From 80a657ae9e50eef9680f13d573945e23c7bef276 Mon Sep 17 00:00:00 2001 From: SabreML <57483089+SabreML@users.noreply.github.com> Date: Sat, 9 Oct 2021 16:46:05 +0100 Subject: [PATCH] Name Capitalisation Tweaks (Mechs) (#16897) * Mech part names * Heavy Pulse Rifle This is the only weapon without Title Case, so for consistency with the others. --- code/game/machinery/computer/pod.dm | 4 +- .../game/mecha/equipment/tools/other_tools.dm | 6 +- code/game/mecha/equipment/tools/work_tools.dm | 2 +- code/game/mecha/equipment/weapons/weapons.dm | 46 +++--- code/game/mecha/mech_bay.dm | 4 +- code/game/mecha/mecha_control_console.dm | 4 +- code/game/mecha/mecha_parts.dm | 138 +++++++++--------- code/game/mecha/paintkits.dm | 6 +- 8 files changed, 104 insertions(+), 106 deletions(-) diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index 322031d9997..c8748b052d8 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -261,7 +261,7 @@ icon_state = "oldcomp" icon_screen = "library" icon_keyboard = null - name = "DoorMex Control Computer" + name = "\improper DoorMex control computer" circuit = /obj/item/circuitboard/olddoor @@ -343,7 +343,7 @@ return /obj/structure/deathsquad_tele - name = "Mech Teleporter" + name = "mech teleporter" density = 0 anchored = 1 icon = 'icons/obj/stationobjs.dmi' diff --git a/code/game/mecha/equipment/tools/other_tools.dm b/code/game/mecha/equipment/tools/other_tools.dm index f1b9b291245..af5c3039ad6 100644 --- a/code/game/mecha/equipment/tools/other_tools.dm +++ b/code/game/mecha/equipment/tools/other_tools.dm @@ -148,7 +148,7 @@ //////////////////////////// ARMOR BOOSTER MODULES ////////////////////////////////////////////////////////// /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster //what is that noise? A BAWWW from TK mutants. - name = "Armor Booster Module (Close Combat Weaponry)" + name = "armor booster module (Close combat weaponry)" desc = "Boosts exosuit armor against armed melee attacks. Requires energy to operate." icon_state = "mecha_abooster_ccw" origin_tech = "materials=4;combat=4" @@ -166,7 +166,7 @@ /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster - name = "Armor Booster Module (Ranged Weaponry)" + name = "armor booster module (Ranged weaponry)" desc = "Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate." icon_state = "mecha_abooster_proj" origin_tech = "materials=4;combat=3;engineering=3" @@ -186,7 +186,7 @@ ////////////////////////////////// REPAIR DROID ////////////////////////////////////////////////// /obj/item/mecha_parts/mecha_equipment/repair_droid - name = "Repair Droid" + name = "repair droid" desc = "Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage." icon_state = "repair_droid" origin_tech ="magnets=3;programming=3;engineering=4" diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index 96ee16ac81e..5f1e452c45d 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -193,7 +193,7 @@ /obj/item/mecha_parts/mecha_equipment/rcd - name = "Mounted RCD" + name = "mounted RCD" desc = "An exosuit-mounted Rapid Construction Device. (Can be attached to: Any exosuit)" icon_state = "mecha_rcd" origin_tech = "materials=4;bluespace=3;magnets=4;powerstorage=4;engineering=4" diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 2b04b105535..f5a2c003929 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -64,12 +64,12 @@ return /obj/item/mecha_parts/mecha_equipment/weapon/energy - name = "General Energy Weapon" + name = "general energy weapon" size = 2 /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser equip_cooldown = 8 - name = "CH-PS \"Firedart\" Laser" + name = "\improper CH-PS \"Firedart\" Laser" icon_state = "mecha_laser" origin_tech = "magnets=3;combat=3;engineering=3" energy_drain = 30 @@ -78,7 +78,7 @@ harmful = TRUE /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/disabler - name = "CH-PD Disabler" + name = "\improper CH-PD Disabler" origin_tech = "combat=3" projectile = /obj/item/projectile/beam/disabler projectiles_per_shot = 2 @@ -87,7 +87,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy equip_cooldown = 10 - name = "CH-LC \"Solaris\" Laser Cannon" + name = "\improper CH-LC \"Solaris\" Laser Cannon" icon_state = "mecha_laser" origin_tech = "magnets=4;combat=4;engineering=3" energy_drain = 60 @@ -105,7 +105,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla equip_cooldown = 35 - name = "P-X Tesla Cannon" + name = "\improper P-X Tesla Cannon" desc = "A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine" icon_state = "mecha_laser" origin_tech = "materials=4;engineering=4;combat=6;magnets=6" @@ -116,7 +116,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/energy/xray equip_cooldown = 35 - name = "S-1 X-Ray Projector" + name = "\improper S-1 X-Ray Projector" desc = "A weapon for combat exosuits. Fires beams of X-Rays that pass through solid matter." icon_state = "mecha_laser" origin_tech = "materials=3;combat=5;magnets=2;syndicate=2" @@ -126,13 +126,13 @@ harmful = TRUE /obj/item/mecha_parts/mecha_equipment/weapon/energy/xray/triple - name = "X-XR Triple-barrel X-Ray Stream Projector" + name = "\improper X-XR Triple-barrel X-Ray Stream Projector" projectiles_per_shot = 3 projectile_delay = 1 /obj/item/mecha_parts/mecha_equipment/weapon/energy/immolator equip_cooldown = 35 - name = "ZFI Immolation Beam Gun" + name = "\improper ZFI Immolation Beam Gun" desc = "A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire." icon_state = "mecha_laser" origin_tech = "materials=4;engineering=4;combat=6;magnets=6" @@ -143,7 +143,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse equip_cooldown = 30 - name = "eZ-13 mk2 Heavy pulse rifle" + name = "eZ-13 mk2 Heavy Pulse Rifle" icon_state = "mecha_pulse" energy_drain = 120 origin_tech = "materials=3;combat=6;powerstorage=4" @@ -172,7 +172,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser - name = "PBT \"Pacifier\" Mounted Taser" + name = "\improper PBT \"Pacifier\" Mounted Taser" icon_state = "mecha_taser" origin_tech = "combat=3" energy_drain = 20 @@ -182,7 +182,7 @@ size = 1 /obj/item/mecha_parts/mecha_equipment/weapon/honker - name = "HoNkER BlAsT 5000" + name = "\improper HoNkER BlAsT 5000" icon_state = "mecha_honker" energy_drain = 200 equip_cooldown = 150 @@ -242,7 +242,7 @@ return /obj/item/mecha_parts/mecha_equipment/weapon/ballistic - name = "General Ballisic Weapon" + name = "general ballisic weapon" size = 2 /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/action_checks(atom/target) if(..()) @@ -272,7 +272,7 @@ return /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine - name = "FNX-66 Carbine" + name = "\improper FNX-66 Carbine" icon_state = "mecha_carbine" origin_tech = "materials=4;combat=4" equip_cooldown = 5 @@ -298,7 +298,7 @@ return 0 /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot - name = "LBX AC 10 \"Scattershot\"" + name = "\improper LBX AC 10 \"Scattershot\"" icon_state = "mecha_scatter" origin_tech = "combat=4" equip_cooldown = 20 @@ -311,7 +311,7 @@ harmful = TRUE /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg - name = "Ultra AC 2" + name = "\improper Ultra AC 2" icon_state = "mecha_uac2" origin_tech = "combat=4" equip_cooldown = 10 @@ -325,11 +325,11 @@ harmful = TRUE /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/dual - name = "XMG-9 Autocannon" + name = "\improper XMG-9 Autocannon" projectiles_per_shot = 6 /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack - name = "SRM-8 Light Missile Rack" + name = "\improper SRM-8 Light Missile Rack" icon_state = "mecha_missilerack" origin_tech = "combat=5;materials=4;engineering=4" projectile = /obj/item/missile @@ -361,7 +361,7 @@ return /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/heavy - name = "SRX-13 Heavy Missile Launcher" + name = "\improper SRX-13 Heavy Missile Launcher" heavy_missile = 1 /obj/item/missile @@ -383,7 +383,7 @@ return /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang - name = "SGL-6 Flashbang Launcher" + name = "\improper SGL-6 Flashbang Launcher" icon_state = "mecha_grenadelnchr" origin_tech = "combat=4;engineering=4" projectile = /obj/item/grenade/flashbang @@ -409,7 +409,7 @@ return /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve - name = "SOB-3 Clusterbang Launcher" + name = "\improper SOB-3 Clusterbang Launcher" desc = "A weapon for combat exosuits. Launches primed clusterbangs. You monster." origin_tech = "combat=4;materials=4" projectiles = 3 @@ -425,7 +425,7 @@ return//Extra bit of security /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar - name = "Banana Mortar" + name = "banana mortar" icon_state = "mecha_bananamrtr" projectile = /obj/item/grown/bananapeel fire_sound = 'sound/items/bikehorn.ogg' @@ -455,7 +455,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar - name = "Mousetrap Mortar" + name = "mousetrap mortar" icon_state = "mecha_mousetrapmrtr" projectile = /obj/item/assembly/mousetrap fire_sound = 'sound/items/bikehorn.ogg' @@ -485,7 +485,7 @@ return /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bola - name = "PCMK-6 Bola Launcher" + name = "\improper PCMK-6 Bola Launcher" icon_state = "mecha_bola" origin_tech = "combat=4;engineering=4" projectile = /obj/item/restraints/legcuffs/bola diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm index 01d3fe3e4a1..aff160b8af5 100644 --- a/code/game/mecha/mech_bay.dm +++ b/code/game/mecha/mech_bay.dm @@ -1,5 +1,5 @@ /turf/simulated/floor/mech_bay_recharge_floor - name = "Mech Bay Recharge Station" + name = "mech bay recharge station" icon = 'icons/mecha/mech_bay.dmi' icon_state = "recharge_floor" @@ -10,7 +10,7 @@ temperature = TCMB /obj/machinery/mech_bay_recharge_port - name = "Mech Bay Power Port" + name = "mech bay power port" density = 1 anchored = 1 dir = EAST diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm index 5b7ebd1c478..27006ae33cb 100644 --- a/code/game/mecha/mecha_control_console.dm +++ b/code/game/mecha/mecha_control_console.dm @@ -69,7 +69,7 @@ return TRUE /obj/item/mecha_parts/mecha_tracking - name = "Exosuit tracking beacon" + name = "exosuit tracking beacon" desc = "Device used to transmit exosuit data." icon = 'icons/obj/device.dmi' icon_state = "motion2" @@ -174,7 +174,7 @@ ai_beacon = TRUE /obj/item/storage/box/mechabeacons - name = "Exosuit Tracking Beacons" + name = "exosuit tracking beacons" /obj/item/storage/box/mechabeacons/New() ..() diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm index 5800175ee3c..d56ecae4290 100644 --- a/code/game/mecha/mecha_parts.dm +++ b/code/game/mecha/mecha_parts.dm @@ -12,7 +12,7 @@ /obj/item/mecha_parts/chassis - name="Mecha Chassis" + name = "mecha chassis" icon_state = "backbone" var/datum/construction/construct flags = CONDUCT @@ -31,83 +31,83 @@ /////////// Ripley /obj/item/mecha_parts/chassis/ripley - name = "Ripley Chassis" + name = "\improper Ripley chassis" /obj/item/mecha_parts/chassis/ripley/New() ..() construct = new /datum/construction/mecha/ripley_chassis(src) /obj/item/mecha_parts/part/ripley_torso - name="Ripley Torso" - desc="A torso part of Ripley APLU. Contains power unit, processing core and life support systems." + name = "\improper Ripley torso" + desc = "A torso part of Ripley APLU. Contains power unit, processing core and life support systems." icon_state = "ripley_harness" origin_tech = "programming=2;materials=2;biotech=2;engineering=2" /obj/item/mecha_parts/part/ripley_left_arm - name="Ripley Left Arm" - desc="A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools." + name = "\improper Ripley left arm" + desc = "A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools." icon_state = "ripley_l_arm" /obj/item/mecha_parts/part/ripley_right_arm - name="Ripley Right Arm" - desc="A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools." + name = "\improper Ripley right arm" + desc = "A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools." icon_state = "ripley_r_arm" /obj/item/mecha_parts/part/ripley_left_leg - name="Ripley Left Leg" - desc="A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems." + name = "\improper Ripley left leg" + desc = "A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "ripley_l_leg" /obj/item/mecha_parts/part/ripley_right_leg - name="Ripley Right Leg" - desc="A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems." + name = "\improper Ripley right leg" + desc = "A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "ripley_r_leg" ///////// Gygax /obj/item/mecha_parts/chassis/gygax - name = "Gygax Chassis" + name = "\improper Gygax chassis" /obj/item/mecha_parts/chassis/gygax/New() ..() construct = new /datum/construction/mecha/gygax_chassis(src) /obj/item/mecha_parts/part/gygax_torso - name="Gygax Torso" - desc="A torso part of Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot." + name = "\improper Gygax torso" + desc = "A torso part of Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot." icon_state = "gygax_harness" origin_tech = "programming=2;materials=4;biotech=3;engineering=3" /obj/item/mecha_parts/part/gygax_head - name="Gygax Head" - desc="A Gygax head. Houses advanced surveilance and targeting sensors." + name = "\improper Gygax head" + desc = "A Gygax head. Houses advanced surveilance and targeting sensors." icon_state = "gygax_head" origin_tech = "programming=2;materials=4;magnets=3;engineering=3" /obj/item/mecha_parts/part/gygax_left_arm - name="Gygax Left Arm" - desc="A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons." + name = "\improper Gygax left arm" + desc = "A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons." icon_state = "gygax_l_arm" origin_tech = "programming=2;materials=4;engineering=3" /obj/item/mecha_parts/part/gygax_right_arm - name="Gygax Right Arm" - desc="A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons." + name = "\improper Gygax right arm" + desc = "A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons." icon_state = "gygax_r_arm" origin_tech = "programming=2;materials=4;engineering=3" /obj/item/mecha_parts/part/gygax_left_leg - name="Gygax Left Leg" + name = "\improper Gygax left leg" icon_state = "gygax_l_leg" origin_tech = "programming=2;materials=4;engineering=3" /obj/item/mecha_parts/part/gygax_right_leg - name="Gygax Right Leg" + name = "\improper Gygax right leg" icon_state = "gygax_r_leg" origin_tech = "programming=2;materials=4;engineering=3" /obj/item/mecha_parts/part/gygax_armour - name="Gygax Armour Plates" + name = "\improper Gygax armour plates" icon_state = "gygax_armour" origin_tech = "materials=6;combat=4;engineering=4" @@ -115,44 +115,44 @@ //////////// Durand /obj/item/mecha_parts/chassis/durand - name = "Durand Chassis" + name = "\improper Durand chassis" /obj/item/mecha_parts/chassis/durand/New() ..() construct = new /datum/construction/mecha/durand_chassis(src) /obj/item/mecha_parts/part/durand_torso - name="Durand Torso" + name = "\improper Durand torso" icon_state = "durand_harness" origin_tech = "programming=2;materials=3;biotech=3;engineering=3" /obj/item/mecha_parts/part/durand_head - name="Durand Head" + name = "\improper Durand head" icon_state = "durand_head" origin_tech = "programming=2;materials=3;magnets=3;engineering=3" /obj/item/mecha_parts/part/durand_left_arm - name="Durand Left Arm" + name = "\improper Durand left arm" icon_state = "durand_l_arm" origin_tech = "programming=2;materials=3;engineering=3" /obj/item/mecha_parts/part/durand_right_arm - name="Durand Right Arm" + name = "\improper Durand right arm" icon_state = "durand_r_arm" origin_tech = "programming=2;materials=3;engineering=3" /obj/item/mecha_parts/part/durand_left_leg - name="Durand Left Leg" + name = "\improper Durand left leg" icon_state = "durand_l_leg" origin_tech = "programming=2;materials=3;engineering=3" /obj/item/mecha_parts/part/durand_right_leg - name="Durand Right Leg" + name = "\improper Durand right leg" icon_state = "durand_r_leg" origin_tech = "programming=2;materials=3;engineering=3" /obj/item/mecha_parts/part/durand_armor - name="Durand Armour Plates" + name = "\improper Durand armour plates" icon_state = "durand_armor" origin_tech = "materials=5;combat=4;engineering=4" @@ -161,7 +161,7 @@ ////////// Firefighter /obj/item/mecha_parts/chassis/firefighter - name = "Firefighter Chassis" + name = "\improper Firefighter chassis" /obj/item/mecha_parts/chassis/firefighter/New() ..() @@ -170,41 +170,41 @@ ////////// HONK /obj/item/mecha_parts/chassis/honker - name = "H.O.N.K Chassis" + name = "\improper H.O.N.K chassis" /obj/item/mecha_parts/chassis/honker/New() ..() construct = new /datum/construction/mecha/honker_chassis(src) /obj/item/mecha_parts/part/honker_torso - name="H.O.N.K Torso" + name = "\improper H.O.N.K torso" icon_state = "honker_harness" /obj/item/mecha_parts/part/honker_head - name="H.O.N.K Head" + name = "\improper H.O.N.K head" icon_state = "honker_head" /obj/item/mecha_parts/part/honker_left_arm - name="H.O.N.K Left Arm" + name = "\improper H.O.N.K left arm" icon_state = "honker_l_arm" /obj/item/mecha_parts/part/honker_right_arm - name="H.O.N.K Right Arm" + name = "\improper H.O.N.K right arm" icon_state = "honker_r_arm" /obj/item/mecha_parts/part/honker_left_leg - name="H.O.N.K Left Leg" + name = "\improper H.O.N.K left leg" icon_state = "honker_l_leg" /obj/item/mecha_parts/part/honker_right_leg - name="H.O.N.K Right Leg" + name = "\improper H.O.N.K right leg" icon_state = "honker_r_leg" ////////// Reticence /obj/item/mecha_parts/chassis/reticence - name = "Reticence Chassis" + name = "\improper Reticence chassis" /obj/item/mecha_parts/chassis/reticence/New() ..() @@ -226,34 +226,34 @@ construct.action(new /obj/effect/dummy/mecha_emote_step(msg), M) /obj/item/mecha_parts/part/reticence_torso - name = "Reticence Torso" + name = "\improper Reticence torso" icon_state = "reticence_harness" /obj/item/mecha_parts/part/reticence_head - name = "Reticence Head" + name = "\improper Reticence head" icon_state = "reticence_head" /obj/item/mecha_parts/part/reticence_left_arm - name = "Reticence Left Arm" + name = "\improper Reticence left arm" icon_state = "reticence_l_arm" /obj/item/mecha_parts/part/reticence_right_arm - name = "Reticence Right Arm" + name = "\improper Reticence right arm" icon_state = "reticence_r_arm" /obj/item/mecha_parts/part/reticence_left_leg - name = "Reticence Left Leg" + name = "\improper Reticence left leg" icon_state = "reticence_l_leg" /obj/item/mecha_parts/part/reticence_right_leg - name = "Reticence Right Leg" + name = "\improper Reticence right leg" icon_state = "reticence_r_leg" ////////// Phazon /obj/item/mecha_parts/chassis/phazon - name = "Phazon Chassis" + name = "\improper Phazon chassis" /obj/item/mecha_parts/chassis/phazon/New() ..() @@ -265,81 +265,81 @@ to_chat(user, "The anomaly core socket only accepts bluespace anomaly cores!") /obj/item/mecha_parts/part/phazon_torso - name="Phazon Torso" + name = "\improper Phazon torso" icon_state = "phazon_harness" origin_tech = "programming=4;materials=4;bluespace=4;plasmatech=5" /obj/item/mecha_parts/part/phazon_head - name="Phazon Head" + name = "\improper Phazon head" icon_state = "phazon_head" origin_tech = "programming=3;materials=3;magnets=3" /obj/item/mecha_parts/part/phazon_left_arm - name="Phazon Left Arm" + name = "\improper Phazon left arm" icon_state = "phazon_l_arm" origin_tech = "materials=3;bluespace=3;magnets=3" /obj/item/mecha_parts/part/phazon_right_arm - name="Phazon Right Arm" + name = "\improper Phazon right arm" icon_state = "phazon_r_arm" origin_tech = "materials=3;bluespace=3;magnets=3" /obj/item/mecha_parts/part/phazon_left_leg - name="Phazon Left Leg" + name = "\improper Phazon left leg" icon_state = "phazon_l_leg" origin_tech = "materials=3;bluespace=3;magnets=3" /obj/item/mecha_parts/part/phazon_right_leg - name="Phazon Right Leg" + name = "\improper Phazon right leg" icon_state = "phazon_r_leg" origin_tech = "materials=3;bluespace=3;magnets=3" /obj/item/mecha_parts/part/phazon_armor - name="Phazon armor" - desc="Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties." + name = "\improper Phazon armor" + desc = "Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties." icon_state = "phazon_armor" origin_tech = "materials=4;bluespace=4;plasmatech=5" ///////// Odysseus /obj/item/mecha_parts/chassis/odysseus - name = "Odysseus Chassis" + name = "\improper Odysseus Chassis" /obj/item/mecha_parts/chassis/odysseus/New() ..() construct = new /datum/construction/mecha/odysseus_chassis(src) /obj/item/mecha_parts/part/odysseus_head - name="Odysseus Head" + name = "\improper Odysseus head" icon_state = "odysseus_head" /obj/item/mecha_parts/part/odysseus_torso - name="Odysseus Torso" - desc="A torso part of Odysseus. Contains power unit, processing core and life support systems." + name = "\improper Odysseus torso" + desc = "A torso part of Odysseus. Contains power unit, processing core and life support systems." icon_state = "odysseus_torso" origin_tech = "programming=2;materials=2;biotech=2;engineering=2" /obj/item/mecha_parts/part/odysseus_left_arm - name="Odysseus Left Arm" - desc="An Odysseus left arm. Data and power sockets are compatible with most exosuit tools." + name = "\improper Odysseus left arm" + desc = "An Odysseus left arm. Data and power sockets are compatible with most exosuit tools." icon_state = "odysseus_l_arm" /obj/item/mecha_parts/part/odysseus_right_arm - name="Odysseus Right Arm" - desc="An Odysseus right arm. Data and power sockets are compatible with most exosuit tools." + name = "\improper Odysseus right arm" + desc = "An Odysseus right arm. Data and power sockets are compatible with most exosuit tools." icon_state = "odysseus_r_arm" /obj/item/mecha_parts/part/odysseus_left_leg - name="Odysseus Left Leg" - desc="An Odysseus left leg. Contains somewhat complex servodrives and balance maintaining systems." + name = "\improper Odysseus left leg" + desc = "An Odysseus left leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "odysseus_l_leg" /obj/item/mecha_parts/part/odysseus_right_leg - name="Odysseus Right Leg" - desc="A Odysseus right leg. Contains somewhat complex servodrives and balance maintaining systems." + name = "\improper Odysseus right leg" + desc = "A Odysseus right leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "odysseus_r_leg" /*/obj/item/mecha_parts/part/odysseus_armour - name="Odysseus Carapace" + name = "\improper Odysseus carapace" icon_state = "odysseus_armour" origin_tech = "materials=3;engineering=3")*/ diff --git a/code/game/mecha/paintkits.dm b/code/game/mecha/paintkits.dm index aba926c6814..1aef8ebf061 100644 --- a/code/game/mecha/paintkits.dm +++ b/code/game/mecha/paintkits.dm @@ -11,7 +11,7 @@ var/list/allowed_types = list() //Types of mech that the kit will work on. /obj/item/paintkit/titansfist - name = "APLU \"Ripley\" customisation kit" + name = "\improper APLU \"Ripley\" customisation kit" desc = "A kit containing all the needed tools and parts to turn an APLU \"Ripley\" into a Titan's Fist worker mech." icon_state = "paintkit_2" @@ -21,10 +21,8 @@ allowed_types = list("ripley","firefighter") /obj/item/paintkit/mercenary - name = "Mercenary APLU \"Ripley\" kit" + name = "\improper mercenary APLU \"Ripley\" kit" desc = "A kit containing all the needed tools and parts to turn an APLU \"Ripley\" into an old Mercenaries APLU." - - new_name = "APLU \"Strike the Earth!\"" new_desc = "Looks like an over worked, under maintained Ripley with some horrific damage." new_icon = "earth"