead bodies. Revision: r3712 Author: daniel.cf.hultgren
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@@ -70,41 +70,6 @@
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src.loc = T
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obj/item/verb/pick_up()
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set name = "Pick Up"
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set category = "Object"
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set src in view(1)
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if(!(usr))
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return
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if((!istype(usr, /mob/living/carbon)) || (istype(usr, /mob/living/carbon/brain)))//Is humanoid, and is not a brain
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usr << "\red You can't pick things up!"
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return
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if( usr.stat || usr.restrained() )//Is not asleep/dead and is not restrained
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usr << "\red You can't pick things up!"
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return
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if(src.anchored) //Object isn't anchored
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usr << "\red You can't pick that up!"
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return
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if(!usr.hand && usr.r_hand) //Right hand is not full
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usr << "\red Your right hand is full."
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return
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if(usr.hand && usr.l_hand) //Left hand is not full
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usr << "\red Your left hand is full."
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return
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if(!istype(src.loc, /turf)) //Object is on a turf
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usr << "\red You can't pick that up!"
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return
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//All checks are done, time to pick it up!
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if(istype(usr, /mob/living/carbon/human))
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src.attack_hand(usr)
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if(istype(usr, /mob/living/carbon/alien))
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src.attack_alien(usr)
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if(istype(usr, /mob/living/carbon/monkey))
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src.attack_paw(usr)
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return
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/obj/item/examine()
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set src in view()
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