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Never mind the ArtVend, mapfix, compile fix, rename plastique --> C4
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@@ -156,7 +156,7 @@
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blacklist = null
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whitelist = list(/obj/item/weapon/tank,/obj/item/weapon/reagent_containers,
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/obj/item/stack/medical,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/gun/syringe,
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/obj/item/weapon/plastique,/obj/item/weapon/grenade,/obj/item/ammo_box,
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/obj/item/weapon/c4,/obj/item/weapon/grenade,/obj/item/ammo_box,
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/obj/item/weapon/gun/grenadelauncher,/obj/item/weapon/flamethrower, /obj/item/weapon/lighter,
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/obj/item/weapon/match,/obj/item/weapon/weldingtool)
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@@ -258,7 +258,7 @@
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whitelist = list(/obj/item/weapon/banhammer,/obj/item/weapon/sord,/obj/item/weapon/butch,/obj/item/weapon/claymore,/obj/item/weapon/holo/esword,
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/obj/item/weapon/flamethrower,/obj/item/weapon/grenade,/obj/item/weapon/gun,/obj/item/weapon/hatchet,/obj/item/weapon/katana,
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/obj/item/weapon/kitchenknife,/obj/item/weapon/melee,/obj/item/weapon/nullrod,/obj/item/weapon/pickaxe,/obj/item/weapon/twohanded,
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/obj/item/weapon/plastique,/obj/item/weapon/scalpel,/obj/item/weapon/shield,/obj/item/weapon/grown/deathnettle)
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/obj/item/weapon/c4,/obj/item/weapon/scalpel,/obj/item/weapon/shield,/obj/item/weapon/grown/deathnettle)
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/datum/cargoprofile/tools
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name = "Devices & Tools"
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@@ -533,7 +533,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/device_tools/plastic_explosives
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name = "Composition C-4"
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desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls or connect a signaler to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
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item = /obj/item/weapon/plastique
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item = /obj/item/weapon/c4
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cost = 1
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/datum/uplink_item/device_tools/powersink
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@@ -18,15 +18,15 @@ var/const/WIRE_EXPLODE = 1
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explode()
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/datum/wires/explosive/plastic
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holder_type = /obj/item/weapon/plastique
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holder_type = /obj/item/weapon/c4
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/datum/wires/explosive/plastic/CanUse(var/mob/living/L)
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var/obj/item/weapon/plastique/P = holder
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var/obj/item/weapon/c4/P = holder
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if(P.open_panel)
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return 1
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return 0
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/datum/wires/explosive/plastic/explode()
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var/obj/item/weapon/plastique/P = holder
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var/obj/item/weapon/c4/P = holder
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P.explode(get_turf(P))
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