Fix for Cyborg lockdown and MMI's not spawning.

This commit is contained in:
Ren Erthilo
2012-04-21 18:30:37 +01:00
parent 7a1eeb40c2
commit 80ae64b35c
4 changed files with 11 additions and 8 deletions
@@ -310,7 +310,7 @@
src << "\red <B>Killswitch Activated"
killswitch = 0
spawn(5)
gib(src)
gib()
process_locks()
if(weapon_lock)
@@ -213,7 +213,7 @@
flick("flash", flash)
/*
if (stat == 2 && client)
gib(1)
gib()
return
else if (stat == 2 && !client)
@@ -225,7 +225,7 @@
if (stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
gib(1)
gib()
return
if(2.0)
if (stat != 2)
+1
View File
@@ -160,6 +160,7 @@
return
if(Process_Grab()) return
if(!mob.canmove) return
//Making mob movememnt changes instant.
if(mob.paralysis || mob.stunned || mob.resting || mob.weakened || mob.buckled || (mob.changeling && mob.changeling.changeling_fakedeath))