From 80b15df54bee9873b14f17fa8721a4ba6a9d8947 Mon Sep 17 00:00:00 2001 From: "johnsonmt88@gmail.com" Date: Thu, 28 Jun 2012 17:06:19 +0000 Subject: [PATCH] ** Mob Define Cleanup: Part 1 ** I'm currently working on moving all of the vars in mob_defines.dm and some procs in mob.dm into more fitting places. For example, ghosts and simple animals can not be cloned, so they do not need a cloneloss var. Cloneloss would be better fitting to /mob/living or even /mob/living/carbon. By moving these defines into proper children of /mob we lower the amount of resources that must be set aside every time a mob is created and we lower the amount of data that gets transfered between mobs when we combine, transfer or transform them. In theory, this should help free up some resources and combat lag. Due to how integrated some of these defines are in the rest of the code, I'm going to be committing this cleanup in small batches. Doing it this way instead of one massive commit means that bugs will be easier to locate and identify. It is also less likely to overwhelm players with bugs, and if it still does, it will make it easier for us to revert only the section that is causing problems. Smaller commits also means merging with existing code will be less of a nightmare and has less potential for merging mistakes. One of my goals in this cleanup is to add a description to every single variable in mob defines. While some of them are self explanatory, there are some there that are used in horribly obscure ways on top of having no comment to describe their use. ----------------------- Mob defines moved to living: - last_special* - bruteloss - oxyloss - toxloss - fireloss - cloneloss - brainloss - halloss - hallucination - hallucinations(list) *Note: I believe this variable is not needed, but the code it is used in (the resist verb) is cluttered and messy. That chunk of code probably use a re-write. I'll put it on my TODO list and if I survive mob_defines I'll try to get around to it but if anyone wants to do it for me, that would certainly help! ----------------------- Mob procs moved to living: - getBruteLoss() - adjustBruteLoss() - getOxyLoss() - adjustOxyLoss() - setOxyLoss() - getToxLoss() - adjustToxLoss() - setToxLoss() - getFireLoss() - adjustFireLoss() - getCloneLoss() - adjustCloneLoss() - setCloneLoss() - getHalLoss() - adjustHalLoss() - setHalLoss() - getBrainLoss() - adjustBrainLoss() - setBrainLoss Mob procs moved to carbon: getDNA() setDNA() ----------------------- Mob verbs moved to carbon: - Sleep - Lay down / Get up ----------------------- The : operator... The thing that has been killing me through this whole cleanup is people using or copy/pasting the : operator everywhere. *** Please use obj.var_or_procname. Do not use obj:var_or_procname *** Using obj:procname will not throw a compiler error if obj does not have that specific var or proc. This means that the coder making changes will NOT be informed of an error which will result in a proc failing, potentially being completely unusable and definatly causing a runtime error. With that said, I fully anticipate that most bugs (if any) caused by this mob define cleanup to be the result of : operators. I've been replacing many : operators in favour of the . operator as I've been going, most noteably I went out of my way to remove almost every : operator from the 4000+ line Chemistry-Regents.dm Exceptions: - Water: Turf and Atmos related vars. I'm not familiar with the members and methods in those class' hierarchy. - Silicate: because it's commented out and I honestly dont see it returning. - Thermite: Turf and Atmos related vars. - Corn Oil: Turf and Atmos related vars. Final note: While this may be the source of some mob-related bugs, there are two other revisions that have been committed between now and the last time either of the the two tgstation servers have been updated. These revisions both touch mob-related files. I'm not blaming these other revisions for anything, especially since one of them is mine anyway, I'm just listing them here for refrence to help quickly identify any problems. - My human/life() changes in r3925 - Carn's life() standardizations in r3933 Stuff unrelated to mob defines: - Fixed borgs and such being able to go into DNA modifiers. - Changelog updated and I added Sieve to the list of coders. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3934 316c924e-a436-60f5-8080-3fe189b3f50e --- code/datums/datumvars.dm | 19 +- code/datums/diseases/alien_embryo.dm | 5 - code/datums/spell.dm | 2 +- code/game/dna.dm | 3 + .../gamemodes/changeling/changeling_powers.dm | 181 +++-- code/game/machinery/Sleeper.dm | 16 +- code/game/machinery/cloning.dm | 6 +- code/game/machinery/doors/airlock.dm | 4 +- code/game/machinery/machinery.dm | 7 +- code/game/magic/cultist/ritual.dm | 4 +- code/game/objects/devices/PDA/PDA.dm | 2 +- code/game/objects/devices/flashlight.dm | 3 +- code/game/objects/devices/scanners.dm | 2 +- code/game/objects/devices/taperecorder.dm | 2 +- .../objects/items/weapons/cigs_lighters.dm | 2 +- code/game/objects/storage/bible.dm | 2 +- code/game/objects/watercloset.dm | 16 +- code/game/objects/weapons.dm | 4 +- code/modules/admin/admin.dm | 16 +- code/modules/chemical/Chemistry-Reagents.dm | 729 +++++++++--------- code/modules/critters/critter_AI.dm | 7 +- code/modules/flufftext/Hallucination.dm | 2 +- .../mob/living/carbon/alien/humanoid/life.dm | 2 +- .../mob/living/carbon/alien/larva/life.dm | 2 +- code/modules/mob/living/carbon/carbon.dm | 10 + code/modules/mob/living/carbon/human/human.dm | 6 +- code/modules/mob/living/carbon/human/life.dm | 2 +- code/modules/mob/living/living.dm | 64 ++ code/modules/mob/living/living_defines.dm | 17 + code/modules/mob/mob.dm | 70 -- code/modules/mob/mob_defines.dm | 23 +- code/modules/mob/say.dm | 6 +- code/modules/mob/screen.dm | 151 ++-- .../modules/projectiles/projectile/special.dm | 2 +- html/changelog.html | 10 +- tgstation.dme | 1 + 36 files changed, 727 insertions(+), 673 deletions(-) create mode 100644 code/modules/mob/living/living_defines.dm diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index f30e4096abc..4de5fbfe540 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -167,11 +167,11 @@ client if(istype(D,/atom)) var/atom/A = D - if(ismob(A)) + if(isliving(A)) body += "[D]" if(A.dir) body += "
<< [dir2text(A.dir)] >>" - var/mob/M = A + var/mob/living/M = A body += "
[M.ckey ? M.ckey : "No ckey"] / [M.real_name ? M.real_name : "No real name"]" body += {"
@@ -763,19 +763,22 @@ client var/mob/M = locate(href_list["mobToDamage"]) var/Text = locate(href_list["adjustDamage"]) + if(!isliving(M)) return + var/mob/living/L = M + var/amount = input("Deal how much damage to mob? (Negative values here heal)","Adjust [Text]loss",0) as num if(Text == "brute") - M.adjustBruteLoss(amount) + L.adjustBruteLoss(amount) else if(Text == "fire") - M.adjustFireLoss(amount) + L.adjustFireLoss(amount) else if(Text == "toxin") - M.adjustToxLoss(amount) + L.adjustToxLoss(amount) else if(Text == "oxygen") - M.adjustOxyLoss(amount) + L.adjustOxyLoss(amount) else if(Text == "brain") - M.adjustBrainLoss(amount) + L.adjustBrainLoss(amount) else if(Text == "clone") - M.adjustCloneLoss(amount) + L.adjustCloneLoss(amount) else usr << "You caused an error. DEBUG: Text:[Text] Mob:[M]" return diff --git a/code/datums/diseases/alien_embryo.dm b/code/datums/diseases/alien_embryo.dm index fe1f3bff51c..4e5d0910485 100644 --- a/code/datums/diseases/alien_embryo.dm +++ b/code/datums/diseases/alien_embryo.dm @@ -1,11 +1,6 @@ //affected_mob.contract_disease(new /datum/disease/alien_embryo) - - - - - /datum/disease/alien_embryo name = "Unidentified Foreign Body" max_stages = 5 diff --git a/code/datums/spell.dm b/code/datums/spell.dm index e7a52c5fe1c..830257ebbcb 100644 --- a/code/datums/spell.dm +++ b/code/datums/spell.dm @@ -186,7 +186,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin return -/obj/effect/proc_holder/spell/proc/adjust_var(mob/target = usr, type, amount) //handles the adjustment of the var when the spell is used. has some hardcoded types +/obj/effect/proc_holder/spell/proc/adjust_var(mob/living/target = usr, type, amount) //handles the adjustment of the var when the spell is used. has some hardcoded types switch(type) if("bruteloss") target.adjustBruteLoss(amount) diff --git a/code/game/dna.dm b/code/game/dna.dm index 9afec041a9d..8056712421c 100644 --- a/code/game/dna.dm +++ b/code/game/dna.dm @@ -650,6 +650,9 @@ if (usr.stat != 0) return + if (!ishuman(usr) && !ismonkey(usr)) //Make sure they're a mob that has dna + usr << "\blue Try as you might, you can not climb up into the scanner." + return if (src.occupant) usr << "\blue The scanner is already occupied!" return diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index 78e82eb9a9c..c614290a2ba 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -251,25 +251,30 @@ usr << "Our genes are still mending themselves! We cannot transform!" return - usr.changeling.chem_charges-- + if(!iscarbon(usr)) + return //Changelings should only really be carbon as only monkeys/humans have DNA - usr.remove_changeling_powers() + var/mob/living/carbon/C = usr - usr.visible_message(text("\red [usr] transforms!")) + C.changeling.chem_charges-- - usr.changeling.geneticdamage = 30 - usr << "Our genes cry out!" + C.remove_changeling_powers() + + C.visible_message(text("\red [C] transforms!")) + + C.changeling.geneticdamage = 30 + C << "Our genes cry out!" var/list/implants = list() //Try to preserve implants. - for(var/obj/item/weapon/implant/W in usr) + for(var/obj/item/weapon/implant/W in C) implants += W - usr.regenerate_icons() - usr.monkeyizing = 1 - usr.canmove = 0 - usr.icon = null - usr.invisibility = 101 - var/atom/movable/overlay/animation = new /atom/movable/overlay( usr.loc ) + C.regenerate_icons() + C.monkeyizing = 1 + C.canmove = 0 + C.icon = null + C.invisibility = 101 + var/atom/movable/overlay/animation = new /atom/movable/overlay( C.loc ) animation.icon_state = "blank" animation.icon = 'mob.dmi' animation.master = src @@ -278,36 +283,36 @@ del(animation) var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey(src) - O.dna = usr.dna - usr.dna = null - O.changeling = usr.changeling + O.dna = C.dna + C.dna = null + O.changeling = C.changeling feedback_add_details("changeling_powers","LF") - for(var/obj/item/W in usr) - usr.drop_from_inventory(W) + for(var/obj/item/W in C) + C.drop_from_inventory(W) - for(var/obj/T in usr) + for(var/obj/T in C) del(T) //for(var/R in usr.organs) //redundant, let's give garbage collector work to do --rastaf0 // del(usr.organs[text("[]", R)]) - O.loc = usr.loc + O.loc = C.loc - O.name = text("monkey ([])",copytext(md5(usr.real_name), 2, 6)) - O.setToxLoss(usr.getToxLoss()) - O.adjustBruteLoss(usr.getBruteLoss()) - O.setOxyLoss(usr.getOxyLoss()) - O.adjustFireLoss(usr.getFireLoss()) - O.stat = usr.stat + O.name = text("monkey ([])",copytext(md5(C.real_name), 2, 6)) + O.setToxLoss(C.getToxLoss()) + O.adjustBruteLoss(C.getBruteLoss()) + O.setOxyLoss(C.getOxyLoss()) + O.adjustFireLoss(C.getFireLoss()) + O.stat = C.stat O.a_intent = "hurt" for (var/obj/item/weapon/implant/I in implants) I.loc = O I.implanted = O continue - if(usr.mind) - usr.mind.transfer_to(O) + if(C.mind) + C.mind.transfer_to(O) O.make_lesser_changeling() O.verbs += /client/proc/changeling_lesser_transform @@ -334,29 +339,34 @@ usr << "\red We don't have enough stored chemicals to do that!" return + if(!iscarbon(usr)) + return //Only humans/monkeys have DNA + var/S = input("Select the target DNA: ", "Target DNA", null) in usr.changeling.absorbed_dna if (S == null) return - usr.changeling.chem_charges -= 1 + var/mob/living/carbon/C = usr - usr.remove_changeling_powers() + C.changeling.chem_charges -= 1 - usr.visible_message(text("\red [usr] transforms!")) + C.remove_changeling_powers() - usr.dna = usr.changeling.absorbed_dna[S] + C.visible_message(text("\red [C] transforms!")) + + C.dna = C.changeling.absorbed_dna[S] var/list/implants = list() - for (var/obj/item/weapon/implant/I in usr) //Still preserving implants + for (var/obj/item/weapon/implant/I in C) //Still preserving implants implants += I - usr.regenerate_icons() - usr.monkeyizing = 1 - usr.canmove = 0 - usr.icon = null - usr.invisibility = 101 - var/atom/movable/overlay/animation = new /atom/movable/overlay( usr.loc ) + C.regenerate_icons() + C.monkeyizing = 1 + C.canmove = 0 + C.icon = null + C.invisibility = 101 + var/atom/movable/overlay/animation = new /atom/movable/overlay( C.loc ) animation.icon_state = "blank" animation.icon = 'mob.dmi' animation.master = src @@ -365,44 +375,44 @@ del(animation) for(var/obj/item/W in usr) - usr.u_equip(W) - if (usr.client) - usr.client.screen -= W + C.u_equip(W) + if (C.client) + C.client.screen -= W if (W) - W.loc = usr.loc - W.dropped(usr) + W.loc = C.loc + W.dropped(C) W.layer = initial(W.layer) var/mob/living/carbon/human/O = new /mob/living/carbon/human( src ) - if (isblockon(getblock(usr.dna.uni_identity, 11,3),11)) + if (isblockon(getblock(C.dna.uni_identity, 11,3),11)) O.gender = FEMALE else O.gender = MALE - O.dna = usr.dna - usr.dna = null - O.changeling = usr.changeling + O.dna = C.dna + C.dna = null + O.changeling = C.changeling O.real_name = S feedback_add_details("changeling_powers","LFT") - for(var/obj/T in usr) + for(var/obj/T in C) del(T) - O.loc = usr.loc + O.loc = C.loc updateappearance(O,O.dna.uni_identity) domutcheck(O, null) - O.setToxLoss(usr.getToxLoss()) - O.adjustBruteLoss(usr.getBruteLoss()) - O.setOxyLoss(usr.getOxyLoss()) - O.adjustFireLoss(usr.getFireLoss()) - O.stat = usr.stat + O.setToxLoss(C.getToxLoss()) + O.adjustBruteLoss(C.getBruteLoss()) + O.setOxyLoss(C.getOxyLoss()) + O.adjustFireLoss(C.getFireLoss()) + O.stat = C.stat for (var/obj/item/weapon/implant/I in implants) I.loc = O I.implanted = O continue - if(usr.mind) - usr.mind.transfer_to(O) + if(C.mind) + C.mind.transfer_to(O) O.make_changeling() @@ -532,45 +542,48 @@ Tarjan shit, not recoding this -Sieve{R}*/ if(usr.changeling.chem_charges < 20) usr << "\red We don't have enough stored chemicals to do that!" return + if(!isliving(usr)) return //This should NEVER happen - usr.changeling.chem_charges -= 20 + var/mob/living/L = usr - usr << "\blue We will regenerate our form." + L.changeling.chem_charges -= 20 - usr.lying = 1 - usr.canmove = 0 - usr.changeling.changeling_fakedeath = 1 - usr.remove_changeling_powers() + L << "\blue We will regenerate our form." feedback_add_details("changeling_powers","FD") - usr.emote("gasp") + L.lying = 1 + L.canmove = 0 + L.changeling.changeling_fakedeath = 1 + L.remove_changeling_powers() + + L.emote("gasp") spawn(1200) - usr.stat = 0 + L.stat = 0 //usr.fireloss = 0 - usr.setToxLoss(0) + L.setToxLoss(0) //usr.bruteloss = 0 - usr.setOxyLoss(0) - usr.setCloneLoss(0) - usr.SetParalysis(0) - usr.SetStunned(0) - usr.SetWeakened(0) - usr.radiation = 0 - //usr.health = 100 - //usr.updatehealth() + L.setOxyLoss(0) + L.setCloneLoss(0) + L.SetParalysis(0) + L.SetStunned(0) + L.SetWeakened(0) + L.radiation = 0 + //L.health = 100 + //L.updatehealth() var/mob/living/M = src M.heal_overall_damage(M.getBruteLoss(), M.getFireLoss()) - usr.reagents.clear_reagents() - usr.lying = 0 - usr.canmove = 1 - usr << "\blue We have regenerated." - usr.visible_message(text("\red [usr] appears to wake from the dead, having healed all wounds.")) + L.reagents.clear_reagents() + L.lying = 0 + L.canmove = 1 + L << "\blue We have regenerated." + L.visible_message(text("\red [usr] appears to wake from the dead, having healed all wounds.")) - usr.changeling.changeling_fakedeath = 0 - if (usr.changeling.changeling_level == 1) - usr.make_lesser_changeling() - else if (usr.changeling.changeling_level == 2) - usr.make_changeling() + L.changeling.changeling_fakedeath = 0 + if (L.changeling.changeling_level == 1) + L.make_lesser_changeling() + else if (L.changeling.changeling_level == 2) + L.make_changeling() return @@ -1056,7 +1069,7 @@ Tarjan shit, not recoding this -Sieve{R}*/ var/list/victims = list() for(var/mob/living/carbon/C in oview(usr.changeling.sting_range)) victims += C - var/mob/T = input(usr, "Who do you wish to sting?") as null | anything in victims + var/mob/living/T = input(usr, "Who do you wish to sting?") as null | anything in victims if(T && T in view(usr.changeling.sting_range)) diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index a3d2f3ef7d6..5a861246e82 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -48,7 +48,7 @@ if(..()) return if (src.connected) - var/mob/occupant = src.connected.occupant + var/mob/living/occupant = src.connected.occupant var/dat = "Occupant Statistics:
" if (occupant) var/t1 @@ -138,7 +138,7 @@ density = 1 anchored = 1 var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r" - var/mob/occupant = null + var/mob/living/occupant = null New() @@ -267,7 +267,7 @@ return - proc/inject_inap(mob/user as mob) + proc/inject_inap(mob/living/user as mob) if(src.occupant) if(src.occupant.reagents.get_reagent_amount("inaprovaline") + 30 <= 60) src.occupant.reagents.add_reagent("inaprovaline", 30) @@ -277,7 +277,7 @@ return - proc/inject_stox(mob/user as mob) + proc/inject_stox(mob/living/user as mob) if(src.occupant) if(src.occupant.reagents.get_reagent_amount("stoxin") + 20 <= 40) src.occupant.reagents.add_reagent("stoxin", 20) @@ -287,7 +287,7 @@ return - proc/inject_dermaline(mob/user as mob) + proc/inject_dermaline(mob/living/user as mob) if (src.occupant) if(src.occupant.reagents.get_reagent_amount("dermaline") + 20 <= 40) src.occupant.reagents.add_reagent("dermaline", 20) @@ -297,7 +297,7 @@ return - proc/inject_bicaridine(mob/user as mob) + proc/inject_bicaridine(mob/living/user as mob) if(src.occupant) if(src.occupant.reagents.get_reagent_amount("bicaridine") + 10 <= 20) src.occupant.reagents.add_reagent("bicaridine", 10) @@ -307,7 +307,7 @@ return - proc/inject_dexalin(mob/user as mob) + proc/inject_dexalin(mob/living/user as mob) if(src.occupant) if(src.occupant.reagents.get_reagent_amount("dexalin") + 20 <= 40) src.occupant.reagents.add_reagent("dexalin", 20) @@ -317,7 +317,7 @@ return - proc/check(mob/user as mob) + proc/check(mob/living/user as mob) if(src.occupant) user << text("\blue Occupant ([]) Statistics:", src.occupant) var/t1 diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index a1f46429877..84c939ad5c0 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -91,7 +91,9 @@ if (!src.implanted) return "ERROR" else - src.healthstring = "[round(src.implanted:getOxyLoss())] - [round(src.implanted:getFireLoss())] - [round(src.implanted:getToxLoss())] - [round(src.implanted:getBruteLoss())]" + if(isliving(src.implanted)) + var/mob/living/L = src.implanted + src.healthstring = "[round(L.getOxyLoss())] - [round(L.getFireLoss())] - [round(L.getToxLoss())] - [round(L.getBruteLoss())]" if (!src.healthstring) src.healthstring = "ERROR" return src.healthstring @@ -115,6 +117,8 @@ if(((!ghost) || (!ghost.client)) || src.mess || src.attempting) return 0 + + src.attempting = 1 //One at a time!! src.locked = 1 diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index f15549445e7..4e372954832 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -327,7 +327,7 @@ About the new airlock wires panel: -/obj/machinery/door/airlock/bumpopen(mob/user as mob) //Airlocks now zap you when you 'bump' them open when they're electrified. --NeoFite +/obj/machinery/door/airlock/bumpopen(mob/living/user as mob) //Airlocks now zap you when you 'bump' them open when they're electrified. --NeoFite if(!istype(usr, /mob/living/silicon)) if(src.isElectrified()) if(!src.justzap) @@ -1270,7 +1270,7 @@ About the new airlock wires panel: close() return - for(var/mob/M in get_turf(src)) + for(var/mob/living/M in get_turf(src)) if(isrobot(M)) M.adjustBruteLoss(DOOR_CRUSH_DAMAGE) else diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index d45b913bc35..ada3b2a1c45 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -205,11 +205,12 @@ Class Procs: return 1 */ if (ishuman(user)) - if(user.getBrainLoss() >= 60) + var/mob/living/carbon/human/H = user + if(H.getBrainLoss() >= 60) for(var/mob/M in viewers(src, null)) - M << "\red [user] stares cluelessly at [src] and drools." + M << "\red [H] stares cluelessly at [src] and drools." return 1 - else if(prob(user.getBrainLoss())) + else if(prob(H.getBrainLoss())) user << "\red You momentarily forget how to use [src]." return 1 diff --git a/code/game/magic/cultist/ritual.dm b/code/game/magic/cultist/ritual.dm index 0b2d2f3c931..7585286d55a 100644 --- a/code/game/magic/cultist/ritual.dm +++ b/code/game/magic/cultist/ritual.dm @@ -134,14 +134,14 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", return - attack_hand(mob/user as mob) + attack_hand(mob/living/user as mob) if(!iscultist(user)) user << "You can't mouth the arcane scratchings without fumbling over them." return if(istype(user.wear_mask, /obj/item/clothing/mask/muzzle)) user << "You are unable to speak the words of the rune." return - if(!word1 || !word2 || !word3 || prob(usr.getBrainLoss())) + if(!word1 || !word2 || !word3 || prob(user.getBrainLoss())) return fizzle() // if(!src.visibility) // src.visibility=1 diff --git a/code/game/objects/devices/PDA/PDA.dm b/code/game/objects/devices/PDA/PDA.dm index 0472c4c7db5..5659dbce867 100644 --- a/code/game/objects/devices/PDA/PDA.dm +++ b/code/game/objects/devices/PDA/PDA.dm @@ -890,7 +890,7 @@ var/global/list/obj/item/device/pda/PDAs = list() user << "You slide \the [C] into \the [src]." return -/obj/item/device/pda/attack(mob/C as mob, mob/user as mob) +/obj/item/device/pda/attack(mob/living/C as mob, mob/living/user as mob) if (istype(C, /mob/living/carbon)) switch(scanmode) if(1) diff --git a/code/game/objects/devices/flashlight.dm b/code/game/objects/devices/flashlight.dm index d1a4bc734b3..acf53cdc2de 100644 --- a/code/game/objects/devices/flashlight.dm +++ b/code/game/objects/devices/flashlight.dm @@ -46,9 +46,10 @@ return -/obj/item/device/flashlight/attack(mob/M as mob, mob/user as mob) +/obj/item/device/flashlight/attack(mob/living/M as mob, mob/living/user as mob) src.add_fingerprint(user) if(src.on && user.zone_sel.selecting == "eyes") + if (((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50))//too dumb to use flashlight properly return ..()//just hit them in the head diff --git a/code/game/objects/devices/scanners.dm b/code/game/objects/devices/scanners.dm index 3a370719ad1..6673546f2bd 100644 --- a/code/game/objects/devices/scanners.dm +++ b/code/game/objects/devices/scanners.dm @@ -76,7 +76,7 @@ MASS SPECTROMETER origin_tech = "magnets=1;biotech=1" var/mode = 1; -/obj/item/device/healthanalyzer/attack(mob/M as mob, mob/user as mob) +/obj/item/device/healthanalyzer/attack(mob/living/M as mob, mob/living/user as mob) if (( (CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) user << text("\red You try to analyze the floor's vitals!") for(var/mob/O in viewers(M, null)) diff --git a/code/game/objects/devices/taperecorder.dm b/code/game/objects/devices/taperecorder.dm index 02218b2a23e..d95b317c2a0 100644 --- a/code/game/objects/devices/taperecorder.dm +++ b/code/game/objects/devices/taperecorder.dm @@ -19,7 +19,7 @@ throw_speed = 4 throw_range = 20 -/obj/item/device/taperecorder/hear_talk(mob/M as mob, msg) +/obj/item/device/taperecorder/hear_talk(mob/living/M as mob, msg) if (recording) var/ending = copytext(msg, length(msg)) src.timestamp+= src.timerecorded diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index bf733a282e8..70ba63593fb 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -470,7 +470,7 @@ ZIPPO /obj/item/weapon/lighter - attack_self(mob/user) + attack_self(mob/living/user) if(user.r_hand == src || user.l_hand == src) if(!src.lit) src.lit = 1 diff --git a/code/game/objects/storage/bible.dm b/code/game/objects/storage/bible.dm index 20b72dad862..b7c8ad1e3c6 100644 --- a/code/game/objects/storage/bible.dm +++ b/code/game/objects/storage/bible.dm @@ -15,7 +15,7 @@ H.UpdateDamageIcon() return -/obj/item/weapon/storage/bible/attack(mob/M as mob, mob/living/user as mob) +/obj/item/weapon/storage/bible/attack(mob/living/M as mob, mob/living/user as mob) var/chaplain = 0 if(user.mind && (user.mind.assigned_role == "Chaplain")) diff --git a/code/game/objects/watercloset.dm b/code/game/objects/watercloset.dm index 2485e6f7c73..1163a60c438 100644 --- a/code/game/objects/watercloset.dm +++ b/code/game/objects/watercloset.dm @@ -10,13 +10,13 @@ var/open = 0 //if the lid is up var/cistern = 0 //if the cistern bit is open var/w_items = 0 //the combined w_class of all the items in the cistern - var/mob/swirlie = null //the mob being given a swirlie + var/mob/living/swirlie = null //the mob being given a swirlie /obj/structure/toilet/New() open = round(rand(0, 1)) update_icon() -/obj/structure/toilet/attack_hand(mob/user as mob) +/obj/structure/toilet/attack_hand(mob/living/user as mob) if(swirlie) usr.visible_message("[user] slams the toilet seat onto [swirlie.name]'s head!", "You slam the toilet seat onto [swirlie.name]'s head!", "You hear reverberating porcelain.") swirlie.adjustBruteLoss(8) @@ -44,7 +44,7 @@ /obj/structure/toilet/update_icon() icon_state = "toilet[open][cistern]" -/obj/structure/toilet/attackby(obj/item/I as obj, mob/user as mob) +/obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob) if(istype(I, /obj/item/weapon/crowbar)) user << "You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]." playsound(loc, 'stonedoor_openclose.ogg', 50, 1) @@ -56,8 +56,10 @@ if(istype(I, /obj/item/weapon/grab)) var/obj/item/weapon/grab/G = I - var/mob/GM = G.affecting - if(ismob(G.affecting)) + + if(isliving(G.affecting)) + var/mob/living/GM = G.affecting + if(G.state>1) if(!GM.loc == get_turf(src)) user << "[GM.name] needs to be on the toilet." @@ -102,8 +104,8 @@ /obj/structure/urinal/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/weapon/grab)) var/obj/item/weapon/grab/G = I - var/mob/GM = G.affecting - if(ismob(G.affecting)) + if(isliving(G.affecting)) + var/mob/living/GM = G.affecting if(G.state>1) if(!GM.loc == get_turf(src)) user << "[GM.name] needs to be on the urinal." diff --git a/code/game/objects/weapons.dm b/code/game/objects/weapons.dm index 2162e646d3a..5a29620e632 100644 --- a/code/game/objects/weapons.dm +++ b/code/game/objects/weapons.dm @@ -149,7 +149,7 @@ target.adjustBruteLoss(100) */ -/obj/item/weapon/mousetrap/attack_self(mob/user as mob) +/obj/item/weapon/mousetrap/attack_self(mob/living/user as mob) if(!armed) icon_state = "mousetraparmed" user << "\blue You arm the mousetrap." @@ -170,7 +170,7 @@ armed = !armed playsound(user.loc, 'handcuffs.ogg', 30, 1, -3) -/obj/item/weapon/mousetrap/attack_hand(mob/user as mob) +/obj/item/weapon/mousetrap/attack_hand(mob/living/user as mob) if(armed) if(( (user.getBrainLoss() >= 60 || CLUMSY in user.mutations)) && prob(50)) var/which_hand = "l_hand" diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 36923683e43..5071362c094 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -1152,7 +1152,11 @@ var/global/BSACooldown = 0 special_role_description = "Role: Mind datum missing Antagonist: Mind datum missing; Has been rev: Mind datum missing;" //Health - health_description = "Oxy: [M.oxyloss] - Tox: [M.toxloss] - Fire: [M.fireloss] - Brute: [M.bruteloss] - Clone: [M.cloneloss] - Brain: [M.brainloss]" + if(isliving(M)) + var/mob/living/L + health_description = "Oxy: [L.oxyloss] - Tox: [L.toxloss] - Fire: [L.fireloss] - Brute: [L.bruteloss] - Clone: [L.cloneloss] - Brain: [L.brainloss]" + else + health_description = "This mob type has no health to speak of." src.owner << "Info about [M.name]: " src.owner << "Mob type = [M.type]; Damage = [health_description]" @@ -1191,10 +1195,16 @@ var/global/BSACooldown = 0 show_traitor_panel(M) if (href_list["BlueSpaceArtillery"]) - var/mob/M = locate(href_list["BlueSpaceArtillery"]) - if(!M) + var/mob/target = locate(href_list["BlueSpaceArtillery"]) + if(!target) return + if(!isliving(target)) + src.owner << "That is not a valid target." + return + + var/mob/living/M = target + var/choice = alert(src.owner, "Are you sure you wish to hit [key_name(M)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No") if (choice == "No") return diff --git a/code/modules/chemical/Chemistry-Reagents.dm b/code/modules/chemical/Chemistry-Reagents.dm index cb81ecf7c60..f2553b45638 100644 --- a/code/modules/chemical/Chemistry-Reagents.dm +++ b/code/modules/chemical/Chemistry-Reagents.dm @@ -90,7 +90,7 @@ datum M << "\red Your insides are burning!" M.adjustToxLoss(rand(20,60)) else if(prob(40)) - M:heal_organ_damage(5,0) + M.heal_organ_damage(5,0) ..() return @@ -287,7 +287,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:drowsyness = max(M:drowsyness-2, 0) + M.drowsyness = max(M.drowsyness-2, 0) if(holder.has_reagent("toxin")) holder.remove_reagent("toxin", 2) if(holder.has_reagent("stoxin")) @@ -306,7 +306,7 @@ datum holder.remove_reagent("carpotoxin", 1) if(holder.has_reagent("zombiepowder")) holder.remove_reagent("zombiepowder", 0.5) - M:adjustToxLoss(-2) + M.adjustToxLoss(-2) ..() return @@ -319,7 +319,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustToxLoss(1.5) + M.adjustToxLoss(1.5) ..() return @@ -332,9 +332,9 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustToxLoss(3) - M:adjustOxyLoss(3) - M:sleeping += 1 + M.adjustToxLoss(3) + M.adjustOxyLoss(3) + M.sleeping += 1 ..() return @@ -366,10 +366,10 @@ datum if(1 to 15) M.eye_blurry = max(M.eye_blurry, 10) if(15 to 25) - M:drowsyness = max(M:drowsyness, 20) + M.drowsyness = max(M.drowsyness, 20) if(25 to INFINITY) M.Paralyse(20) - M.drowsyness = max(M:drowsyness, 30) + M.drowsyness = max(M.drowsyness, 30) data++ ..() return @@ -392,7 +392,7 @@ datum if(1 to 15) M.eye_blurry = max(M.eye_blurry, 10) if(15 to 25) - M:drowsyness = max(M:drowsyness, 20) + M.drowsyness = max(M.drowsyness, 20) if(25 to INFINITY) M.sleeping += 1 M.adjustOxyLoss(-M.getOxyLoss()) @@ -434,7 +434,7 @@ datum if(isturf(M.loc) && !istype(M.loc, /turf/space)) if(M.canmove) if(prob(10)) step(M, pick(cardinal)) - if(prob(7)) M:emote(pick("twitch","drool","moan","giggle")) + if(prob(7)) M.emote(pick("twitch","drool","moan","giggle")) holder.remove_reagent(src.id, 0.2) return @@ -447,7 +447,7 @@ datum on_mob_life(var/mob/living/M as mob) if(ishuman(M)) - if(prob(7)) M:emote(pick("twitch","drool","moan","gasp")) + if(prob(7)) M.emote(pick("twitch","drool","moan","gasp")) holder.remove_reagent(src.id, 0.1) return @@ -532,7 +532,7 @@ datum if(!M) M = holder.my_atom if(M.canmove && istype(M.loc, /turf/space)) step(M, pick(cardinal)) - if(prob(5)) M:emote(pick("twitch","drool","moan")) + if(prob(5)) M.emote(pick("twitch","drool","moan")) ..() return @@ -577,7 +577,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustToxLoss(1) + M.adjustToxLoss(1) ..() return @@ -606,7 +606,7 @@ datum if(!M) M = holder.my_atom if(M.canmove && istype(M.loc, /turf/space)) step(M, pick(cardinal)) - if(prob(5)) M:emote(pick("twitch","drool","moan")) + if(prob(5)) M.emote(pick("twitch","drool","moan")) ..() return @@ -618,7 +618,7 @@ datum color = "#808080" // rgb: 128, 128, 128 on_mob_life(var/mob/living/M as mob) - M:nutrition += 1 + M.nutrition += 1 ..() return @@ -631,7 +631,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustToxLoss(1) + M.adjustToxLoss(1) M.take_organ_damage(0, 1) ..() return @@ -640,27 +640,29 @@ datum return if(method == TOUCH) if(istype(M, /mob/living/carbon/human)) - if(M:wear_mask) - del (M:wear_mask) - M << "\red Your mask melts away but protects you from the acid!" + var/mob/living/carbon/human/H = M + if(H.wear_mask) + del (H.wear_mask) + H << "\red Your mask melts away but protects you from the acid!" return - if(M:head) - del (M:head) - M << "\red Your helmet melts into uselessness but protects you from the acid!" + if(H.head) + del (H.head) + H << "\red Your helmet melts into uselessness but protects you from the acid!" return if(istype(M, /mob/living/carbon/monkey)) - if(M:wear_mask) - del (M:wear_mask) - M << "\red Your mask melts away but protects you from the acid!" + var/mob/living/carbon/monkey/MK = M + if(MK.wear_mask) + del (MK.wear_mask) + MK << "\red Your mask melts away but protects you from the acid!" return if(!M.unacidable) if(prob(15) && istype(M, /mob/living/carbon/human) && volume >= 30) - - var/datum/organ/external/affecting = M:get_organ("head") + var/mob/living/carbon/human/H = M + var/datum/organ/external/affecting = H.get_organ("head") if(affecting) if(affecting.take_damage(25, 0)) - M:UpdateDamageIcon() - M:emote("scream") + H.UpdateDamageIcon() + H.emote("scream") else M.take_organ_damage(min(15, volume * 2)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl else @@ -685,7 +687,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustToxLoss(1) + M.adjustToxLoss(1) ..() return @@ -693,40 +695,42 @@ datum if(!istype(M, /mob/living)) return //wooo more runtime fixin if(method == TOUCH) - if(istype(M, /mob/living/carbon/human)) - if(M:wear_mask) - del (M:wear_mask) - M << "\red Your mask melts away!" + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.wear_mask) + del (H.wear_mask) + H << "\red Your mask melts away!" return - if(M:head) + if(H.head) if(prob(15)) - del(M:head) - M << "\red Your helmet melts from the acid!" + del(H.head) + H << "\red Your helmet melts from the acid!" else - M << "\red Your helmet protects you from the acid!" + H << "\red Your helmet protects you from the acid!" return - if(!M.unacidable) - var/datum/organ/external/affecting = M:get_organ("head") + if(!H.unacidable) + var/datum/organ/external/affecting = H.get_organ("head") if(affecting.take_damage(15, 0)) - M:UpdateDamageIcon() - M:emote("scream") + H.UpdateDamageIcon() + H.emote("scream") else - if(istype(M, /mob/living/carbon/monkey) && M:wear_mask) - del (M:wear_mask) - M << "\red Your mask melts away but protects you from the acid!" - return - - - if(!M.unacidable) - M.take_organ_damage(min(15, volume * 4)) // same deal as sulphuric acid + if(ismonkey(M)) + var/mob/living/carbon/monkey/MK = M + if(MK.wear_mask) + del (MK.wear_mask) + MK << "\red Your mask melts away but protects you from the acid!" + return + if(!MK.unacidable) + MK.take_organ_damage(min(15, volume * 4)) // same deal as sulphuric acid else if(!M.unacidable) - if(istype(M, /mob/living/carbon/human)) - var/datum/organ/external/affecting = M:get_organ("head") + if(ishuman(M)) + var/mob/living/carbon/human/H = M + var/datum/organ/external/affecting = H.get_organ("head") if(affecting.take_damage(15, 0)) - M:UpdateDamageIcon() - M:emote("scream") + H.UpdateDamageIcon() + H.emote("scream") else M.take_organ_damage(min(15, volume * 4)) @@ -840,7 +844,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor ..() return @@ -850,7 +854,7 @@ datum description = "Sterilizes wounds in preparation for surgery." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 - /* reaction_mob(var/mob/M, var/method=TOUCH, var/volume) + /* reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) src = null if (method==TOUCH) if(istype(M, /mob/living/carbon/human)) @@ -858,7 +862,7 @@ datum M.crit_op_stage = 0.0 if (method==INGEST) usr << "Well, that was stupid." - M:adjustToxLoss(3) + M.adjustToxLoss(3) return on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom @@ -962,7 +966,7 @@ datum return*/ on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustToxLoss(1) + M.adjustToxLoss(1) ..() return @@ -991,7 +995,7 @@ datum reaction_mob(var/mob/M, var/method=TOUCH, var/volume) //TODO: CARN M.clean_blood() - if(istype(M, /mob/living/carbon)) + if(iscarbon(M)) var/mob/living/carbon/C = M if(C.r_hand) C.r_hand.clean_blood() @@ -999,17 +1003,18 @@ datum C.l_hand.clean_blood() if(C.wear_mask) C.wear_mask.clean_blood() - if(istype(M, /mob/living/carbon/human)) - if(C:w_uniform) - C:w_uniform.clean_blood() - if(C:wear_suit) - C:wear_suit.clean_blood() - if(C:shoes) - C:shoes.clean_blood() - if(C:gloves) - C:gloves.clean_blood() - if(C:head) - C:head.clean_blood() + if(ishuman(M)) + var/mob/living/carbon/human/H = C + if(H.w_uniform) + H.w_uniform.clean_blood() + if(H.wear_suit) + H.wear_suit.clean_blood() + if(H.shoes) + H.shoes.clean_blood() + if(H.gloves) + H.gloves.clean_blood() + if(H.head) + H.head.clean_blood() plantbgone @@ -1021,31 +1026,33 @@ datum /* Don't know if this is necessary. on_mob_life(var/mob/living/carbon/M) if(!M) M = holder.my_atom - M:adjustToxLoss(3.0) + M.adjustToxLoss(3.0) ..() return */ reaction_obj(var/obj/O, var/volume) // if(istype(O,/obj/plant/vine/)) - // O:life -= rand(15,35) // Kills vines nicely // Not tested as vines don't work in R41 + // var/obj/plant/vine/V = O + // V.life -= rand(15,35) // Kills vines nicely // Not tested as vines don't work in R41 if(istype(O,/obj/effect/alien/weeds/)) - O:health -= rand(15,35) // Kills alien weeds pretty fast - O:healthcheck() + var/obj/effect/alien/weeds/alien_weeds = O + alien_weeds.health -= rand(15,35) // Kills alien weeds pretty fast + alien_weeds.healthcheck() else if(istype(O,/obj/effect/glowshroom)) //even a small amount is enough to kill it del(O) // Damage that is done to growing plants is separately // at code/game/machinery/hydroponics at obj/item/hydroponics - reaction_mob(var/mob/M, var/method=TOUCH, var/volume) + reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) src = null - if(istype(M, /mob/living/carbon)) - if(!M.wear_mask) // If not wearing a mask - M:adjustToxLoss(2) // 4 toxic damage per application, doubled for some reason - if(istype(M,/mob/living/carbon/human) && M:mutantrace == "plant") //plantmen take a LOT of damage - M:adjustToxLoss(10) - //if(prob(10)) - //M.make_dizzy(1) doesn't seem to do anything - + if(iscarbon(M)) + var/mob/living/carbon/C = M + if(!C.wear_mask) // If not wearing a mask + C.adjustToxLoss(2) // 4 toxic damage per application, doubled for some reason + if(ishuman(M)) + var/mob/living/carbon/human/H + if(H.mutantrace == "plant") //plantmen take a LOT of damage + H.adjustToxLoss(10) plasma name = "Plasma" @@ -1058,7 +1065,7 @@ datum if(!M) M = holder.my_atom if(holder.has_reagent("inaprovaline")) holder.remove_reagent("inaprovaline", 2) - M:adjustToxLoss(1) + M.adjustToxLoss(1) ..() return reaction_obj(var/obj/O, var/volume) @@ -1124,8 +1131,8 @@ datum if(!M) M = holder.my_atom if(prob(33)) M.take_organ_damage(1, 0) - M:adjustOxyLoss(3) - if(prob(20)) M:emote("gasp") + M.adjustOxyLoss(3) + if(prob(20)) M.emote("gasp") ..() return @@ -1140,7 +1147,7 @@ datum if(M.stat == 2.0) return if(!M) M = holder.my_atom - M:heal_organ_damage(0,2) + M.heal_organ_damage(0,2) ..() return @@ -1155,7 +1162,7 @@ datum if(M.stat == 2.0) //THE GUY IS **DEAD**! BEREFT OF ALL LIFE HE RESTS IN PEACE etc etc. He does NOT metabolise shit anymore, god DAMN return if(!M) M = holder.my_atom - M:heal_organ_damage(0,3) + M.heal_organ_damage(0,3) ..() return @@ -1170,7 +1177,7 @@ datum if(M.stat == 2.0) return //See above, down and around. --Agouri if(!M) M = holder.my_atom - M:adjustOxyLoss(-2) + M.adjustOxyLoss(-2) if(holder.has_reagent("lexorin")) holder.remove_reagent("lexorin", 2) ..() @@ -1204,10 +1211,10 @@ datum if(M.stat == 2.0) return if(!M) M = holder.my_atom - if(M:getOxyLoss() && prob(40)) M:adjustOxyLoss(-1) - if(M:getBruteLoss() && prob(40)) M:heal_organ_damage(1,0) - if(M:getFireLoss() && prob(40)) M:heal_organ_damage(0,1) - if(M:getToxLoss() && prob(40)) M:adjustToxLoss(-1) + if(M.getOxyLoss() && prob(40)) M.adjustOxyLoss(-1) + if(M.getBruteLoss() && prob(40)) M.heal_organ_damage(1,0) + if(M.getFireLoss() && prob(40)) M.heal_organ_damage(0,1) + if(M.getToxLoss() && prob(40)) M.adjustToxLoss(-1) ..() return @@ -1281,7 +1288,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:drowsyness = max(M:drowsyness-5, 0) + M.drowsyness = max(M.drowsyness-5, 0) M.AdjustParalysis(-1) M.AdjustStunned(-1) M.AdjustWeakened(-1) @@ -1299,10 +1306,10 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:jitteriness = max(M:jitteriness-5,0) - if(prob(80)) M:adjustBrainLoss(1) - if(prob(50)) M:drowsyness = max(M:drowsyness, 3) - if(prob(10)) M:emote("drool") + M.jitteriness = max(M.jitteriness-5,0) + if(prob(80)) M.adjustBrainLoss(1) + if(prob(50)) M.drowsyness = max(M.drowsyness, 3) + if(prob(10)) M.emote("drool") ..() return @@ -1315,7 +1322,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:radiation = max(M:radiation-3,0) + M.radiation = max(M.radiation-3,0) ..() return @@ -1330,8 +1337,8 @@ datum if(M.stat == 2.0) return //See above, down and around. --Agouri if(!M) M = holder.my_atom - M:radiation = max(M:radiation-7,0) - M:adjustToxLoss(-1) + M.radiation = max(M.radiation-7,0) + M.adjustToxLoss(-1) if(prob(15)) M.take_organ_damage(1, 0) ..() @@ -1346,7 +1353,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustBrainLoss(-3) + M.adjustBrainLoss(-3) ..() return @@ -1359,11 +1366,11 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:eye_blurry = max(M:eye_blurry-5 , 0) - M:eye_blind = max(M:eye_blind-5 , 0) - M:disabilities &= ~1 - M:eye_stat = max(M:eye_stat-5, 0) -// M:sdisabilities &= ~1 Replaced by eye surgery + M.eye_blurry = max(M.eye_blurry-5 , 0) + M.eye_blind = max(M.eye_blind-5 , 0) + M.disabilities &= ~1 + M.eye_stat = max(M.eye_stat-5, 0) +// M.sdisabilities &= ~1 Replaced by eye surgery ..() return @@ -1378,7 +1385,7 @@ datum if(M.stat == 2.0) return if(!M) M = holder.my_atom - M:heal_organ_damage(2,0) + M.heal_organ_damage(2,0) ..() return @@ -1391,7 +1398,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - if(prob(5)) M:emote(pick("twitch","blink_r","shiver")) + if(prob(5)) M.emote(pick("twitch","blink_r","shiver")) holder.remove_reagent(src.id, 0.2) ..() return @@ -1406,10 +1413,10 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M.bodytemperature < 170) - M:adjustCloneLoss(-1) - M:adjustOxyLoss(-3) - M:heal_organ_damage(3,3) - M:adjustToxLoss(-3) + M.adjustCloneLoss(-1) + M.adjustOxyLoss(-3) + M.heal_organ_damage(3,3) + M.adjustToxLoss(-3) ..() return @@ -1423,10 +1430,10 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M.bodytemperature < 170) - M:adjustCloneLoss(-3) - M:adjustOxyLoss(-3) - M:heal_organ_damage(3,3) - M:adjustToxLoss(-3) + M.adjustCloneLoss(-3) + M.adjustOxyLoss(-3) + M.heal_organ_damage(3,3) + M.adjustToxLoss(-3) ..() return @@ -1451,7 +1458,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustToxLoss(2) + M.adjustToxLoss(2) ..() return @@ -1466,7 +1473,7 @@ datum M.adjustOxyLoss(0.5) M.adjustToxLoss(0.5) M.Weaken(10) - M.silent = max(M:silent, 10) + M.silent = max(M.silent, 10) ..() return @@ -1477,9 +1484,9 @@ datum reagent_state = LIQUID color = "#B31008" // rgb: 139, 166, 233 - on_mob_life(var/mob/M) + on_mob_life(var/mob/living/M) if(!M) M = holder.my_atom - M:hallucination += 10 + M.hallucination += 10 ..() return @@ -1547,13 +1554,13 @@ datum if(!data) data = 1 data++ M.make_dizzy(5) - M:jitteriness = max(M:jitteriness-5,0) + M.jitteriness = max(M.jitteriness-5,0) if(data >= 25) - if (!M:stuttering) M:stuttering = 1 - M:stuttering += 4 + if (!M.stuttering) M.stuttering = 1 + M.stuttering += 4 if(data >= 40 && prob(33)) - if (!M:confused) M:confused = 1 - M:confused += 3 + if (!M.confused) M.confused = 1 + M.confused += 3 ..() return reaction_obj(var/obj/O, var/volume) @@ -1600,9 +1607,9 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.dizziness = 0 - M:drowsyness = 0 - M:stuttering = 0 - M:confused = 0 + M.drowsyness = 0 + M.stuttering = 0 + M.confused = 0 ..() return @@ -1619,13 +1626,13 @@ datum data++ switch(data) if(1) - M:confused += 2 - M:drowsyness += 2 + M.confused += 2 + M.drowsyness += 2 if(2 to 50) - M:sleeping += 1 + M.sleeping += 1 if(51 to INFINITY) - M:sleeping += 1 - M:adjustToxLoss(data - 50) + M.sleeping += 1 + M.adjustToxLoss(data - 50) ..() return @@ -1641,13 +1648,13 @@ datum if(!data) data = 1 switch(data) if(1) - M:confused += 2 - M:drowsyness += 2 + M.confused += 2 + M.drowsyness += 2 if(2 to 50) - M:sleeping += 1 + M.sleeping += 1 if(51 to INFINITY) - M:sleeping += 1 - M:adjustToxLoss(data - 50) + M.sleeping += 1 + M.adjustToxLoss(data - 50) data++ ..() return @@ -1666,8 +1673,8 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - if(prob(50)) M:heal_organ_damage(1,0) - M:nutrition += nutriment_factor // For hunger and fatness + if(prob(50)) M.heal_organ_damage(1,0) + M.nutrition += nutriment_factor // For hunger and fatness /* // If overeaten - vomit and fall down // Makes you feel bad but removes reagents and some effect @@ -1694,10 +1701,10 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:nutrition -= nutriment_factor - M:overeatduration = 0 - if(M:nutrition < 0)//Prevent from going into negatives. - M:nutrition = 0 + M.nutrition -= nutriment_factor + M.overeatduration = 0 + if(M.nutrition < 0)//Prevent from going into negatives. + M.nutrition = 0 ..() return @@ -1730,21 +1737,21 @@ datum if(!data) data = 1 switch(data) if(1 to 15) - M:bodytemperature += 5 + M.bodytemperature += 5 if(holder.has_reagent("frostoil")) holder.remove_reagent("frostoil", 5) if(prob(40) && !istype(M, /mob/living/carbon/metroid)) M.take_organ_damage(0, 1) if(istype(M, /mob/living/carbon/metroid)) - M:bodytemperature += rand(5,20) + M.bodytemperature += rand(5,20) if(15 to 25) - M:bodytemperature += 10 + M.bodytemperature += 10 if(prob(60) && !istype(M, /mob/living/carbon/metroid)) M.take_organ_damage(0, 1) if(istype(M, /mob/living/carbon/metroid)) - M:bodytemperature += rand(5,20) + M.bodytemperature += rand(5,20) if(25 to INFINITY) - M:bodytemperature += 15 + M.bodytemperature += 15 data++ ..() return @@ -1818,21 +1825,21 @@ datum if(!data) data = 1 switch(data) if(1 to 15) - M:bodytemperature -= 5 + M.bodytemperature -= 5 if(holder.has_reagent("capsaicin")) holder.remove_reagent("capsaicin", 5) if(prob(80) && istype(M, /mob/living/carbon/metroid)) M.adjustFireLoss(rand(5,20)) M << "\red You feel a terrible chill inside your body!" if(15 to 25) - M:bodytemperature -= 10 + M.bodytemperature -= 10 if(prob(60) && !istype(M, /mob/living/carbon/metroid)) M.take_organ_damage(0, 1) if(istype(M, /mob/living/carbon/metroid)) - M:bodytemperature -= rand(5,20) + M.bodytemperature -= rand(5,20) if(25 to INFINITY) - M:bodytemperature -= 15 - if(prob(1)) M:emote("shiver") + M.bodytemperature -= 15 + if(prob(1)) M.emote("shiver") data++ ..() return @@ -1864,7 +1871,7 @@ datum color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor ..() return @@ -1879,7 +1886,7 @@ datum on_mob_life(var/mob/living/M as mob) if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+5) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor ..() return @@ -1891,7 +1898,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustToxLoss(1) + M.adjustToxLoss(1) ..() return @@ -1907,21 +1914,21 @@ datum if(!data) data = 1 switch(data) if(1 to 5) - if (!M:stuttering) M:stuttering = 1 + if (!M.stuttering) M.stuttering = 1 M.make_dizzy(5) - if(prob(10)) M:emote(pick("twitch","giggle")) + if(prob(10)) M.emote(pick("twitch","giggle")) if(5 to 10) - if (!M:stuttering) M:stuttering = 1 + if (!M.stuttering) M.stuttering = 1 M.make_jittery(10) M.make_dizzy(10) M.druggy = max(M.druggy, 35) - if(prob(20)) M:emote(pick("twitch","giggle")) + if(prob(20)) M.emote(pick("twitch","giggle")) if (10 to INFINITY) - if (!M:stuttering) M:stuttering = 1 + if (!M.stuttering) M.stuttering = 1 M.make_jittery(20) M.make_dizzy(20) M.druggy = max(M.druggy, 40) - if(prob(30)) M:emote(pick("twitch","giggle")) + if(prob(30)) M.emote(pick("twitch","giggle")) holder.remove_reagent(src.id, 0.2) data++ ..() @@ -1935,11 +1942,11 @@ datum color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor if(istype(M, /mob/living/carbon/human) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden")) if(!M) M = holder.my_atom - M:heal_organ_damage(1,1) - M:nutrition += nutriment_factor + M.heal_organ_damage(1,1) + M.nutrition += nutriment_factor ..() return ..() @@ -1952,12 +1959,12 @@ datum color = "#AB7878" // rgb: 171, 120, 120 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor if(istype(M, /mob/living/carbon/human) && M.mind) if(M.mind.special_role) if(!M) M = holder.my_atom - M:heal_organ_damage(1,1) - M:nutrition += nutriment_factor + M.heal_organ_damage(1,1) + M.nutrition += nutriment_factor ..() return ..() @@ -1971,7 +1978,7 @@ datum color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor ..() return reaction_turf(var/turf/simulated/T, var/volume) @@ -2017,7 +2024,7 @@ datum color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor ..() return @@ -2030,7 +2037,7 @@ datum color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+10) ..() @@ -2045,8 +2052,8 @@ datum color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor - M:bodytemperature += 10 + M.nutrition += nutriment_factor + M.bodytemperature += 10 ..() return @@ -2064,10 +2071,10 @@ datum color = "#E78108" // rgb: 231, 129, 8 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor if(!M) M = holder.my_atom - if(M:getOxyLoss() && prob(30)) M:adjustOxyLoss(-1) - M:nutrition++ + if(M.getOxyLoss() && prob(30)) M.adjustOxyLoss(-1) + M.nutrition++ ..() return @@ -2080,10 +2087,10 @@ datum color = "#731008" // rgb: 115, 16, 8 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor if(!M) M = holder.my_atom - if(M:getFireLoss() && prob(20)) M:heal_organ_damage(0,1) - M:nutrition++ + if(M.getFireLoss() && prob(20)) M.heal_organ_damage(0,1) + M.nutrition++ ..() return @@ -2096,10 +2103,10 @@ datum color = "#365E30" // rgb: 54, 94, 48 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor if(!M) M = holder.my_atom - if(M:getToxLoss() && prob(20)) M:adjustToxLoss(-1) - M:nutrition++ + if(M.getToxLoss() && prob(20)) M.adjustToxLoss(-1) + M.nutrition++ ..() return @@ -2113,16 +2120,16 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:nutrition += nutriment_factor - M:eye_blurry = max(M:eye_blurry-1 , 0) - M:eye_blind = max(M:eye_blind-1 , 0) + M.nutrition += nutriment_factor + M.eye_blurry = max(M.eye_blurry-1 , 0) + M.eye_blind = max(M.eye_blind-1 , 0) if(!data) data = 1 switch(data) if(1 to 20) //nothing if(21 to INFINITY) if (prob(data-10)) - M:disabilities &= ~1 + M.disabilities &= ~1 data++ ..() return @@ -2137,7 +2144,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor ..() return @@ -2151,8 +2158,8 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:nutrition += nutriment_factor - M:adjustToxLoss(1) + M.nutrition += nutriment_factor + M.adjustToxLoss(1) ..() return @@ -2166,7 +2173,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor ..() return @@ -2180,7 +2187,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor ..() return @@ -2192,15 +2199,15 @@ datum color = "#863333" // rgb: 175, 175, 0 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor if(istype(M, /mob/living/carbon/human) && M.job in list("Clown")) if(!M) M = holder.my_atom - M:heal_organ_damage(1,1) + M.heal_organ_damage(1,1) ..() return if(istype(M, /mob/living/carbon/monkey)) if(!M) M = holder.my_atom - M:heal_organ_damage(1,1) + M.heal_organ_damage(1,1) ..() return ..() @@ -2211,10 +2218,10 @@ datum description = "Absolutely nothing." nutriment_factor = 1 * REAGENTS_METABOLISM on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor if(istype(M, /mob/living/carbon/human) && M.job in list("Mime")) if(!M) M = holder.my_atom - M:heal_organ_damage(1,1) + M.heal_organ_damage(1,1) ..() return ..() @@ -2228,7 +2235,7 @@ datum color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor ..() return @@ -2241,10 +2248,10 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0) + if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) if(holder.has_reagent("capsaicin")) holder.remove_reagent("capsaicin", 2) - M:nutrition++ + M.nutrition++ ..() return @@ -2257,8 +2264,8 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0) - M:nutrition++ + if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) + M.nutrition++ ..() return @@ -2271,8 +2278,8 @@ datum color = "#DFD7AF" // rgb: 223, 215, 175 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor - if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0) + M.nutrition += nutriment_factor + if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) ..() return @@ -2286,8 +2293,8 @@ datum on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-5) - M:drowsyness = max(0,M:drowsyness-3) - M:sleeping = max(0,M.sleeping - 2) + M.drowsyness = max(0,M.drowsyness-3) + M.sleeping = max(0,M.sleeping - 2) if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+5) M.make_jittery(5) @@ -2306,11 +2313,11 @@ datum on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-2) - M:drowsyness = max(0,M:drowsyness-1) - M:jitteriness = max(0,M:jitteriness-3) - M:sleeping = max(0,M.sleeping-1) - if(M:getToxLoss() && prob(20)) - M:adjustToxLoss(-1) + M.drowsyness = max(0,M.drowsyness-1) + M.jitteriness = max(0,M.jitteriness-3) + M.sleeping = max(0,M.sleeping-1) + if(M.getToxLoss() && prob(20)) + M.adjustToxLoss(-1) if (M.bodytemperature < 310) //310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+5) ..() @@ -2326,8 +2333,8 @@ datum on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-5) - M:drowsyness = max(0,M:drowsyness-3) - M:sleeping = max(0,M.sleeping-2) + M.drowsyness = max(0,M.drowsyness-3) + M.sleeping = max(0,M.sleeping-2) if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature-5) M.make_jittery(5) @@ -2344,10 +2351,10 @@ datum on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-2) - M:drowsyness = max(0,M:drowsyness-1) + M.drowsyness = max(0,M.drowsyness-1) M.sleeping = max(0,M.sleeping-2) - if(M:getToxLoss() && prob(20)) - M:adjustToxLoss(-1) + if(M.getToxLoss() && prob(20)) + M.adjustToxLoss(-1) if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature-5) return @@ -2360,10 +2367,10 @@ datum color = "#100800" // rgb: 16, 8, 0 on_mob_life(var/mob/living/M as mob) - M:drowsyness = max(0,M:drowsyness-5) + M.drowsyness = max(0,M.drowsyness-5) if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = max(310, M.bodytemperature-5) - M:nutrition += 1 + M.nutrition += 1 ..() return @@ -2378,11 +2385,11 @@ datum M.make_jittery(20) M.druggy = max(M.druggy, 30) M.dizziness +=5 - M:drowsyness = 0 - M:sleeping = max(0,M.sleeping-2) + M.drowsyness = 0 + M.sleeping = max(0,M.sleeping-2) if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = max(310, M.bodytemperature-5) - M:nutrition += 1 + M.nutrition += 1 ..() return @@ -2394,12 +2401,12 @@ datum color = "#102000" // rgb: 16, 32, 0 on_mob_life(var/mob/living/M as mob) - M:drowsyness = max(0,M:drowsyness-7) - M:sleeping = max(0,M.sleeping-1) + M.drowsyness = max(0,M.drowsyness-7) + M.sleeping = max(0,M.sleeping-1) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) M.make_jittery(5) - M:nutrition += 1 + M.nutrition += 1 ..() return @@ -2411,12 +2418,12 @@ datum color = "#102000" // rgb: 16, 32, 0 on_mob_life(var/mob/living/M as mob) - M:drowsyness = max(0,M:drowsyness-7) - M:sleeping = max(0,M.sleeping-2) + M.drowsyness = max(0,M.drowsyness-7) + M.sleeping = max(0,M.sleeping-2) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) M.make_jittery(5) - M:nutrition += 1 + M.nutrition += 1 if(!data) data = 1 data++ M.dizziness +=4 @@ -2424,7 +2431,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2436,10 +2443,10 @@ datum color = "#102000" // rgb: 16, 32, 0 on_mob_life(var/mob/living/M as mob) - M:drowsyness = max(0,M:drowsyness-6) + M.drowsyness = max(0,M.drowsyness-6) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) //310 is the normal bodytemp. 310.055 - M:nutrition += 1 + M.nutrition += 1 ..() return @@ -2453,7 +2460,7 @@ datum on_mob_life(var/mob/living/M as mob) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-8) //310 is the normal bodytemp. 310.055 - M:nutrition += 1 + M.nutrition += 1 ..() return @@ -2467,7 +2474,7 @@ datum on_mob_life(var/mob/living/M as mob) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-8) //310 is the normal bodytemp. 310.055 - M:nutrition += 1 + M.nutrition += 1 ..() return @@ -2482,14 +2489,14 @@ datum if(!data) data = 1 data++ M.make_dizzy(3) - M:jitteriness = max(M:jitteriness-3,0) - M:nutrition += 2 + M.jitteriness = max(M.jitteriness-3,0) + M.nutrition += 2 if(data >= 25) - if (!M:stuttering) M:stuttering = 1 - M:stuttering += 3 + if (!M.stuttering) M.stuttering = 1 + M.stuttering += 3 if(data >= 40 && prob(33)) - if (!M:confused) M:confused = 1 - M:confused += 2 + if (!M.confused) M.confused = 1 + M.confused += 2 ..() return @@ -2509,7 +2516,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2528,7 +2535,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2548,7 +2555,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2567,7 +2574,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2586,7 +2593,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2605,7 +2612,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 8 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+8,8) + M.confused = max(M.confused+8,8) ..() return @@ -2628,7 +2635,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2647,7 +2654,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2666,7 +2673,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 145 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2679,8 +2686,8 @@ datum on_mob_life(var/mob/living/M as mob) M.dizziness = max(0,M.dizziness-5) - M:drowsyness = max(0,M:drowsyness-3) - M:sleeping = max(0,M.sleeping-2) + M.drowsyness = max(0,M.drowsyness-3) + M.sleeping = max(0,M.sleeping-2) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) ..() @@ -2695,8 +2702,8 @@ datum on_mob_life(var/mob/living/M as mob) M.dizziness = max(0,M.dizziness-5) - M:drowsyness = max(0,M:drowsyness-3) - M:sleeping = max(0,M.sleeping-2)//Copy-paste from Coffee, derp + M.drowsyness = max(0,M.drowsyness-3) + M.sleeping = max(0,M.sleeping-2)//Copy-paste from Coffee, derp M.make_jittery(5) ..() return @@ -2717,7 +2724,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2736,7 +2743,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 90 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2755,7 +2762,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2768,7 +2775,7 @@ datum on_mob_life(var/mob/living/M as mob) M.dizziness = max(0,M.dizziness-5) - M:drowsyness = max(0,M:drowsyness-3) + M.drowsyness = max(0,M.drowsyness-3) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) ..() @@ -2783,7 +2790,7 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:bodytemperature -= 5 + M.bodytemperature -= 5 ..() return @@ -2797,18 +2804,18 @@ datum color = "#895C4C" // rgb: 137, 92, 76 on_mob_life(var/mob/living/M as mob) - if(M:getBruteLoss() && prob(10)) M:heal_organ_damage(1,0) - M:nutrition += 2 + if(M.getBruteLoss() && prob(10)) M.heal_organ_damage(1,0) + M.nutrition += 2 if(!data) data = 1 data++ M.make_dizzy(3) - M:jitteriness = max(M:jitteriness-3,0) + M.jitteriness = max(M.jitteriness-3,0) if(data >= 25) - if (!M:stuttering) M:stuttering = 1 - M:stuttering += 3 + if (!M.stuttering) M.stuttering = 1 + M.stuttering += 3 if(data >= 40 && prob(33)) - if (!M:confused) M:confused = 1 - M:confused += 2 + if (!M.confused) M.confused = 1 + M.confused += 2 ..() return @@ -2821,7 +2828,7 @@ datum on_mob_life(var/mob/living/M as mob) M.druggy = max(M.druggy, 50) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) M.make_dizzy(10) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 @@ -2829,7 +2836,7 @@ datum data++ switch(data) if(51 to INFINITY) - M:sleeping += 1 + M.sleeping += 1 ..() return @@ -2849,7 +2856,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 90) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2868,7 +2875,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2887,7 +2894,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2906,7 +2913,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 135 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2925,7 +2932,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 135 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2944,7 +2951,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2963,7 +2970,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 135 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -2982,7 +2989,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 135 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3001,7 +3008,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3020,7 +3027,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3039,7 +3046,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+4,0) + M.confused = max(M.confused+4,0) ..() return @@ -3058,7 +3065,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3077,7 +3084,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 45 && prob(50) && data <55) - M.confused = max(M:confused+3,0) + M.confused = max(M.confused+3,0) else if(data >=55) M.druggy = max(M.druggy, 55) ..() @@ -3098,7 +3105,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 145 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3117,7 +3124,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3138,7 +3145,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3158,7 +3165,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3171,10 +3178,10 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - if(M:getOxyLoss() && prob(50)) M:adjustOxyLoss(-2) - if(M:getBruteLoss() && prob(60)) M:heal_organ_damage(2,0) - if(M:getFireLoss() && prob(50)) M:heal_organ_damage(0,2) - if(M:getToxLoss() && prob(50)) M:adjustToxLoss(-2) + if(M.getOxyLoss() && prob(50)) M.adjustOxyLoss(-2) + if(M.getBruteLoss() && prob(60)) M.heal_organ_damage(2,0) + if(M.getFireLoss() && prob(50)) M.heal_organ_damage(0,2) + if(M.getToxLoss() && prob(50)) M.adjustToxLoss(-2) if(M.dizziness !=0) M.dizziness = max(0,M.dizziness-15) if(M.confused !=0) M.confused = max(0,M.confused - 5) ..() @@ -3195,7 +3202,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 145 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3214,7 +3221,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3233,7 +3240,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3249,10 +3256,10 @@ datum data++ M.dizziness +=5 if(data >= 30 && data <60) - if (!M.stuttering) M:stuttering = 1 + if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 60 && prob(40)) - M.confused = max(M:confused+5,0) + M.confused = max(M.confused+5,0) ..() return @@ -3271,7 +3278,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 90 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3290,7 +3297,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 150 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3309,7 +3316,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 150 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3328,7 +3335,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3347,7 +3354,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3367,7 +3374,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3386,7 +3393,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3407,7 +3414,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3426,7 +3433,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+5,0) + M.confused = max(M.confused+5,0) ..() return @@ -3445,7 +3452,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 115 && prob(30)) - M.confused = max(M:confused+4,0) + M.confused = max(M.confused+4,0) ..() return @@ -3464,7 +3471,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 10 else if(data >= 115 && prob(90)) - M.confused = max(M:confused+10,10) + M.confused = max(M.confused+10,10) ..() return @@ -3483,7 +3490,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3502,7 +3509,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3521,7 +3528,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) ..() @@ -3542,7 +3549,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 15 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+15,15) + M.confused = max(M.confused+15,15) ..() return @@ -3565,7 +3572,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 6 else if(data >= 125 && prob(33)) - M.confused = max(M:confused+5,5) + M.confused = max(M.confused+5,5) ..() return @@ -3584,7 +3591,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+4,0) + M.confused = max(M.confused+4,0) ..() return @@ -3603,7 +3610,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+4,4) + M.confused = max(M.confused+4,4) ..() return @@ -3618,14 +3625,14 @@ datum if(!data) data = 1 data++ M.make_dizzy(3) - M:jitteriness = max(M:jitteriness-3,0) - M:nutrition += 2 + M.jitteriness = max(M.jitteriness-3,0) + M.nutrition += 2 if(data >= 25) - if (!M:stuttering) M:stuttering = 1 - M:stuttering += 3 + if (!M.stuttering) M.stuttering = 1 + M.stuttering += 3 if(data >= 40 && prob(33)) - if (!M:confused) M:confused = 1 - M:confused += 2 + if (!M.confused) M.confused = 1 + M.confused += 2 ..() return @@ -3643,14 +3650,14 @@ datum if(!data) data = 1 data++ M.make_dizzy(3) - M:jitteriness = max(M:jitteriness-3,0) - M:nutrition += 2 + M.jitteriness = max(M.jitteriness-3,0) + M.nutrition += 2 if(data >= 25) - if (!M:stuttering) M:stuttering = 1 - M:stuttering += 3 + if (!M.stuttering) M.stuttering = 1 + M.stuttering += 3 if(data >= 40 && prob(33)) - if (!M:confused) M:confused = 1 - M:confused += 2 + if (!M.confused) M.confused = 1 + M.confused += 2 ..() return @@ -3670,7 +3677,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 2 else if(data >= 250 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3689,7 +3696,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 2 else if(data >= 250 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3708,7 +3715,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 1 else if(data >= 250 && prob(33)) - M.confused = max(M:confused+2,0) + M.confused = max(M.confused+2,0) ..() return @@ -3727,7 +3734,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 7 else if(data >= 250 && prob(60)) - M.confused = max(M:confused+8,0) + M.confused = max(M.confused+8,0) ..() return @@ -3741,13 +3748,13 @@ datum on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-5) - M:drowsyness = max(0,M:drowsyness-3) - M:sleeping = 0 + M.drowsyness = max(0,M.drowsyness-3) + M.sleeping = 0 if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+5) M.make_jittery(5) - if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0) - M:nutrition++ + if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) + M.nutrition++ ..() return @@ -3761,13 +3768,13 @@ datum on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-5) - M:drowsyness = max(0,M:drowsyness-3) - M:sleeping = 0 + M.drowsyness = max(0,M.drowsyness-3) + M.sleeping = 0 if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+5) M.make_jittery(5) - if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0) - M:nutrition++ + if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0) + M.nutrition++ ..() return @@ -3786,7 +3793,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 10 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+10,0) + M.confused = max(M.confused+10,0) ..() return @@ -3806,7 +3813,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+5,0) + M.confused = max(M.confused+5,0) ..() return @@ -3819,10 +3826,10 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustOxyLoss(0.5) - M:adjustOxyLoss(0.5) - M:weakened = max(M:weakened, 15) - M:silent = max(M:silent, 15) + M.adjustOxyLoss(0.5) + M.adjustOxyLoss(0.5) + M.weakened = max(M.weakened, 15) + M.silent = max(M.silent, 15) if(!data) data = 1 data++ M.dizziness +=6 @@ -3830,7 +3837,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 45 && prob(50) && data <55) - M.confused = max(M:confused+3,0) + M.confused = max(M.confused+3,0) else if(data >=55) M.druggy = max(M.druggy, 55) ..() @@ -3851,21 +3858,21 @@ datum if(!data) data = 1 switch(data) if(1 to 5) - if (!M:stuttering) M:stuttering = 1 + if (!M.stuttering) M.stuttering = 1 M.make_dizzy(10) - if(prob(10)) M:emote(pick("twitch","giggle")) + if(prob(10)) M.emote(pick("twitch","giggle")) if(5 to 10) - if (!M:stuttering) M:stuttering = 1 + if (!M.stuttering) M.stuttering = 1 M.make_jittery(20) M.make_dizzy(20) M.druggy = max(M.druggy, 45) - if(prob(20)) M:emote(pick("twitch","giggle")) + if(prob(20)) M.emote(pick("twitch","giggle")) if (10 to INFINITY) - if (!M:stuttering) M:stuttering = 1 + if (!M.stuttering) M.stuttering = 1 M.make_jittery(40) M.make_dizzy(40) M.druggy = max(M.druggy, 60) - if(prob(30)) M:emote(pick("twitch","giggle")) + if(prob(30)) M.emote(pick("twitch","giggle")) holder.remove_reagent(src.id, 0.2) data++ ..() @@ -3879,29 +3886,29 @@ datum color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor if(!data) data = 1 data++ if(istype(M, /mob/living/carbon/human) && M.job in list("Clown")) if(!M) M = holder.my_atom - M:heal_organ_damage(1,1) + M.heal_organ_damage(1,1) M.dizziness +=5 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+5,0) + M.confused = max(M.confused+5,0) ..() return if(istype(M, /mob/living/carbon/monkey)) if(!M) M = holder.my_atom - M:heal_organ_damage(1,1) + M.heal_organ_damage(1,1) M.dizziness +=5 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+5,0) + M.confused = max(M.confused+5,0) ..() return @@ -3913,18 +3920,18 @@ datum color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) - M:nutrition += nutriment_factor + M.nutrition += nutriment_factor if(!data) data = 1 data++ if(istype(M, /mob/living/carbon/human) && M.job in list("Mime")) if(!M) M = holder.my_atom - M:heal_organ_damage(1,1) + M.heal_organ_damage(1,1) M.dizziness +=5 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 165 && prob(33)) - M.confused = max(M:confused+5,0) + M.confused = max(M.confused+5,0) ..() return @@ -3944,7 +3951,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+15,15) + M.confused = max(M.confused+15,15) ..() return @@ -3963,7 +3970,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+15,15) + M.confused = max(M.confused+15,15) ..() return @@ -3982,7 +3989,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 10 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+15,15) + M.confused = max(M.confused+15,15) ..() return @@ -4001,7 +4008,7 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 30 else if(data >= 115 && prob(60)) - M.confused = max(M:confused+15,15) + M.confused = max(M.confused+15,15) ..() return @@ -4020,6 +4027,6 @@ datum if (!M.stuttering) M.stuttering = 1 M.stuttering += 10 else if(data >= 115 && prob(33)) - M.confused = max(M:confused+15,15) + M.confused = max(M.confused+15,15) ..() return \ No newline at end of file diff --git a/code/modules/critters/critter_AI.dm b/code/modules/critters/critter_AI.dm index a3a41ebf72a..d62e2a78df3 100644 --- a/code/modules/critters/critter_AI.dm +++ b/code/modules/critters/critter_AI.dm @@ -194,13 +194,14 @@ var/damage = rand(melee_damage_lower, melee_damage_upper) - if(istype(target, /mob/living/carbon/human)) + if(ishuman(target)) var/mob/living/carbon/human/H = target var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg") var/datum/organ/external/affecting = H.get_organ(ran_zone(dam_zone)) H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee")) - else - target:adjustBruteLoss(damage) + else if(isliving(target)) + var/mob/living/L = target + L.adjustBruteLoss(damage) if(attack_sound) playsound(loc, attack_sound, 50, 1, -1) diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 9e458887ce3..2804164a44c 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -346,7 +346,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite /obj/item/clothing/shoes/magboots, /obj/item/blueprints, /obj/item/weapon/disk/nuclear,\ /obj/item/clothing/suit/space/nasavoid, /obj/item/weapon/tank) -/proc/fake_attack(var/mob/target) +/proc/fake_attack(var/mob/living/target) // var/list/possible_clones = new/list() var/mob/living/carbon/human/clone = null var/clone_weapon = null diff --git a/code/modules/mob/living/carbon/alien/humanoid/life.dm b/code/modules/mob/living/carbon/alien/humanoid/life.dm index 2bfcca3be01..a1ac5a205d4 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/life.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/life.dm @@ -528,7 +528,7 @@ proc/handle_stomach() spawn(0) - for(var/mob/M in stomach_contents) + for(var/mob/living/M in stomach_contents) if(M.loc != src) stomach_contents.Remove(M) continue diff --git a/code/modules/mob/living/carbon/alien/larva/life.dm b/code/modules/mob/living/carbon/alien/larva/life.dm index b65840a0e08..eab45d7a64f 100644 --- a/code/modules/mob/living/carbon/alien/larva/life.dm +++ b/code/modules/mob/living/carbon/alien/larva/life.dm @@ -459,7 +459,7 @@ proc/handle_stomach() spawn(0) - for(var/mob/M in stomach_contents) + for(var/mob/living/M in stomach_contents) if(M.loc != src) stomach_contents.Remove(M) continue diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 20bf80980ad..6ba7f7506e9 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -235,3 +235,13 @@ /mob/living/carbon/proc/eyecheck() return 0 +// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching. +// Stop! ... Hammertime! ~Carn + +/mob/living/carbon/proc/getDNA() + return dna + +/mob/living/carbon/proc/setDNA(var/datum/dna/newDNA) + dna = newDNA + +// ++++ROCKDTBEN++++ MOB PROCS //END diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 2dc1f02ee0e..bd49275cdf8 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -310,7 +310,7 @@ var/t7 = 1 if (restrained()) - for(var/mob/M in range(src, 1)) + for(var/mob/living/M in range(src, 1)) if ((M.pulling == src && M.stat == 0 && !( M.restrained() ))) t7 = null if ((t7 && (pulling && ((get_dist(src, pulling) <= 1 || pulling.loc == loc) && (client && client.moving))))) @@ -337,8 +337,8 @@ else diag = null if ((get_dist(src, pulling) > 1 || diag)) - if (ismob(pulling)) - var/mob/M = pulling + if (isliving(pulling)) + var/mob/living/M = pulling var/ok = 1 if (locate(/obj/item/weapon/grab, M.grabbed_by)) if (prob(75)) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 36d01d2c546..07a0e601732 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1102,7 +1102,7 @@ proc/handle_stomach() spawn(0) - for(var/mob/M in stomach_contents) + for(var/mob/living/M in stomach_contents) if(M.loc != src) stomach_contents.Remove(M) continue diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index c97091484ed..1693b07791b 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -81,6 +81,70 @@ // world << "[src] ~ [src.bodytemperature] ~ [temperature]" return temperature + +// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching. +// Stop! ... Hammertime! ~Carn + +/mob/living/proc/getBruteLoss() + return bruteloss + +/mob/living/proc/adjustBruteLoss(var/amount) + bruteloss = max(bruteloss + amount, 0) + +/mob/living/proc/getOxyLoss() + return oxyloss + +/mob/living/proc/adjustOxyLoss(var/amount) + oxyloss = max(oxyloss + amount, 0) + +/mob/living/proc/setOxyLoss(var/amount) + oxyloss = amount + +/mob/living/proc/getToxLoss() + return toxloss + +/mob/living/proc/adjustToxLoss(var/amount) + toxloss = max(toxloss + amount, 0) + +/mob/living/proc/setToxLoss(var/amount) + toxloss = amount + +/mob/living/proc/getFireLoss() + return fireloss + +/mob/living/proc/adjustFireLoss(var/amount) + fireloss = max(fireloss + amount, 0) + +/mob/living/proc/getCloneLoss() + return cloneloss + +/mob/living/proc/adjustCloneLoss(var/amount) + cloneloss = max(cloneloss + amount, 0) + +/mob/living/proc/setCloneLoss(var/amount) + cloneloss = amount + +/mob/living/proc/getBrainLoss() + return brainloss + +/mob/living/proc/adjustBrainLoss(var/amount) + brainloss = max(brainloss + amount, 0) + +/mob/living/proc/setBrainLoss(var/amount) + brainloss = amount + +/mob/living/proc/getHalLoss() + return halloss + +/mob/living/proc/adjustHalLoss(var/amount) + halloss = max(halloss + amount, 0) + +/mob/living/proc/setHalLoss(var/amount) + halloss = amount + +// ++++ROCKDTBEN++++ MOB PROCS //END + + /mob/proc/get_contents() /mob/living/get_contents() diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm new file mode 100644 index 00000000000..914054abc9b --- /dev/null +++ b/code/modules/mob/living/living_defines.dm @@ -0,0 +1,17 @@ +/mob/living + + + //Vars that should only be accessed via procs + var/bruteloss = 0.0 //Brutal damage caused by brute force (punching, being clubbed by a toolbox ect... this also accounts for pressure damage) + var/oxyloss = 0.0 //Oxygen depravation damage (no air in lungs) + var/toxloss = 0.0 //Toxic damage caused by being poisoned or radiated + var/fireloss = 0.0 //Burn damage caused by being way too hot, too cold or burnt. + var/cloneloss = 0 //Damage caused by being cloned or ejected from the cloner early. Metroids also deal cloneloss damage to victims + var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot. + var/halloss = 0 //Hallucination damage. 'Fake' damage obtained through hallucinating or the holodeck. Sleeping should cause it to wear off. + //Vars that should only be accessed via procs ++END + + var/hallucination = 0 //Directly affects how long a mob will hallucinate for + var/list/atom/hallucinations = list() //A list of hallucinated people that try to attack the mob. See /obj/effect/fake_attacker in hallucinations.dm + + var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out. \ No newline at end of file diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 19aff6ecbc4..247e6721a65 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -812,82 +812,12 @@ note dizziness decrements automatically in the mob's Life() proc. resting = max(resting + amount,0) return -// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching. -// Stop! ... Hammertime! ~Carn - -/mob/proc/getBruteLoss() - return bruteloss - -/mob/proc/adjustBruteLoss(var/amount) - bruteloss = max(bruteloss + amount, 0) - -/mob/proc/getOxyLoss() - return oxyloss - -/mob/proc/adjustOxyLoss(var/amount) - oxyloss = max(oxyloss + amount, 0) - -/mob/proc/setOxyLoss(var/amount) - oxyloss = amount - -/mob/proc/getToxLoss() - return toxloss - -/mob/proc/adjustToxLoss(var/amount) - toxloss = max(toxloss + amount, 0) - -/mob/proc/setToxLoss(var/amount) - toxloss = amount - -/mob/proc/getFireLoss() - return fireloss - -/mob/proc/adjustFireLoss(var/amount) - fireloss = max(fireloss + amount, 0) - -/mob/proc/getCloneLoss() - return cloneloss - -/mob/proc/adjustCloneLoss(var/amount) - cloneloss = max(cloneloss + amount, 0) - -/mob/proc/setCloneLoss(var/amount) - cloneloss = amount - -/mob/proc/getHalLoss() - return halloss - -/mob/proc/adjustHalLoss(var/amount) - halloss = max(halloss + amount, 0) - -/mob/proc/setHalLoss(var/amount) - halloss = amount - - - -/mob/proc/getBrainLoss() - return brainloss - -/mob/proc/adjustBrainLoss(var/amount) - brainloss = max(brainloss + amount, 0) - -/mob/proc/setBrainLoss(var/amount) - brainloss = amount - -/mob/proc/getDNA() - return dna - -/mob/proc/setDNA(var/datum/dna/newDNA) - dna = newDNA - /mob/proc/getMaxHealth() return maxHealth /mob/proc/setMaxHealth(var/newMaxHealth) maxHealth = newMaxHealth -// ++++ROCKDTBEN++++ MOB PROCS //END - /* * Sends resource files to client cache */ diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 8a6605d4733..ece6c2b20af 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -5,25 +5,10 @@ flags = NOREACT var/datum/mind/mind - //MOB overhaul - //Not in use yet var/obj/effect/organstructure/organStructure = null - //Vars that have been relocated to organStructure - //Vars that have been relocated to organStructure ++END - - - - //Vars that should only be accessed via procs - var/bruteloss = 0.0//Living - var/oxyloss = 0.0//Living - var/toxloss = 0.0//Living - var/fireloss = 0.0//Living - var/cloneloss = 0//Carbon - var/brainloss = 0//Carbon - var/maxHealth = 100 //Living - //Vars that should only be accessed via procs ++END + var/maxHealth = 100 //Maximum health that should be possible. Used by living, organ and simple_mobs // var/uses_hud = 0 @@ -57,7 +42,6 @@ */ //var/midis = 1 //Check if midis should be played for someone - no, this is something that is tied to clients, not mobs. var/alien_egg_flag = 0//Have you been infected? - var/last_special = 0 var/obj/screen/zone_sel/zone_sel = null var/emote_allowed = 1 @@ -238,11 +222,6 @@ var/robot_talk_understand = 0 var/alien_talk_understand = 0 - //You can guess what these are for. --SkyMarshal - var/list/atom/hallucinations = list() - var/halloss = 0 - var/hallucination = 0 - /*For ninjas and others. This variable is checked when a mob moves and I guess it was supposed to allow the mob to move through dense areas, such as walls. Setting density to 0 does the same thing. The difference here is that the mob is also allowed to move without any sort of restriction. For instance, in space or out of holder objects.*/ diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm index 243f7cb3f68..5f6d33e9900 100644 --- a/code/modules/mob/say.dm +++ b/code/modules/mob/say.dm @@ -57,8 +57,10 @@ var/ending = copytext(text, length(text)) if (src.stuttering) return "stammers, \"[text]\""; - if (src.getBrainLoss() >= 60) - return "gibbers, \"[text]\""; + if(isliving(src)) + var/mob/living/L = src + if (L.getBrainLoss() >= 60) + return "gibbers, \"[text]\""; if (ending == "?") return "asks, \"[text]\""; if (ending == "!") diff --git a/code/modules/mob/screen.dm b/code/modules/mob/screen.dm index 3bbf555bc08..b87a6fc52a4 100644 --- a/code/modules/mob/screen.dm +++ b/code/modules/mob/screen.dm @@ -521,7 +521,7 @@ return -/mob/living/verb/mob_sleep() +/mob/living/carbon/verb/mob_sleep() set name = "Sleep" set category = "IC" @@ -531,7 +531,7 @@ else usr.sleeping = 20 //Short nap -/mob/living/verb/lay_down() +/mob/living/carbon/verb/lay_down() set name = "Lay down / Get up" set category = "IC" @@ -543,14 +543,16 @@ set name = "Resist" set category = "IC" - if(usr.next_move > world.time) + if(!isliving(usr) || usr.next_move > world.time) return usr.next_move = world.time + 20 + var/mob/living/L = usr + //resisting grabs (as if it helps anyone...) - if ((!( usr.stat ) && usr.canmove && !( usr.restrained() ))) + if ((!( L.stat ) && L.canmove && !( L.restrained() ))) var/resisting = 0 - for(var/obj/O in usr.requests) + for(var/obj/O in L.requests) del(O) resisting++ for(var/obj/item/weapon/grab/G in usr.grabbed_by) @@ -560,86 +562,46 @@ else if (G.state == 2) if (prob(25)) - for(var/mob/O in viewers(usr, null)) - O.show_message(text("\red [] has broken free of []'s grip!", usr, G.assailant), 1) + for(var/mob/O in viewers(L, null)) + O.show_message(text("\red [] has broken free of []'s grip!", L, G.assailant), 1) del(G) else if (G.state == 3) if (prob(5)) for(var/mob/O in viewers(usr, null)) - O.show_message(text("\red [] has broken free of []'s headlock!", usr, G.assailant), 1) + O.show_message(text("\red [] has broken free of []'s headlock!", L, G.assailant), 1) del(G) if(resisting) for(var/mob/O in viewers(usr, null)) - O.show_message(text("\red [] resists!", usr), 1) + O.show_message(text("\red [] resists!", L), 1) - - //breaking out of handcuffs - if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time)) - usr.next_move = world.time + 100 - usr.last_special = world.time + 100 - if(isalienadult(usr) || (HULK in usr.mutations) || (SUPRSTR in usr.augmentations))//Don't want to do a lot of logic gating here. - usr << "\green You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)" - for(var/mob/O in viewers(usr)) - O.show_message(text("\red [] is trying to break the handcuffs!", usr), 1) - spawn(0) - if(do_after(usr, 50)) - if(!usr:handcuffed || usr:buckled) - return - for(var/mob/O in viewers(usr)) - O.show_message(text("\red [] manages to break the handcuffs!", usr), 1) - usr << "\green You successfully break your handcuffs." - del(usr:handcuffed) - usr:handcuffed = null - usr.update_inv_handcuffed() - else - var/obj/item/weapon/handcuffs/HC = usr:handcuffed - var/breakouttime = 1200 //A default in case you are somehow handcuffed with something that isn't an obj/item/weapon/handcuffs type - var/displaytime = 2 //Minutes to display in the "this will take X minutes." - if(istype(HC)) //If you are handcuffed with actual handcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future... - breakouttime = HC.breakouttime - displaytime = breakouttime / 600 //Minutes - usr << "\red You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)" - for(var/mob/O in viewers(usr)) - O.show_message( "\red [usr] attempts to remove \the [HC]!", 1) - spawn(0) - if(do_after(usr, breakouttime)) - if(!usr:handcuffed || usr:buckled) - return // time leniency for lag which also might make this whole thing pointless but the server - for(var/mob/O in viewers(usr))// lags so hard that 40s isn't lenient enough - Quarxink - O.show_message("\red [usr] manages to remove the handcuffs!", 1) - usr << "\blue You successfully remove \the [usr:handcuffed]." - usr:handcuffed.loc = usr.loc - usr:handcuffed = null - usr.update_inv_handcuffed() - //unbuckling yourself - else if( usr:buckled && (usr.last_special <= world.time) ) - if( usr:handcuffed ) - usr.next_move = world.time + 100 - usr.last_special = world.time + 100 - usr << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)" - for(var/mob/O in viewers(usr)) + if( L.buckled && (L.last_special <= world.time) ) + if( L.handcuffed ) + L.next_move = world.time + 100 + L.last_special = world.time + 100 + L << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)" + for(var/mob/O in viewers(L)) O.show_message("\red [usr] attempts to unbuckle themself!", 1) spawn(0) if(do_after(usr, 1200)) - if(!usr:buckled) + if(!L.buckled) return - for(var/mob/O in viewers(usr)) + for(var/mob/O in viewers(L)) O.show_message("\red [usr] manages to unbuckle themself!", 1) - usr << "\blue You successfully unbuckle yourself." - usr:buckled.manual_unbuckle(usr) + L << "\blue You successfully unbuckle yourself." + L.buckled.manual_unbuckle(L) else - usr:buckled.manual_unbuckle(usr) - + L.buckled.manual_unbuckle(L) + //Breaking out of a locker? else if( src.loc && (istype(src.loc, /obj/structure/closet)) ) - var/obj/structure/closet/C = usr.loc + var/obj/structure/closet/C = L.loc if(C.opened) return //Door's open... wait, why are you in it's contents then? - if(istype(usr.loc, /obj/structure/closet/secure_closet)) - var/obj/structure/closet/secure_closet/SC = usr.loc + if(istype(L.loc, /obj/structure/closet/secure_closet)) + var/obj/structure/closet/secure_closet/SC = L.loc if(!SC.locked && !SC.welded) return //It's a secure closet, but isn't locked. Easily escapable from, no need to 'resist' else @@ -648,18 +610,18 @@ //okay, so the closet is either welded or locked... resist!!! usr.next_move = world.time + 100 - usr.last_special = world.time + 100 - usr << "\red You lean on the back of \the [C] and start pushing the door open. (this will take about 2 minutes)" + L.last_special = world.time + 100 + L << "\red You lean on the back of \the [C] and start pushing the door open. (this will take about 2 minutes)" for(var/mob/O in viewers(usr.loc)) - O.show_message("\red The [usr.loc] begins to shake violently!", 1) + O.show_message("\red The [L.loc] begins to shake violently!", 1) spawn(0) if(do_after(usr, 50)) - if(!C || !usr || usr.loc != C || C.opened) //User, closet destroyed OR user no longer in closet OR closet opened + if(!C || !L || L.loc != C || C.opened) //User, closet destroyed OR user no longer in closet OR closet opened return //Perform the same set of checks as above for weld and lock status to determine if there is even still a point in 'resisting'... - if(istype(usr.loc, /obj/structure/closet/secure_closet)) - var/obj/structure/closet/secure_closet/SC = usr.loc + if(istype(L.loc, /obj/structure/closet/secure_closet)) + var/obj/structure/closet/secure_closet/SC = L.loc if(!SC.locked && !SC.welded) return else @@ -668,7 +630,7 @@ //Well then break it! if(istype(usr.loc, /obj/structure/closet/secure_closet)) - var/obj/structure/closet/secure_closet/SC = usr.loc + var/obj/structure/closet/secure_closet/SC = L.loc SC.desc = "It appears to be broken." SC.icon_state = SC.icon_off flick(SC.icon_broken, SC) @@ -678,12 +640,53 @@ SC.broken = 1 SC.locked = 0 usr << "\red You successfully break out!" - for(var/mob/O in viewers(usr.loc)) + for(var/mob/O in viewers(L.loc)) O.show_message("\red \the [usr] successfully broke out of \the [SC]!", 1) SC.open() else C.welded = 0 usr << "\red You successfully break out!" - for(var/mob/O in viewers(usr.loc)) + for(var/mob/O in viewers(L.loc)) O.show_message("\red \the [usr] successfully broke out of \the [C]!", 1) - C.open() \ No newline at end of file + C.open() + + //breaking out of handcuffs + else if(iscarbon(L)) + var/mob/living/carbon/CM = L + if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time)) + CM.next_move = world.time + 100 + CM.last_special = world.time + 100 + if(isalienadult(CM) || (HULK in usr.mutations) || (SUPRSTR in CM.augmentations))//Don't want to do a lot of logic gating here. + usr << "\green You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)" + for(var/mob/O in viewers(CM)) + O.show_message(text("\red [] is trying to break the handcuffs!", CM), 1) + spawn(0) + if(do_after(CM, 50)) + if(!CM.handcuffed || CM.buckled) + return + for(var/mob/O in viewers(CM)) + O.show_message(text("\red [] manages to break the handcuffs!", CM), 1) + CM << "\green You successfully break your handcuffs." + del(CM.handcuffed) + CM.handcuffed = null + CM.update_inv_handcuffed() + else + var/obj/item/weapon/handcuffs/HC = CM.handcuffed + var/breakouttime = 1200 //A default in case you are somehow handcuffed with something that isn't an obj/item/weapon/handcuffs type + var/displaytime = 2 //Minutes to display in the "this will take X minutes." + if(istype(HC)) //If you are handcuffed with actual handcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future... + breakouttime = HC.breakouttime + displaytime = breakouttime / 600 //Minutes + CM << "\red You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)" + for(var/mob/O in viewers(CM)) + O.show_message( "\red [usr] attempts to remove \the [HC]!", 1) + spawn(0) + if(do_after(CM, breakouttime)) + if(!CM.handcuffed || CM.buckled) + return // time leniency for lag which also might make this whole thing pointless but the server + for(var/mob/O in viewers(CM))// lags so hard that 40s isn't lenient enough - Quarxink + O.show_message("\red [CM] manages to remove the handcuffs!", 1) + CM << "\blue You successfully remove \the [CM.handcuffed]." + CM.handcuffed.loc = usr.loc + CM.handcuffed = null + CM.update_inv_handcuffed() \ No newline at end of file diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 66e88936dac..3ea6d135a93 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -48,7 +48,7 @@ flag = "energy" on_hit(var/atom/target, var/blocked = 0) - var/mob/M = target + var/mob/living/M = target if(istype(target, /mob/living) && M:mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays. var/mob/living/L as mob if(prob(15)) diff --git a/html/changelog.html b/html/changelog.html index b8fc3d75847..c0af4529984 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -33,7 +33,7 @@
- Coders: TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie
+ Coders: TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve
Spriters: Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut
Sounds: Skie, Lasty/Vinyl
Thanks to: CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image @@ -46,6 +46,14 @@ Stuff which is in development and not yet visible to players or just code relate should be listed in the changelog upon commit tho. Thanks. --> +
+

Thursday, June 28th

+

Nodrak updated:

+
    +
  • I'm currently working on cleaning up and moving around a large portion of the mob code. These changes do not directly affect players; HOWEVER, bugs, oversights or simple mistakes may cause problems for players. While I have tested as much as I can, there may be some lingering bugs I have missed.

    This part of the mob code cleanup mainly focuses on damage variables and procs. So if you suspect something related to taking, dealing or examining damage is not working as intended please fill out an issue report here and be as detailed as possible. This includes what you were doing, steps to reproduce the problem, who you were doing it to, what you were using ect... Thank you.

  • +
+
+

Wednesday, June 27th

Errorage updated:

diff --git a/tgstation.dme b/tgstation.dme index 918412c688f..290c4b34fb3 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -920,6 +920,7 @@ #include "code\modules\mob\living\damage_procs.dm" #include "code\modules\mob\living\living.dm" #include "code\modules\mob\living\living_defense.dm" +#include "code\modules\mob\living\living_defines.dm" #include "code\modules\mob\living\login.dm" #include "code\modules\mob\living\say.dm" #include "code\modules\mob\living\blob\blob.dm"