mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
this shit dosen't even compile yet...
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@@ -28,9 +28,11 @@
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if("gib_brain")
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if(ishuman(target))
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var/mob/living/carbon/C = target
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if(C.brain_op_stage != 4) // Their brain is already taken out
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var/obj/item/organ/brain/B = new(C.loc)
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var/obj/item/organ/internal/brain/B = C_target.get_int_organ(/obj/item/organ/internal/brain)//do we has brains?
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if(B)
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B.loc = get_turf(C_target)
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B.transfer_identity(C)
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C_target.internal_organs -= B
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target.gib()
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if("disintegrate")
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target.dust()
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@@ -24,7 +24,7 @@
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if(!marked_item) //linking item to the spell
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message = "<span class='notice'>"
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for(var/obj/item in hand_items)
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if(istype(item, /obj/item/organ/brain)) //Yeah, sadly this doesn't work due to the organ system.
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if(istype(item, /obj/item/organ/internal/brain)) //Yeah, sadly this doesn't work due to the organ system.
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break
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marked_item = item
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message += "You mark [item] for recall.</span>"
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